Esempio n. 1
0
            pygame.quit()
        if event.type == MOUSEBUTTONDOWN:
        	if event.button == 4:
        		scale *= 1.2
        		print scale
        	elif event.button == 5:
        		scale /= 1.2
        		print scale
        if event.type == pygame.KEYUP:
        	if event.key == pygame.K_RIGHT:
        		layout_offset += 1
        		layout, scale = load_layout(layout_offset, layouts)
        	if event.key == pygame.K_LEFT:
        		layout_offset -= 1
        		layout, scale = load_layout(layout_offset, layouts)

    if pygame.mouse.get_pressed()[0]:
    	dx, dy = pygame.mouse.get_rel()
    	pitch += dy/4.0
    	yaw += dx/4.0
    else:
    	pygame.mouse.get_rel()

    Renderer.camera(pitch, yaw, scale)

    layout.update(pygame.time.get_ticks()/1000.0)
    layout.render()

    pygame.display.flip()
    clock.tick(60)