示例#1
0
def do_milestone_rune(c, mile):
  """Give out 30/N points for the Nth time a player finds a rune, and also give out banners."""
  # Check if this player already found this kind of rune. Remember the db
  # is already updated, so for the first rune the count will be 1.
  rune = loaddb.extract_rune(mile['milestone'])
  num_rune = query.player_count_runes(c, mile['name'], rune)
  rune_points = (30 + num_rune - 1) / num_rune
  assign_points(c, "rune:" + rune, mile['name'], rune_points)
  player = mile['name']
  runes_found = query.player_count_distinct_runes(c, player)
  if runes_found == crawl.NRUNES:
    banner.award_banner(c, player, 'ashenzari', 3)
  elif runes_found >= 5:
    banner.award_banner(c, player, 'ashenzari', 2)
  if rune == 'golden' and num_rune == 1:
    banner.award_banner(c, player, 'fedhas', 2)
  if nemelex.is_nemelex_choice(mile['char'], mile['time']):
    ban = 'nemelex:' + mile['char']
    banner.award_banner(c, player, ban, 2)
  if not query.did_reach_d14(c, player, mile['start'], mile['time']):
    if mile['urune'] == 4:
      assign_points(c, 'vow_of_courage', player, 25)
      banner.award_banner(c, player, 'the_shining_one', 3)
    elif mile['urune'] >= 2:
      banner.award_banner(c, player, 'the_shining_one', 2)
    else:
      banner.award_banner(c, player, 'the_shining_one', 1)
  if not query.game_did_visit_lair(c, mile['name'], mile['start'], mile['time']):
    banner.award_banner(c, mile['name'], 'kikubaaqudgha', 2)
  if query.time_from_str(mile['time']) - query.time_from_str(mile['start']) <= datetime.timedelta(hours=27):
    banner.award_banner(c, mile['name'], 'vehumet', 1)
  if query.is_unbeliever(c, mile):
    banner.award_banner(c, mile['name'], 'lugonu', 2)
示例#2
0
def how_old(date, bold_cutoff = 0): #cutoff in hours
  if not date:
    return None,None
  delta = datetime.datetime.utcnow() - query.time_from_str(date)
  h = 24*delta.days + delta.seconds / 60 / 60
  m = (delta.seconds / 60) % 60
  s = delta.seconds % 60
  if h < 0:
    return "0:00:00", (0 < bold_cutoff)
  return ("%d:%02d:%02d" % (h, m, s)), (h < bold_cutoff)
示例#3
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def is_nemelex_choice(combo, when):
  """Returns true if the given combo for a game that ended at the given
  datetime is a chosen combo for the Nemelex' Choice banner."""
  if combo in NEMELEX_SET:
    if isinstance(when, str) or isinstance(when, unicode):
      when = query.time_from_str(when)
    for c in NEMELEX_COMBOS:
      if c[0] == combo:
        return True
  return False
示例#4
0
def how_old(date, bold_cutoff = 0): #cutoff in hours
  if not date:
    return None,None
  if type(date) == "string":
    delta = datetime.datetime.utcnow() - query.time_from_str(date)
  else:
    delta = datetime.datetime.utcnow() - date
  h = 24*delta.days + delta.seconds / 60 / 60
  m = (delta.seconds / 60) % 60
  s = delta.seconds % 60
  if h < 0:
    return "0:00:00", (0 < bold_cutoff)
  return ("%d:%02d:%02d" % (h, m, s)), (h < bold_cutoff)
示例#5
0
def crunch_winner(c, game):
  """A game that wins could assign a variety of irrevocable points for a
  variety of different things. This function needs to calculate them all."""

  player = game['name']
  charabbrev = game_character(game)
  game_end = game_end_time(game)

  # 20 clan points for first win for a particular combo in the tournament.
  if query.first_win_for_combo(c, charabbrev, game_end):
    assign_team_points(c, "combo_first_win:" + charabbrev, player, 20)

  # Award Okawaru banners for wins.
  banner.award_banner(c, player, 'okawaru', 2)
  if (game['turn'] < 50000):
    banner.award_banner(c, player, 'okawaru', 3)

  if not query.game_did_visit_lair(c, player, game_start_time(game)):
    if not query.game_did_visit_branch(c, player, game_start_time(game)):
      # 50 bonus points for winning without doing any branches.
      assign_points(c, 'branchless_win', player, 50)
      # And the banner:
      banner.award_banner(c, player, 'kikubaaqudgha', 3)
    # else:
      # Just 20 bonus points for winning without doing Lair.
      # assign_points(c, 'lairless_win', player, 20)

  if game['sklev'] < 20:
    if not query.did_worship_god(c, 'Ashenzari', player, game['start'], game['end']):
      if game['sklev'] < 13:
        banner.award_banner(c, player, 'sif', 3)
      else:
        banner.award_banner(c, player, 'sif', 2)

  cutoff = query.time_from_str(game['end']) - datetime.timedelta(hours=27)
  if query.time_from_str(game['start']) > cutoff:
    if query.count_wins(c, player = game['name'], before = game_end, after = cutoff) > 0:
      banner.award_banner(c, player, 'vehumet', 3)
    else:
      banner.award_banner(c, player, 'vehumet', 2)

  ogame = query.previous_combo_highscore(c, game)
  if ogame and ogame[0] != player and ogame[2] == 'winning' and ogame[1] < game['sc']:
    banner.award_banner(c, player, 'trog', 2)
  if game['sc'] >= 10000000:
    ogame = query.previous_species_highscore(c, game)
    if ogame and ogame[1] >= 10000000 and ogame[1] < game['sc'] and ogame[0] != player:
      banner.award_banner(c, player, 'trog', 3)
    ogame = query.previous_class_highscore(c, game)
    if ogame and ogame[1] >= 10000000 and ogame[1] < game['sc'] and ogame[0] != player:
      banner.award_banner(c, player, 'trog', 3)

  debug("%s win (%s), runes: %d" % (player, charabbrev, game.get('urune') or 0))

  if nemelex.is_nemelex_choice(charabbrev, game_end):
    ban = 'nemelex:' + charabbrev
    if banner.count_recipients(c, ban, 3) < 5:
      if not banner.player_has_banner(c, player, ban, 3):
        assign_points(c, ban, player, 75)
        banner.award_banner(c, player, ban, 3)

  if query.is_unbeliever(c, game):
    banner.award_banner(c, player, 'lugonu', 3)

  if is_all_runer(game):
    all_allruners = number_of_allruners_before(c, game)
    assign_points(c, "nth_allrune_win:%d" % (all_allruners + 1),
                  game['name'],
                  get_points(all_allruners, 200, 100, 50))

    # If this is my first all-rune win, 50 points!
    #if query.count_wins(c, player = game['name'],
    #                    runes = query.MAX_RUNES,
    #                    before = game_end) == 0:
    #  assign_points(c, "my_1st_all_rune_win", game['name'], 50)

  previous_wins = query.count_wins(c, before = game_end)
  assign_points(c,
                "nth_win:%d" % (previous_wins + 1),
                game['name'], get_points(previous_wins, 200, 100, 50))

  my_wins = query.get_winning_games(c, player = game['name'],
                                    before = game_end)
  n_my_wins = len(my_wins)

  if n_my_wins == 0:
    # First win! I bet you don't have a streak
    assign_points(c, "my_1st_win", game['name'], 100)

  else:
    # If the new win is a different race/class from a previous win, bonus!
    for x in my_wins:
      if repeat_race_class(x['charabbrev'], game['char']) == 0:
        assign_points(c, "my_2nd_win_norep", game['name'], 50, False)

  streak_wins = query.wins_in_streak_before(c, game['name'], game_end)
  debug("%s win (%s), previous games in streak: %s" %
        (game['name'], game['char'], streak_wins))
  if not streak_wins:
    query.kill_active_streak(c, player)
    streak_len = -1
  else:
    # Award banner.
    banner.award_banner(c, player, 'cheibriados', 2)
    # This length could be 1 even though it involves at least two games, beware!
    streak_len = compute_streak_length(streak_wins, game['char'])
    if len(streak_wins) >= 3:
      if compute_streak_length(streak_wins[-3:], game['char']) == 4:
        banner.award_banner(c, player, 'cheibriados', 3)
    streak_species = 'streak:species:'+(game['char'][0:2])
    streak_class = 'streak:background:'+(game['char'][2:])
    # 75 points for streak games, but only if they are with a new race and class.
    assign_points(c, streak_species, game['name'], 60, False)
    assign_points(c, streak_class, game['name'], 30, False)
  query.update_active_streak(c, player, game_end, streak_len)

  if streak_len > 1:
    # Update the streaks table. We're still in the logfile transaction
    # here, so it's safe.
    if streak_len > loaddb.longest_streak_count(c, game['name']):
      loaddb.update_streak_count(c, game, streak_len)

  # Assign points for new personal records.
  assign_points(c, 'my_low_turncount_win', game['name'], 5000000/game['turn'], False)
  assign_points(c, 'my_low_realtime_win', game['name'], 1250000/game['dur'], False)
  assign_points(c, 'my_highscore_win', game['name'], game['sc']/120000, False)

  # Assign race/class points, based on the games won before the start
  # of the given win.
  game_start = game_start_time(game)
  wins_before = query.count_wins(c, before=game_start)
  species_wins_before = query.count_wins(c, before=game_start, raceabbr=game['char'][0:2])
  class_wins_before = query.count_wins(c, before=game_start, classabbr=game['char'][2:])
  assign_points(c, 'species_win:' + game['char'][0:2], game['name'], query.race_formula(wins_before, species_wins_before), False)
  assign_points(c, 'background_win:' + game['char'][2:], game['name'], query.class_formula(wins_before, class_wins_before), False)
  # and gods also
  game_god = query.get_game_god(c, game)
  banner_god = game_god.lower().replace(' ', '_')
  if (not game_god == 'faithless'):
    query.record_won_god(c, game['name'], game['end'], game_god)
    god_wins_before = query.count_god_wins(c, game_god, game_start)
    assign_points(c, 'god_win:' + banner_god, game['name'], query.god_formula(wins_before, god_wins_before), False)