Esempio n. 1
0
class GameOfLife:
    """
    An instance of the game of life.
    """
    SAVE_FILENAME = "saved_game.gol"
    RECORD_FILENAME = "recorded_game.gol"
    REPLAY_FILENAME = "replay_game.gol"

    def __init__(self, stdscr):
        self.mode = Mode.NORMAL
        self.screen = Screen(stdscr)
        self.board = Board()
        self.start()

    @property
    def mode(self):
        return self._mode.get_code()

    @mode.setter
    def mode(self, value):
        if value == Mode.INSERT:
            self._mode = InsertMode()
        elif value == Mode.NORMAL:
            self._mode = NormalMode()
        elif value == Mode.PAN:
            self._mode = PanMode()
        elif value == Mode.RECORD:
            self._mode = RecordMode()
        elif value == Mode.REPLAY:
            self._mode = ReplayMode()

    def start(self):
        """
        Starts the Game of Life
        """
        self.refresh_screen()
        continue_execution = True
        while continue_execution:
            input_key = self.screen.get_input_key()
            continue_execution = self.dispatch_user_command(input_key)

    def dispatch_user_command(self, input_key):
        """
        Takes a user input and decides what to do about it
        """
        # Dispatch command to the current mode
        self._mode.dispatch_user_command(self, input_key)
        # Common commands for all Modes
        if input_key == Command.QUIT:
            return False
        elif input_key == Command.INSERT_MODE:
            self.mode = Mode.INSERT
        elif input_key == Command.NORMAL_MODE:
            self.mode = Mode.NORMAL
        elif input_key == Command.PAN_MODE:
            self.mode = Mode.PAN
        elif input_key == Command.RECORD_MODE:
            self.mode = Mode.RECORD
        elif input_key == Command.REPLAY_MODE:
            self.mode = Mode.REPLAY
        elif input_key == Command.INSERT_CELL:
            self.add_cell(self.screen.cursor_position)
        elif input_key == Command.DELETE_CELL:
            self.remove_cell(self.screen.cursor_position)
        elif input_key == Command.SAVE_BOARD:
            self.save()
        elif input_key == Command.LOAD_BOARD:
            self.load()

        return True

    def add_cell(self, position):
        self.board.add_cell(position)
        self.screen.add_cell(position)

    def remove_cell(self, position):
        self.board.remove_cell(position)
        self.screen.remove_cell(position)

    def refresh_screen(self):
        self.screen.save_cursor()
        self.screen.clear()
        for point in self.board.cells:
            self.screen.add_cell(point)
        self.screen.restore_cursor()

    def step(self):
        self.board.step()
        self.refresh_screen()

    def replay_step(self):
        if not hasattr(self, "replay_fhandle"):
            self.replay_fhandle = open(self.REPLAY_FILENAME)
        try:
            serialized_board_state = self.replay_fhandle.readline()
            self.board.load_serialized_board(serialized_board_state)
            self.refresh_screen()
        except:
            return

    def save(self):
        with open(self.SAVE_FILENAME, mode='w') as save_fhandle:
            board_state = self.board.serialize_board()
            save_fhandle.write(board_state)

    def load(self):
        with open(self.SAVE_FILENAME) as save_fhandle:
            serialized_board_state = save_fhandle.readline()
            self.board.load_serialized_board(serialized_board_state)
        self.refresh_screen()

    def record(self):
        with open(self.RECORD_FILENAME, mode='a') as record_fhandle:
            board_state = self.board.serialize_board()
            record_fhandle.write(board_state + '\n')
class GameOfLife:
    """
    An instance of the game of life.
    """
    SAVE_FILENAME = "saved_game.gol"
    RECORD_FILENAME = "recorded_game.gol"
    REPLAY_FILENAME = "replay_game.gol"

    def __init__(self, stdscr):
        self.mode = Mode.NORMAL
        self.screen = Screen(stdscr)
        self.board = Board()
        self.start()

    @property
    def mode(self):
        return self._mode.get_code()
    @mode.setter
    def mode(self, value):
        if value == Mode.INSERT:
            self._mode = InsertMode()
        elif value == Mode.NORMAL:
            self._mode = NormalMode()
        elif value == Mode.PAN:
            self._mode = PanMode()
        elif value == Mode.RECORD:
            self._mode = RecordMode()
        elif value == Mode.REPLAY:
            self._mode = ReplayMode()

    def start(self):
        """
        Starts the Game of Life
        """
        self.refresh_screen()
        continue_execution = True
        while continue_execution:
            input_key = self.screen.get_input_key()
            continue_execution = self.dispatch_user_command(input_key)

    def dispatch_user_command(self, input_key):
        """
        Takes a user input and decides what to do about it
        """
        # Dispatch command to the current mode
        self._mode.dispatch_user_command(self, input_key)
        # Common commands for all Modes
        if input_key == Command.QUIT:
            return False
        elif input_key == Command.INSERT_MODE:
            self.mode = Mode.INSERT
        elif input_key == Command.NORMAL_MODE:
            self.mode = Mode.NORMAL
        elif input_key == Command.PAN_MODE:
            self.mode = Mode.PAN
        elif input_key == Command.RECORD_MODE:
            self.mode = Mode.RECORD
        elif input_key == Command.REPLAY_MODE:
            self.mode = Mode.REPLAY
        elif input_key == Command.INSERT_CELL:
            self.add_cell(self.screen.cursor_position)
        elif input_key == Command.DELETE_CELL:
            self.remove_cell(self.screen.cursor_position)
        elif input_key == Command.SAVE_BOARD:
            self.save()
        elif input_key == Command.LOAD_BOARD:
            self.load()

        return True

    def add_cell(self, position):
        self.board.add_cell(position)
        self.screen.add_cell(position)

    def remove_cell(self, position):
        self.board.remove_cell(position)
        self.screen.remove_cell(position)

    def refresh_screen(self):
        self.screen.save_cursor()
        self.screen.clear()
        for point in self.board.cells:
            self.screen.add_cell(point)
        self.screen.restore_cursor()

    def step(self):
        self.board.step()
        self.refresh_screen()

    def replay_step(self):
        if not hasattr(self, "replay_fhandle"):
            self.replay_fhandle = open(self.REPLAY_FILENAME)
        try:
            serialized_board_state = self.replay_fhandle.readline()
            self.board.load_serialized_board(serialized_board_state)
            self.refresh_screen()
        except:
            return

    def save(self):
        with open(self.SAVE_FILENAME, mode='w') as save_fhandle:
            board_state = self.board.serialize_board()
            save_fhandle.write(board_state)

    def load(self):
        with open(self.SAVE_FILENAME) as save_fhandle:
            serialized_board_state = save_fhandle.readline()
            self.board.load_serialized_board(serialized_board_state)
        self.refresh_screen()

    def record(self):
       with open(self.RECORD_FILENAME, mode='a') as record_fhandle:
            board_state = self.board.serialize_board()
            record_fhandle.write(board_state + '\n')