pygame.quit() if event.type == MOUSEBUTTONDOWN: if event.button == 4: scale *= 1.2 print scale elif event.button == 5: scale /= 1.2 print scale if event.type == pygame.KEYUP: if event.key == pygame.K_RIGHT: layout_offset += 1 layout, scale = load_layout(layout_offset, layouts) if event.key == pygame.K_LEFT: layout_offset -= 1 layout, scale = load_layout(layout_offset, layouts) if pygame.mouse.get_pressed()[0]: dx, dy = pygame.mouse.get_rel() pitch += dy/4.0 yaw += dx/4.0 else: pygame.mouse.get_rel() Renderer.camera(pitch, yaw, scale) layout.update(pygame.time.get_ticks()/1000.0) layout.render() pygame.display.flip() clock.tick(60)