Esempio n. 1
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File: board.py Progetto: B-Lock/risk
 def __init__(self, msg):
     RiskGameError.__init__(self, msg)
Esempio n. 2
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 def __init__(self, origin, target):
     RiskGameError.__init__(self, "%s and %s aren't neighbours!" % \
         (origin.name, target.name))
Esempio n. 3
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 def __init__(self):
     RiskGameError.__init__(self, 'user wants to quit')
Esempio n. 4
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 def __init__(self, origin, target):
     RiskGameError.__init__(self, "You own both %s and %s!" % \
         (origin.name, target.name))
Esempio n. 5
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 def __init__(self, origin):
     RiskGameError.__init__(self, "%s doesn't have enough armies to " \
         "attack, minimum is 2" % (origin.name))
Esempio n. 6
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 def __init__(self, attempted_player, number_of_players):
     RiskGameError.__init__("attempted to access player: %s but only have" \
         " %s players" % (attempted_player, number_of_players))
Esempio n. 7
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 def __init__(self, origin, target):
     RiskGameError.__init__(self, "%s and %s aren't neighbours!" % \
         (origin.name, target.name))
Esempio n. 8
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 def __init__(self, origin):
     RiskGameError.__init__(self, "%s doesn't have enough armies to " \
         "attack, minimum is 2" % (origin.name))
Esempio n. 9
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 def __init__(self, origin, target):
     RiskGameError.__init__(self, "You own both %s and %s!" % \
         (origin.name, target.name))
Esempio n. 10
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 def __init__(self, msg):
     RiskGameError.__init__(self, msg)