def loop(self): self.track.update() score.process(self.players, self.track) self.update_players() if self.timeleft > 0: self.timeleft -= 1 else: self.stop()
def process(self): players = { self.player1.name: self.player1, self.player2.name: self.player2 } score.process(players, self.track)
def process(self): score.process({self.player.name: self.player}, self.track)
def process(self): players = {self.player1.name: self.player1, self.player2.name: self.player2} score.process(players, self.track)