Esempio n. 1
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 def loop(self):
     self.track.update()
     score.process(self.players, self.track)
     self.update_players()
     if self.timeleft > 0:
         self.timeleft -= 1
     else:
         self.stop()
Esempio n. 2
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 def loop(self):
     self.track.update()
     score.process(self.players, self.track)
     self.update_players()
     if self.timeleft > 0:
         self.timeleft -= 1
     else:
         self.stop()
Esempio n. 3
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 def process(self):
     players = {
         self.player1.name: self.player1,
         self.player2.name: self.player2
     }
     score.process(players, self.track)
Esempio n. 4
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 def process(self):
     score.process({self.player.name: self.player}, self.track)
Esempio n. 5
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 def process(self):
     players = {self.player1.name: self.player1, self.player2.name: self.player2}
     score.process(players, self.track)
Esempio n. 6
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 def process(self):
     score.process({self.player.name: self.player}, self.track)