Esempio n. 1
0
def eval(player, board):
    count = 0
    opp = opponent(player)
    for y in range(len(board)):
        for x in range(len(board[0])):
            if board[y][x] == player:
            	count += r4.findLength(x, y, board)
            elif board[y][x] == opp:
            	count -= r4.findLength(x, y, board)
    return count
Esempio n. 2
0
def eval2(player, board):
    count = 0
    opp = opponent(player)
    for x in range(len(board[0])):
    	y = r4.findMinRow(x, board)
        if not r4.isValid(x, y, board):
            continue
    	r4.setLoc(x, y, player, board)
    	length = r4.findLength(x, y, board)
        if length >= 4:
            count += 1
        elif r4.isValid(x, y+1, board):
            r4.setLoc(x, y+1, opp, board)
            length = r4.findLength(x, y+1, board)
            if length >= 4:
            	count -= 1
            r4.setLoc(x, y+1, 0, board)
        r4.setLoc(x, y, 0, board)
    return count