Esempio n. 1
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def battle():
    altura = 600
    largura = 1230
    scren = Screen(altura, largura, 10, (0, 0, 0))
    scren.criarTel()
    running = True
    while running:
        scren.pntEsa()
        scren.atualiEfps()
Esempio n. 2
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def GUI():
    scren = Screen(600, 1230, 60, (5, 0, 205))
    o = True
    while o:
        scren.pint()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_m:
                    o = False
        scren.atualiEfps()
Esempio n. 3
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def main_menu():
    seta_px = 190
    seta_py = 300
    pygame.init()
    scren = Screen(600, 1230, 60, (5, 0, 205))
    while True:
        color_text1 = 225, 225, 225
        color_text2 = 225, 225, 225
        if seta_px == 190 and seta_py == 420:
            color_text2 = 106, 20, 245
        if seta_px == 190 and seta_py == 300:
            color_text1 = 106, 20, 245
        seta = pygame.image.load("seta-removebg-preview.png")
        start = textt("Start", (color_text1), scren, 265, 300)
        Opt = textt("Options", (color_text2), scren, 265, 420)
        Tit = textt("O Jogo", (225, 225, 225), scren, 70, 50)
        scren.pint()
        scren.pntEsaMm(seta_px,seta_py)
        scren.des(seta, seta_px, seta_py)
        start.draw_text2()
        Tit.draw_text3()
        Opt.draw_text2()
        scren.atualiEfps()