Esempio n. 1
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 def apply(self, query):
     """
         引擎构建好后,即可解析query
     """
     matched_items, special_post = self.searcher.search_match(query)
     sel = Selector(matched_items, special_post, self.rule_info)
     return sel.apply(query)
def get_selector():
    # selector columns
    dataset = get_data(selector=False)
    train_data = dataset[dataset['rate'] > 0.0]
    test_data = dataset[dataset['rate'] < 0.0]

    train_data.reset_index(inplace=True, drop=True)
    test_data.reset_index(inplace=True, drop=True)

    columns = train_data.columns
    remove_columns = ['sample_id', 'rate']
    features_columns = [
        column for column in columns if column not in remove_columns
    ]
    x_train = train_data[features_columns]
    y_train = train_data['rate']
    selector = Selector()

    select_columns = selector.get_select_features(x_train, y_train)

    select_columns.extend(remove_columns)
    remove_columns = [
        column for column in train_data.columns if column not in select_columns
    ]
    train_data = train_data.drop(columns=remove_columns)
    test_data = test_data.drop(columns=remove_columns)

    dataset = pd.concat([train_data, test_data])
    selector_name = os.path.join(ETLDATA_PATH, 'selector_features.csv')
    dataset.to_csv(selector_name, index=False)
Esempio n. 3
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    def _parse_properties(self, htmltree):
        # Populate properties from selectors
        _properties = {}
        config_props = self.config['properties']
        # Search for each property option
        for property in self._selector_properties:
            if property not in config_props:
                logging.info("No config found for {}".format(property))
                continue

            logging.info('Working on {}'.format(property))

            args = {
                'selector': config_props[property],
            }
            if property in self._dates:
                args['is_date'] = True
            selector = Selector(**args)

            logging.info("Using selector \"{}\" with selector type {}".format(
                selector.selector,
                selector.SelectorType.__class__.__name__,
            ))

            result_text = selector.result(htmltree)
            logging.info('Found prop value {}'.format(result_text))

            _properties[property] = result_text

        return _properties
Esempio n. 4
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class Manager(Toplevel):
    def __init__(self, master, writer, root, **kwargs):
        super().__init__(master, **kwargs)
        self.title("Settings")
        self.master = master
        self.writer = writer
        self.root = root
        self.record_of_names = {}
        self.selector = Selector(self, bg=self["bg"])
        self.fake_frame_background = "white"
        self.fake_frame_place_info = {}

        self.selector.place(relx=0, rely=0, relwidth=1, relheight=1)

    def switch(self, widget, items, modifying=False):
        settings = Settings(self, widget, items, modifying)
        settings.place(relx=0, rely=0, relwidth=1, relheight=1)

        self.wait_window(settings)

    def switch_for_frame(self, board, tag, board_dims):
        settings = Settings_for_frame(self, board, tag, board_dims)
        settings.place(relx=0, rely=0, relwidth=1, relheight=1)

        self.wait_window(settings)

    def set_root(self, board):
        str_dimensions = self.writer.app_geometry.replace("+", " ").replace(
            "x", " ").split()
        dimensions = [int(dim) for dim in str_dimensions]
        settings = Settings_for_root(self, board, self.writer,
                                     self.writer.app_background, dimensions,
                                     self.writer.app_transparency)
        settings.place(relx=0, rely=0, relwidth=1, relheight=1)
        self.wait_window(settings)
Esempio n. 5
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    def __init__(self, arg):
        # setting
        self.name_map = arg.name_map
        self.opt = Setting()

        # pygame
        pygame.init()
        self.screen = pygame.display.set_mode(self.opt.WINDOW_SIZE)
        pygame.display.set_caption(self.opt.TITLE % self.name_map)
        self.clock = pygame.time.Clock()
        self.set_grill_surface()

        # data
        self.path = os.path.dirname(__file__)
        self.path_img = os.path.join(self.path, "..", "src", "img")
        file = self.name_map + self.opt.LUA_FORMAT
        self.path_maps = os.path.join(self.path, "..", "src", "maps", file)
        self.create = not os.path.exists(self.path_maps)

        # objects
        self.builder = Builder(self)
        self.converter = Converter(self)
        self.images = Images(self)
        self.map = Map(self)
        self.selector = Selector(self)
        self.toolbar = Toolbar(self)

        # loop
        self.saved = True
        self.loop()
        pygame.quit()
    def get_processing(self):
        # 最终处理数据生成特征的函数
        dataset = self._get_data_plusaugmentation()

        boolean_columns = self._get_boolean_columns(dataset)
        remove_columns = ['id', 'score']
        num_columns = list()  # 摘取其余的特征
        for column in dataset.columns:
            if column in remove_columns:
                continue
            if column in boolean_columns:
                continue
            num_columns.append(column)

        # 异常字段处理:手动分箱
        abnormal_columns = [
            'online_shopping_num', 'logistics_num', 'financing_num',
            'video_num', 'airplant_num', 'train_num', 'travel_num'
        ]
        abnormal_encoder_columns = list()
        for column in abnormal_columns:
            encoder_column = f'{column}_encoder'
            dataset[encoder_column] = dataset[column].apply(
                self._get_abnormal_label)
            abnormal_encoder_columns.append(encoder_column)
        dataset = pd.get_dummies(dataset, columns=abnormal_encoder_columns)
        #_get_abnormal_label函数只是把数据变成1234  但是要通过get_dummies变成哑变量0001

        # 缺失值单独抽离特征:无效  这怎么可能有效啊!无语子
        # 那既然这样无效的话 用什么办法处理缺失值呢?
        # 是认为 除了boolean特征和刚刚处理过的app使用次数特征之外 其余的0值就是missing data啦
        # for column in num_columns:
        #     # abnormal已处理过,continue
        #     if column in abnormal_columns:
        #         continue
        #     column_name = f'{column}_missing'
        #     dataset[column_name] = dataset[column].apply(self._get_missing_value)

        # 将bool类型重新组合 也就是交互特征啦
        # 生成的特征有点过多了 可以考虑去掉
        # dataset = self._recombine_boolean_columns(dataset, boolean_columns)

        # ??看看是啥特征 没看懂是在干嘛
        # dataset = self._data_encoder(dataset, ['surfing_time', 'age'])

        # 业务逻辑特征
        dataset = self._get_operation_features(dataset)

        if self.selector:
            train_data = dataset[dataset['score'] > 0]
            y_data = train_data['score']
            x_data = train_data.drop(columns=['id', 'score'])
            # 选特征
            select_features = Selector(
                ascending=self.ascending).get_select_features(x_data, y_data)
            select_features.extend(['id', 'score'])
            dataset = dataset[select_features]

        return dataset
Esempio n. 7
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 def run(self):
     print 'hi, thread running'
     selector_obj = Selector()
     file_handler = FileHandler()
     #this won't work unless you make a separate thread.
     new_file = file_handler.monitor()
     self.results = selector_obj.validate(new_file)
     return
Esempio n. 8
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 def run(self):
     print 'hi, thread running'
     selector_obj = Selector()
     file_handler = FileHandler()
     #this won't work unless you make a separate thread.
     new_file = file_handler.monitor()
     self.results = selector_obj.validate(new_file)
     return
Esempio n. 9
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 async def test_select_closed(self):
     """Select on a closed channel should return None"""
     sel = Selector()
     chan = Channel(2)
     await chan.close()
     sel.pop(chan)
     val = await sel.gather()
     self.assertEqual(val, (0, None))
Esempio n. 10
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 def test_stop(self):
     """
     Test .stop()
     """
     sel = Selector(gt10, is_even, self.gens)
     sel.stop()
     self.assertEqual([], sel.gens)
     self.assertIsNone(sel.started)
     self.assertIsNone(sel.curr)
Esempio n. 11
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 def test_stop(self):
     """
     Test .stop()
     """
     sel = Selector(gt10, is_even, self.gens)
     sel.stop()
     self.assertEqual([], sel.gens)
     self.assertIsNone(sel.started)
     self.assertIsNone(sel.curr)
 def child_by_text(self, txt, **kwargs):
     if "allow_scroll_search" in kwargs:
         allow_scroll_search = kwargs.pop("allow_scroll_search")
         name = self.jsonrpc.childByText(self.selector, Selector(**kwargs),
                                         txt, allow_scroll_search)
     else:
         name = self.jsonrpc.childByText(self.selector, Selector(**kwargs),
                                         txt)
     return AutomatorDeviceNamedUiObject(self.device, name)
Esempio n. 13
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 def test_select_on(self):
     """
     Test .select_on decorator
     """
     sel = Selector(gt10)
     sel.select_on(gen1)
     self.assertEqual(1, len(sel.gens))
     sel_gen = sel.gens[0]
     #self.assertEqual(gen1.__doc__, sel_gen.__doc__)
     self.assertEqual(gen1.__name__, sel_gen.__name__)
Esempio n. 14
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    def __init__(self, ip, port, ReqeustHandle, **kwargs):
        self.loop = Selector()

        self.ip = ip
        self.port = port
        self.RequestHandle = ReqeustHandle
        self.kwargs = kwargs

        self.server = socket.socket()
        self.server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, True)
Esempio n. 15
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 def test_select_on(self):
     """
     Test .select_on decorator
     """
     sel = Selector(gt10)
     sel.select_on(gen1)
     self.assertEqual(1, len(sel.gens))
     sel_gen = sel.gens[0]
     #self.assertEqual(gen1.__doc__, sel_gen.__doc__)
     self.assertEqual(gen1.__name__, sel_gen.__name__)
Esempio n. 16
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 def __prepareset(self, newSelector, namespaces=None):
     "Used by appendSelector and __setitem__"
     if not namespaces:
         namespaces = {}
     self._checkReadonly()
     if not isinstance(newSelector, Selector):
         newSelector = Selector((newSelector, namespaces), parent=self)
     if newSelector.wellformed:
         newSelector._parent = self  # maybe set twice but must be!
         return newSelector
Esempio n. 17
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 def __prepareset(self, newSelector, namespaces=None):
     "Used by appendSelector and __setitem__"
     if not namespaces:
         namespaces = {}
     self._checkReadonly()
     if not isinstance(newSelector, Selector):
         newSelector = Selector((newSelector, namespaces), parent=self)
     if newSelector.wellformed:
         newSelector._parent = self  # maybe set twice but must be!
         return newSelector
Esempio n. 18
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def Selecionar():
    print('Informe o tipo de Consulta: C - COMPLETA | A - ATUALIZAÇÃO: ',
          end='')
    tipo = str(input())
    print('Informe a Data INICIAL para a Consulta [YYYY-MM-DD]: ', end='')
    data_inicio = str(input())
    print('Informe a Data FINAL para a Consulta [YYYY-MM-DD]: ', end='')
    data_final = str(input())
    selecao = Selector(
    )  #Faz a seleção do conteudo dos tweets e insere em Banco de dados.
    selecao.select(tipo, data_inicio, data_final)
class TestSelector(Command):
    def __init__(self):
        super().__init__()
        self.testSelector = Selector([("row1", "op1", "op2", "op3")], (0, ))
        DriverStation.getInstance()

    def initialize(self):
        pass

    def execute(self):
        self.testSelector.selectorLogic()
Esempio n. 20
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 def __init__(self, conf):
     self.conf = conf
     self.log = conf.get('log')
     self.site_statistic = SiteStatistics(conf['site_task_collect_db'])
     self.seed_statistic = SeedStatistics(conf['seed_task_collect_db'])
     self.scheduler = SiteSchedulerManager(self.conf, self.site_statistic,
                                           self.seed_statistic)
     self.selector = Selector(self.scheduler, self.conf)
     self.crawl_selector = CrawlSelector(self.log, conf['selector_conf'],
                                         conf['beanstalk_conf'],
                                         self.scheduler)
Esempio n. 21
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    def get_processing(self):
        dataset = self._get_data()

        boolean_columns = self._get_boolean_columns(dataset)
        remove_columns = ['id', 'score']
        num_columns = list()
        for column in dataset.columns:
            if column in remove_columns:
                continue
            if column in boolean_columns:
                continue
            num_columns.append(column)

        #异常字段处理:手动分箱
        abnormal_columns = [
            'online_shopping_num', 'logistics_num', 'financing_num',
            'video_num', 'airplant_num', 'train_num', 'travel_num'
        ]
        abnormal_encoder_columns = list()
        for column in abnormal_columns:
            encoder_column = f'{column}_encoder'
            dataset[encoder_column] = dataset[column].apply(
                self._get_abnormal_label)
            abnormal_encoder_columns.append(encoder_column)
        dataset = pd.get_dummies(dataset, columns=abnormal_encoder_columns)

        #缺失值单独抽离特征:无效
        # for column in num_columns:
        #     if column in abnormal_columns:
        #         continue
        #     column_name = f'{column}_missing'
        #     dataset[column_name] = dataset[column].apply(self._get_missing_value)

        #将bool类型重新组合
        dataset = self._recombine_boolean_columns(dataset, boolean_columns)

        #embedding
        #dataset = self._data_encoder(dataset,['surfing_time','age'])

        #业务逻辑特征
        dataset = self._get_operation_features(dataset)

        if self.selector:
            train_data = dataset[dataset['score'] > 0]
            y_data = train_data['score']
            x_data = train_data.drop(columns=['id', 'score'])
            #selects = Selector(ascending=self.ascending)
            select_features = Selector(
                ascending=self.ascending).get_select_features(x_data, y_data)
            select_features.extend(['id', 'score'])
            dataset = dataset[select_features]

        return dataset
Esempio n. 22
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 def __init__(self, topic, user):
     self.topic = topic
     self.user = user
     self.user_loc = user.replace(
         '@',
         '__at__',
     ).replace('.', '__dot__')
     self.items = get_items_fb(['items', topic])
     self.resp_sub_loc = ['response', topic, self.user_loc]
     res = Firebase.get_df(FB_URL, self.resp_sub_loc, False)
     self.responses = pd.DataFrame.from_dict(res, orient='index')
     self.item_selector = Selector(self.items)
Esempio n. 23
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    def __init__(self, master, writer, root, **kwargs):
        super().__init__(master, **kwargs)
        self.title("Settings")
        self.master = master
        self.writer = writer
        self.root = root
        self.record_of_names = {}
        self.selector = Selector(self, bg=self["bg"])
        self.fake_frame_background = "white"
        self.fake_frame_place_info = {}

        self.selector.place(relx=0, rely=0, relwidth=1, relheight=1)
Esempio n. 24
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    def parse( self, url, html ):
        sel = Selector( html )
        link = sel.xpath('//div[@class="menu_block"]/ul/li/a/@href')

        tmp = []

        for u in link:
            if( u.find('www.gohappy.com.tw') != -1 ):
                tmp.append(u)
            else:
                tmp.append('http://www.gohappy.com.tw' + u)

        return True, tmp
Esempio n. 25
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    def parse(self, url, html):
        sel = Selector(html)
        link = sel.xpath('//div[@class="menu_block"]/ul/li/a/@href')

        tmp = []

        for u in link:
            if (u.find('www.gohappy.com.tw') != -1):
                tmp.append(u)
            else:
                tmp.append('http://www.gohappy.com.tw' + u)

        return True, tmp
Esempio n. 26
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File: app.py Progetto: cswpy/meetup
def calculate():
    room_key = str(request.form['room_key'])
    user_name = str(request.form['user_name'])
    if redis.client.hexists(room_key, 'outcome') == False:
        if (redis.client.hlen(room_key) != 0) & (redis.client.hget(
                room_key, 'host')['user_name'] == user_name):
            user_selector = Selector(redis.client.hgetall(room_key))
            redis.client.hmset(room_key, {'outcome': user_selector.select()})
    else:
        msg = {
            'Data Processing, please revisit the page later. Thanks for your patience.'
        }
        return json.dumps(msg)
Esempio n. 27
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 async def test_select_push(self):
     """Pushing on two channels should return the one with room"""
     sel = Selector()
     async with Channel(1) as chan1, Channel(1) as chan2:
         # Push to C2 first
         sel.push(chan1, 10)
         sel.push(chan2, 20)
         await chan1.push(11)
         val = await sel.gather()
         await chan1.close()
         self.assertEqual(val, (1, True))
         self.assertEqual(await chan1.pop(), 11)
         self.assertEqual(await chan1.pop(), None)
         self.assertEqual(await chan2.pop(), 20)
Esempio n. 28
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class TCPServerBasic(object):
    """
    TCP服务器
    usage:
        server = TCPServer('0.0.0.0', 8000)
        server.run_forever()
    """
    def __init__(self, ip, port, ReqeustHandle, **kwargs):
        self.loop = Selector()

        self.ip = ip
        self.port = port
        self.RequestHandle = ReqeustHandle
        self.kwargs = kwargs

        self.server = socket.socket()
        self.server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, True)

    def file(self):
        return self.server

    def setup(self, selector):
        selector.register(self, Selector.EVREADABLE)

    def on_readable(self):
        """
        服务器句柄可读
        """
        conn, addr = self.server.accept()

        connection = self.RequestHandle(conn, addr, **self.kwargs)

        hold = connection.begin()
        if hold is False:
            print("new connection aborted by", self.RequestHandle.__name__)
            connection.end()
        else:
            #print("new connection accepted.")
            connection.setup(self.loop)

    def on_writable(self):
        raise NotImplemented

    def run_forever(self):
        self.server.bind((self.ip, self.port))
        self.server.listen(15)
        self.setup(self.loop)
        self.loop.run_forever()
Esempio n. 29
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    def parse( self, url, html ):

        # This site has a Sitemap so parser will use Sitemap
        # The Url http://www.gohappy.com.tw/ is a standard start key url

        if( url == 'http://www.gohappy.com.tw/' ):

            # This Page will redriect to sitemap
            if( self.test_flag ):
                print 'Hihi'
                print self.config['name']
                return False, []

            return True, ['http://www.gohappy.com.tw/intro/sitemap.html']

        elif( url == 'http://www.gohappy.com.tw/intro/sitemap.html' ):

            #Parse Sitemap
            sel = Selector( html )
            block = sel.xpath('//div[@class="sitemap_group"]')

            #remove some Block

            tmp = [] # Create a tmp Url List

            for __block in block:
                #print __block.xpath('dl/dt/a/@title')[0]
                level1 = __block.xpath('dl/dd/ul/li/a/@href')
                level2 = __block.xpath('dl/dd/div/ul/li/a/@href')

                for u in level1:
                    if ( u != '' ):
                        if( u.find('www.gohappy.com.tw') != -1 ):
                            tmp.append(u)
                        else:
                            tmp.append( 'http://www.gohappy.com.tw' + u )

                for u in level2:
                    if ( u != '' ):
                        if( u.find('www.gohappy.com.tw') != -1 ):
                            tmp.append(u)
                        else:
                            tmp.append( 'http://www.gohappy.com.tw' + u )

            return True, tmp
            
        else:
            return False, []
Esempio n. 30
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    def parse( self, url, html ):

        # Create XPath 
        sel = Selector( html )

        # Return State, New Link
        return True, []
Esempio n. 31
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    def __init__(self, surfaceDest, gravityDir=DOWN, tutorialScheduler=None):
        """
        constructeur. (thx captain obvious)

        entrée :
            surfaceDest : Surface principale de l'écran, sur laquelle s'affiche le jeu.
        """
        self.initCommonStuff(surfaceDest, gravityDir, tutorialScheduler)

        self.arena = ArenaAspirin(surfaceDest, self.posPixelArena, ARENA_SIZE, 2)
        self.selectorPlayerOne = Selector(self.arena, 0)

        self.crawlerGravRift = ArenaCrawler(ARENA_SIZE)
        self.crawlerGravRift.config(RIGHT, DOWN)
        self.gravityMovementsRift = GravityMovements(LEFT, False, False)
        self.crawlerRegenRift = ArenaCrawler(ARENA_SIZE)
        self.crawlerRegenRift.config(LEFT, UP)
        self.crawlerGravRiftApply = ArenaCrawler(ARENA_SIZE)
        self.crawlerGravRiftApply.config(UP, RIGHT)
        self.nbAspirinTaken = 0

        self.blinker = Blinker(self.arena)

        self.populateArena()
        self.arena.draw()
        pygame.display.flip()
Esempio n. 32
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 def test_no_pause(self):
     """
     Test Selector with stop_condition=gt10 and no pause condition
     """
     sel = Selector(gt10, None, self.gens)
     expected = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 5, 6, 7, 8, 9, 10]
     self.assertEqual(expected, list(sel))
Esempio n. 33
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    def __init__(self, network, parent=None):
        super(MainWindow, self).__init__(parent)

        self.view = GraphicsView()
        self.scene = QtGui.QGraphicsScene(self)
        #self.scene.setSceneRect(network.left, network.bottom,
        #                        network.right - network.left, network.top - network.bottom)

        self.setCentralWidget(self.view)
        self.selector = Selector(self)
        self.addDockWidget(QtCore.Qt.LeftDockWidgetArea, self.selector)

        self.setWindowTitle("Snake eye view of the streets of Singapore")

        self.add_network(network)
        self.view.setScene(self.scene)
Esempio n. 34
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    def _setSelectorText(self, selectorText):
        """
        :param selectorText:
            comma-separated list of selectors or a tuple of
            (selectorText, dict-of-namespaces)
        :exceptions:
            - :exc:`~xml.dom.NamespaceErr`:
              Raised if the specified selector uses an unknown namespace
              prefix.
            - :exc:`~xml.dom.SyntaxErr`:
              Raised if the specified CSS string value has a syntax error
              and is unparsable.
            - :exc:`~xml.dom.NoModificationAllowedErr`:
              Raised if this rule is readonly.
        """
        self._checkReadonly()

        # might be (selectorText, namespaces)
        selectorText, namespaces = self._splitNamespacesOff(selectorText)
        try:
            # use parent's only if available
            namespaces = self.parentRule.parentStyleSheet.namespaces
        except AttributeError:
            pass

        wellformed = True
        tokenizer = self._tokenize2(selectorText)
        newseq = []

        expected = True
        while True:
            # find all upto and including next ",", EOF or nothing
            selectortokens = self._tokensupto2(tokenizer, listseponly=True)
            if selectortokens:
                if self._tokenvalue(selectortokens[-1]) == ',':
                    expected = selectortokens.pop()
                else:
                    expected = None

                selector = Selector((selectortokens, namespaces), parent=self)
                if selector.wellformed:
                    newseq.append(selector)
                else:
                    wellformed = False
                    self._log.error(u'SelectorList: Invalid Selector: %s' %
                                    self._valuestr(selectortokens))
            else:
                break

        # post condition
        if u',' == expected:
            wellformed = False
            self._log.error(u'SelectorList: Cannot end with ",": %r' %
                            self._valuestr(selectorText))
        elif expected:
            wellformed = False
            self._log.error(u'SelectorList: Unknown Syntax: %r' %
                            self._valuestr(selectorText))
        if wellformed:
            self.seq = newseq
Esempio n. 35
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 def test_pause(self):
     """
     Test Selector with stop_condition=gt10 and pause_condition=is_even
     """
     sel = Selector(gt10, is_even, self.gens)
     expected = [5, 1, 7, 3, 9, 5, 7, 9]
     self.assertEqual(expected, list(sel))
Esempio n. 36
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 def xpath(self, xpath_expr: str):
     """
         xpath语法
     :return:
     """
     selector = Selector(self.content, xpath_expr=xpath_expr)
     return selector
Esempio n. 37
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    def __init__(self, redis, events, periodics=[], select=[]):
        self.logger = logging.getLogger('reactor')
        self.selector = Selector(select)
        self.db = ReactorDB(redis)
        self.mapper = dict(self.mapper_gen(events))

        self.periodics = periodics
        self.timeline = SortedDict()

        self.load()
Esempio n. 38
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 def __init__(self, auth=False):
   self.proto = ProtoConnection(self.session)
   self.auth = auth
   if self.auth:
     self.sasl = SASL(self.proto)
   else:
     self.sasl = self.proto
   self._lock = RLock()
   self.condition = Condition(self._lock)
   self.waiter = Waiter(self.condition)
   self.selector = Selector.default()
   self.timeout = 120
Esempio n. 39
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def initialize_routes(config):
    """
    Initialize a new selector that maps routes to surrogate-key
    generation. At the moment this is an empty map to which things
    can be added (see test_entity_to_keys).

    However, it ought to be possible to put all the (relevant) routes
    in this map and forgo the procedural code in current_uri_keys.

    Another option is to, at startup, wrap handlers in another handler
    which properly generates keys. That version needs to be tried to
    see if it is more tidy than this.
    """
    fastly_selector = Selector()

    def not_found(environ, start_response):
        return []

    fastly_selector.status404 = not_found
    fastly_selector.status405 = not_found
    config['fastly.selector'] = fastly_selector
Esempio n. 40
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    def __init__(self, xml):
        DbusPipeline.__init__(self, 'Pipeline')
        Selector.__init__(self, xml)

        pipeline_tree = etree.parse(xml)
        root = pipeline_tree.xpath("/pipelines")

        self.__description__ = xml
        self.__thread__ = None
        self.__stopthread__ = False
        self.__dic__ = root[0].find("dic").get("file")
        self.__hmm__ = root[0].find("hmm").get("file")

        self.__pipeline__ = gst.parse_launch('gsettingsaudiosrc ! audioconvert ! audioresample '
                                        + '! vader auto-threshold=true ! pocketsphinx name=asr ! fakesink')
        self.__lm__    = self.__getdefault__()
        self.__previoushyp__ = ""

        asr = self.__pipeline__.get_by_name('asr')
        asr.set_property('hmm',    self.__hmm__)
        asr.set_property('dict',   self.__dic__)
        asr.set_property('lmctl',  self.__lmctl__)
        asr.set_property("lmname", self.__lm__)
        asr.connect('result', self.__onresult__)
Esempio n. 41
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    def __init__(self, surfaceDest, gravityDir=DOWN, tutorialScheduler=None):
        """
        constructeur. (thx captain obvious)

        entrée :
            surfaceDest : Surface principale de l'écran, sur laquelle s'affiche le jeu.
        """
        self.initCommonStuff(surfaceDest, gravityDir, tutorialScheduler)

        self.arena = ArenaBasic(surfaceDest, self.posPixelArena, ARENA_SIZE, 2)
        self.selectorPlayerOne = Selector(self.arena, 0)

        self.populateArena()
        self.arena.draw()
        pygame.display.flip()
Esempio n. 42
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 def __init__(self, app_conf):
     self.app_conf = app_conf
     self.sess_key = 'openid.amp.fm.gateway'        
     self.base_url = self.app_conf['base_url']
     self.ekey = 'openidgateway'
     self.urls = [
         ('[/]', {'GET': self.index}),
         ('/login[/]', {'GET': self.login, 'POST': self.login}),
         ('/complete[/]', {'GET': self.complete, 'POST': self.complete}),
         ('/transform/openid-redirect.xsl', {'GET': self.openid_redirect_xslt}),
     ]
     self._s = Selector(self.urls)
     if self.app_conf.get('debug', False):
         self._s.add('/forms[/]', {'GET': self.forms})
     self.store = filestore.FileOpenIDStore('./cache')
Esempio n. 43
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    def __init__(self, surfaceDest, gravityDir=DOWN, tutorialScheduler=None,
                 xyFirstTouillette=(2, 5)):
        """
        constructeur. (thx captain obvious)

        entrée :
            surfaceDest : Surface principale de l'écran, sur laquelle s'affiche le jeu.
        """
        self.initCommonStuff(surfaceDest, gravityDir, tutorialScheduler)
        self.nbTouilletteToRemove = 2
        self.mustDisplayRemoving = False

        self.arena = ArenaTouillette(surfaceDest, self.posPixelArena,
                                     ARENA_SIZE, 2, LIST_CHIP_GENERATION)

        self.selectorPlayerOne = Selector(self.arena, 0)

        self.populateArena()
        self.arena.addBigObject(Touillette, pyRectTuple(xyFirstTouillette))
        self.arena.draw()
        pygame.display.flip()
Esempio n. 44
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    def post(self, request):
        try:
            #import pdb; pdb.set_trace()
            req = Request(request.environ)
            log.debug('Received HTTP Request: %s', req)
            print 'these are the request.params: ', request.params
            print "request.environ is" , request.environ
            #print "request.environ['CONTENT_LENGTH'] is" , request.environ['CONTENT_LENGTH']
            print "FULL RAW POST Data:"
            #this CONTENT_LENGTH wasn't getting populated in the environment on remote installations using encryption
            #print request.environ['wsgi.input'].read(int(request.environ['CONTENT_LENGTH']))
            print request.environ['wsgi.input'].read(req.content_length)

            print "FULL request.POST Data:"
            print request.POST
            
            postdatakeys = request.POST.keys()
            print "keys are:", postdatakeys
            #accept only one posted file per request for now
            stream_fieldstorage = request.POST[postdatakeys[0]]
            print "size of post data in bytes", len(stream_fieldstorage.value)
            #print "CGI FileStorage uploaded is: ", myfile
            
            #Create a file in a permanent location, moving it out of CGI FieldStorage
            #make file
            file_prefix = 'received_data_' + str(datetime.datetime.now())
            file_prefix = file_prefix.replace(' ', '_')
            file_suffix_enc = '_encrypted.xml'
            file_suffix_unenc = '_unencrypted.xml'
            if inputConfiguration.USE_ENCRYPTION:
                print "using encryption"
                file_name = file_prefix + file_suffix_enc
            elif not inputConfiguration.USE_ENCRYPTION:
                print "not using encryption"
                file_name = file_prefix + file_suffix_unenc
            else: 
                print "not sure if using encrypted file or not"
            
            if not os.path.exists(inputConfiguration.WEB_SERVICE_INPUTFILES_PATH[0]):
                    os.mkdir(inputConfiguration.WEB_SERVICE_INPUTFILES_PATH[0])
            file_full_path = os.path.join(inputConfiguration.WEB_SERVICE_INPUTFILES_PATH[0], file_name)
            print 'file_full_path: ', file_full_path
            
            #open file 
            if inputConfiguration.USE_ENCRYPTION:
                try:
                    print "trying to open encrypted file"
                    encrypted_file = open(file_full_path, 'w')
                except:
                    print "Error opening encrypted instance file for writing"
                    raise Exception("Error opening encrypted instance file for writing")
            if not inputConfiguration.USE_ENCRYPTION:
                try:
                    print "trying to open unencrypted file"
                    unencrypted_file = open(file_full_path, 'w')
                except:
                    print "Error opening unencrypted instance file for writing"
                    raise Exception("Error opening unencrypted instance file for writing")
                    
            #write to file
            if inputConfiguration.USE_ENCRYPTION:
                print 'writing', file_name, 'to', server_root, 'for decryption'
                print 'encrypted_file is', encrypted_file
                encrypted_file.write(stream_fieldstorage.value)
                encrypted_file.close()
                
            if not inputConfiguration.USE_ENCRYPTION:
                print 'writing', file_name, 'to', server_root, 'server root for parsing'
                print 'unencrypted_file is', unencrypted_file
                unencrypted_file.write(stream_fieldstorage.value)
                unencrypted_file.close()
            
            #check if a file was written, regardless of encryption    
            if not os.path.exists(file_full_path):
                print "A file wasn't written"
            else:
                print "A file was written at: ", file_full_path
            
            #decrypt file if using decryption
            #assume file is encrypted, since it can be difficult to tell if it is.  We could look for XML structures, but how do you easily tell bad/invalid  XML apart from encrypted?  If not encrypted, that's a problem.
            #decrypt file
            if inputConfiguration.USE_ENCRYPTION:
                try:
                    encrypted_file = open(file_full_path, 'r') 
                except: 
                    print "couldn't open encrypted file for reading/decryption"
                    raise Exception("couldn't open encrypted file for reading/decryption")

                data_decrypted = False
                encoded_stream = encrypted_file.read()
                encrypted_file.close()
                cryptors = [DES3, GPG]
                for cryptor in cryptors:
                    cobj = cryptor()
                    try:
                        if cobj.__class__.__name__ == 'DES3':
                            keyiv = get_incoming_3des_key_iv()
                            # decode base64 stream
                            encrypted_stream = base64.b64decode(encoded_stream)
                            # decrypt stream
                            decrypted_stream = cobj.decrypt(str(encrypted_stream), keyiv['key'], iv=keyiv['iv'])
                            # test if the resulting decrypted_stream is XML
                            xml_test = etree.XML(decrypted_stream)
                            data_decrypted = True
                            xml_test = None
                            break
                        if cobj.__class__.__name__ == 'GPG':
                            # decode base64 stream
                            encrypted_stream = base64.b64decode(encoded_stream)
                            # decrypt stream
                            decrypted_stream = cobj.decrypt(str(encrypted_stream))
                            # test if the resulting decrypted_stream is XML
                            xml_test = etree.XML(decrypted_stream)
                            data_decrypted = True
                            xml_test = None
                            break
                    except:
                        continue

                if data_decrypted:
                    file_suffix_unenc = '_decrypted.xml'
                    file_name = file_prefix + file_suffix_unenc
                    #file_full_path = fileutils.getUniqueFileNameForMove(file_name, inputConfiguration.INPUTFILES_PATH[0])
                    file_full_path = inputConfiguration.WEB_SERVICE_INPUTFILES_PATH[0] + '/' + file_name
                    try:
                        decrypted_file = open(file_full_path, 'w')
                    except:
                        print "Error opening decrypted instance file for writing"
                        raise Exception("Error opening decrypted instance file for writing")
                    #write to file
                    print 'writing', file_name, 'to', server_root, 'to validate'
                    decrypted_file.write(decrypted_stream)
                    decrypted_file.close()
                    if not os.path.exists(file_full_path):
                        print "An decrypted file wasn't written"
                    else:
                        print "A file was written at: ", file_full_path
                else:
                    message = "Unable to decrypt %s or the decoded|decrypted data is not valid XML" % file_full_path
                    print message
                    raise Exception(message)
            
            #read in candidate XML file
#            if inputConfiguration.USE_ENCRYPTION:
#                try:
#                    unencrypted_file = open(file_full_path, 'r') 
#                except: 
#                    print "couldn't open decrypted file for reading"
#                
#            if inputConfiguration.USE_ENCRYPTION:
#                try:
#                    unencrypted_file = open(file_full_path, 'r') 
#                except: 
#                    print "couldn't open unencrypted file for reading"

            # remove multiple source tags
            incoming_doc = etree.parse(file_full_path)
            ns='{https://raw.githubusercontent.com/211tbc/synthesis/master/src/xsd/TBC_Extend_HUD_HMIS.xsd}'
            for i, src in enumerate(incoming_doc.findall('{0}Source'.format(ns))):
                if i == 0:
                    # we only care about the first one
                    continue
                # remove the remaning source tags
                incoming_doc.getroot().remove(src)
            incoming_doc.write(file_full_path, pretty_print=True, encoding="UTF-8")
        except Exception as e:
            response = Response()
            response.status = '500 Server Error'
            response.body = file_full_path + '\n' + str(e)
            message = '@@@@@@@@@@@@@\nHTTP RESPONSE -- %s; %s\n@@@@@@@@@@@@@' % (response.status, response.body)
            print message
            return response

        # FBY :07/31/2017: Its assumed that we have a file so record that fact that it was received in the
        #                 last_date_time table
        db = DB()
        session = db.Session()
        try:
            # Assume that record exists so update it
            lifecycle_event = session.query(LastDateTime).filter(LastDateTime.event == 'file received').first()
            lifecycle_event.event_date_time = datetime.datetime.now()
            session.add(lifecycle_event)
            session.commit()
        except:
            # Assume that record does not exist so insert it
            lifecycle_event = LastDateTime(event='file received', event_date_time=datetime.datetime.now())
            session.add(lifecycle_event)
            session.commit()

        # validate XML instance
        try:
            select = Selector()
            result = select.validate(file_full_path, False)
            this_schema = result.index(True)
            schema_name = select.current_tests[this_schema].__name__
            if len(schema_name) > 4:
                schema_name = schema_name[:len(schema_name) - 4]
            response = Response()
            response.status = '202 Successful Validation'
            response.body = 'The posted xml (locally at %s) successfully validated against the %s schema.' % (file_name, schema_name)
            message = '@@@@@@@@@@@@@\nHTTP RESPONSE -- %s; %s\n@@@@@@@@@@@@@' % (response.status, response.body)
            print message
            # move valid file over to regular synthesis input_files directory for shredding
            print "moving valid file ", file_name, "over to input_files for shredding"
            # FBY: Call fileutils.moveFile to move unencrypted files into the input_files folder
            fileutils.moveFile(file_full_path, inputConfiguration.INPUTFILES_PATH[0])
            return response            
        except:
            details = ''.join(list(set([str(issue) for issue in select.issues])))
            response = Response()
            response.status = '200 Unsuccessful Validation'
            response.body = 'Could not find a matching schema for the posted xml. Details: %s' % (details)
            message = '@@@@@@@@@@@@@\nHTTP RESPONSE -- %s; %s\n@@@@@@@@@@@@@' % (response.status, response.body)
            print message
            return response
Esempio n. 45
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class OpenIdGateway(object):

    def __init__(self, app_conf):
        self.app_conf = app_conf
        self.sess_key = 'openid.amp.fm.gateway'        
        self.base_url = self.app_conf['base_url']
        self.ekey = 'openidgateway'
        self.urls = [
            ('[/]', {'GET': self.index}),
            ('/login[/]', {'GET': self.login, 'POST': self.login}),
            ('/complete[/]', {'GET': self.complete, 'POST': self.complete}),
            ('/transform/openid-redirect.xsl', {'GET': self.openid_redirect_xslt}),
        ]
        self._s = Selector(self.urls)
        if self.app_conf.get('debug', False):
            self._s.add('/forms[/]', {'GET': self.forms})
        self.store = filestore.FileOpenIDStore('./cache')

    def __call__(self, environ, start_response):
        return self._s(environ, start_response)

    def get_consumer(self, sess):
        return consumer.Consumer(sess, self.store)

    def index(self, environ, start_response):
        url = ''.join([self.base_url, 'login'])
        raise HTTPSeeOther(location=url)

    def login(self, environ, start_response):
        req = Request(environ)
        set_template(environ, 'login.xslt')
        sess = environ['beaker.session']
        params = {'base_uri': self.base_url}
        if not sess.get(self.ekey):
            sess[self.ekey] = {}
            sess.save()

        headers = [('Content-Type', 'application/xml')]
        if not (req.params.get('uname') or req.params.get('return_location')):
            message ='There must be a uname and return_location in the query string'
            raise HTTPBadRequest(detail=message)
        
        openid_url = req.params['uname']
        sess[self.ekey]['return_location'] = req.params['return_location']

        if not openid_url:
            # this seems better ...
            # raise HTTPBadRequest("need openid_url")
            params['message'] = "Don't leave your name blank."
            params['status'] = 'failure'
            set_params(environ, params)
            start_response('200 OK', headers)
            return []

        consumer = self.get_consumer(sess[self.ekey])
        try:
            request = consumer.begin(openid_url)
        except Exception, exc:
            params['message'] = 'Error in discovery: %s' % (cgi.escape(str(exc[0])))
            params['status'] = 'failure'
            set_params(environ, params)
            start_response('200 OK', headers)
            return []
        if request is None:
            errcode = cgi.escape(post['openid_url'])
            params['message'] = 'No OpenID services found for <code>%s</code>' % (errcode)
            params['status'] = 'failure'
            set_params(environ, params)            
            start_response('200 OK', headers)
            return []
        #sreg_request = sreg.SRegRequest(required=['nickname'])
        #request.addExtension(sreg_request)
        return_to = '%scomplete'% self.base_url
        return_to = '%s?identity=%s' % (return_to, openid_url)
        trusted_root = self.base_url
        
        sess[self.ekey]['trusted_root'] = trusted_root

        redirect_url = request.redirectURL(trusted_root, return_to)

        set_params(environ, {'redirect_url': redirect_url})
        params['status'] = 'redirect'
        params['message'] = 'OpendID Login Redirection'

        sess.save()
        set_params(environ, params)
        start_response('200 OK', headers)
        return []
Esempio n. 46
0
class GameAspirin(GameBasic):
    """
    classe qui gère tout le jeu.
    """

    def __init__(self, surfaceDest, gravityDir=DOWN, tutorialScheduler=None):
        """
        constructeur. (thx captain obvious)

        entrée :
            surfaceDest : Surface principale de l'écran, sur laquelle s'affiche le jeu.
        """
        self.initCommonStuff(surfaceDest, gravityDir, tutorialScheduler)

        self.arena = ArenaAspirin(surfaceDest, self.posPixelArena, ARENA_SIZE, 2)
        self.selectorPlayerOne = Selector(self.arena, 0)

        self.crawlerGravRift = ArenaCrawler(ARENA_SIZE)
        self.crawlerGravRift.config(RIGHT, DOWN)
        self.gravityMovementsRift = GravityMovements(LEFT, False, False)
        self.crawlerRegenRift = ArenaCrawler(ARENA_SIZE)
        self.crawlerRegenRift.config(LEFT, UP)
        self.crawlerGravRiftApply = ArenaCrawler(ARENA_SIZE)
        self.crawlerGravRiftApply.config(UP, RIGHT)
        self.nbAspirinTaken = 0

        self.blinker = Blinker(self.arena)

        self.populateArena()
        self.arena.draw()
        pygame.display.flip()


    def populateArena(self):
        """ overriden """
        for (coordX, coordY) in LIST_COORD_ASPRO_HALF_LEFT:
            tileToHardDefine = self.arena.getTile(pyRect(coordX, coordY))
            tileToHardDefine.chip = ChipAsproHalfLeft()
        for (coordX, coordY) in LIST_COORD_ASPRO_HALF_RIGHT:
            tileToHardDefine = self.arena.getTile(pyRect(coordX, coordY))
            tileToHardDefine.chip = ChipAsproHalfRight()

    def applyGravity(self):
        """ zonc """
        securedPrint(u" applyGravity")
        #TRODO : une fonction/propriété, au lieu de ce len de merte.
        if len(self.gravityMovements.dicMovement) > 0:
            param = (self.crawlerGrav, self.gravityMovements, None)
            self.arena.applyGravity(*param)
        elif len(self.gravityMovementsRift.dicMovement) > 0:
            param = (self.crawlerGravRiftApply, self.gravityMovementsRift, self.crawlerRegenRift)
            self.arena.applyGravity(*param)
            self.arena.regenerateAllChipsAfterOneGravity(self.crawlerRegenRift)
        else:
            self.arena.removeHalfAsproBottom()

    def _determineAnyGravity(self):
        param = (self.crawlerGrav, self.gravityMovements)
        self.gravityMovements = self.arena.determineGravity(*param)

        #pas besoin de controler None ?
        gravNormalToDo = (self.gravityMovements is not None
                          and len(self.gravityMovements.dicMovement) > 0)

        if gravNormalToDo:
            return True

        param = (self.crawlerGravRift, self.gravityMovementsRift)
        self.gravityMovementsRift = self.arena.determineGravityFullSegment(*param)

        gravColumnToDo = (self.gravityMovementsRift is not None
                          and len(self.gravityMovementsRift.dicMovement) > 0)

        if gravColumnToDo:
            return True

        return False

    def needStabilization(self):
        """ overriden
        """
        securedPrint(u"needStabilization")
        anyGravToDo = self._determineAnyGravity();
        if anyGravToDo:
            securedPrint(u"needStabilization TRUE")
            return True
        if self.arena.hasAnyHalfAsproInBottom():
            securedPrint(u"needStabilization true")
            return True
        securedPrint(u"needStabilization false")
        return False

    def handleGravity(self):
        securedPrint(u"handleGravity aspro")
        self.applyGravity()

        # Morceaux copié-collé exactement de GameBasic.handleGravity
        if self.needStabilization():
            self.gravityCounter = DELAY_GRAVITY
        else:
            #arrache un peu no ? Réponse : oui. double-arrache.
            if (self.tutorialScheduler is None
                or not self.tutorialScheduler.mustLockGameStimuli()
            ):
                self.selectorPlayerOne.setStimuliLock(False)

    def gameStimuliInteractiveTouch(self):
        """ overriden """
        #self.blinker.startBlink((pyRect(2, 2), pyRect(3, 2), pyRect(4, 2)))
        if self.arena.getAndResetTakenAsproFull():
            self.nbAspirinTaken += 1
            if self.nbAspirinTaken == NB_ASPIRIN_TO_TAKE:
                listTextWin = language.LIST_TEXTS_WIN[language.languageCurrent]
                self.console.addListTextAndDisplay(listTextWin, COLOR_WIN)
            else:
                textYeah = language.TEXT_YEAH[language.languageCurrent]
                self.console.addListTextAndDisplay((textYeah, ))
                if self.tutorialScheduler is None:
                    strBla = u"%d/%d" % (self.nbAspirinTaken, NB_ASPIRIN_TO_TAKE)
                    self.console.addListTextAndDisplay((strBla, ))
Esempio n. 47
0
 def OnInit(self):
     self.selector = Selector()
     self.init_frame()
     return True
Esempio n. 48
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class SampleApp(wx.App):
    def OnInit(self):
        self.selector = Selector()
        self.init_frame()
        return True

    def init_frame(self):
        self.frm_main = wx.Frame( None, wx.ID_ANY
            , "Quiz Script for QMAClone"
            , size=(400, 200) )
        self.frm_main.Centre()

        self.panel = wx.Panel(self.frm_main)
        self.sizer_vbox = wx.BoxSizer(wx.VERTICAL)
        self.panel.SetSizer(self.sizer_vbox)

        self.sizer_1st = wx.BoxSizer()
        self.sizer_vbox.Add(self.sizer_1st, wx.TOP | wx.ALIGN_CENTER)
        self.sizer_2nd = wx.BoxSizer()
        self.sizer_vbox.Add(self.sizer_2nd, wx.TOP | wx.ALIGN_CENTER)
        self.sizer_3rd = wx.BoxSizer()
        self.sizer_vbox.Add(self.sizer_3rd, wx.TOP | wx.ALIGN_CENTER)        
        self.sizer_4th = wx.BoxSizer()
        self.sizer_vbox.Add(self.sizer_4th, wx.TOP | wx.ALIGN_CENTER)

        # 1st column
        ## member
        self.sizer_1st.Add( wx.StaticText(self.panel, label="人数: ")
            , flag=wx.TOP | wx.ALIGN_CENTER )
        element_array = []
        for i in range(2,8+1):
            element_array.append(str(i))
        self.combo_number = wx.ComboBox(self.panel, wx.ID_ANY, ""
            , choices = element_array, style=wx.CB_READONLY
            , size = (50,-1) )
        self.combo_number.SetSelection(2)
        self.sizer_1st.Add(self.combo_number, flag=wx.TOP | wx.ALIGN_CENTER)

        ## Max Quiz Number
        self.sizer_1st.Add(wx.StaticText(self.panel, label="最大問題番号: ")
            , flag=wx.TOP | wx.ALIGN_CENTER)
        self.txt_max_quiz = wx.TextCtrl(self.panel, value=str(setting.MAX_QUIZ_NUM)
            , size = (50,-1))
        self.txt_max_quiz.SetMaxLength(4)
        self.sizer_1st.Add(self.txt_max_quiz, flag=wx.TOP | wx.ALIGN_CENTER)

        ## rate
        self.sizer_1st.Add(wx.StaticText(self.panel, label="レート: ")
            , flag=wx.TOP | wx.ALIGN_CENTER)
        self.txt_rate = wx.TextCtrl(self.panel, value=str(setting.RATE)
            , size=(50,-1))
        self.txt_rate.SetMaxLength(5)
        self.sizer_1st.Add(self.txt_rate, flag=wx.TOP | wx.ALIGN_CENTER)

        # 2nd Column
        ## Quiz Number
        self.txt_quiz_number = wx.StaticText(self.panel, label="Quiz Number")
        font = wx.Font(20,wx.FONTFAMILY_DEFAULT,wx.FONTSTYLE_NORMAL,wx.FONTWEIGHT_NORMAL)
        self.txt_quiz_number.SetFont(font)
        self.txt_quiz_number.SetForegroundColour("#0000FF")
        self.sizer_2nd.Add(self.txt_quiz_number, flag=wx.TOP | wx.ALIGN_CENTER)

        ## Total Money
        self.sizer_2nd.Add(wx.StaticText(self.panel, label="total: ")
            , flag=wx.TOP | wx.ALIGN_CENTER)
        self.txt_total_money = wx.StaticText(self.panel, label="0"
            , size = (50,-1))
        self.sizer_2nd.Add(self.txt_total_money, flag=wx.TOP | wx.ALIGN_CENTER)

        # 3rd Column
        ## Money List
        self.grid_money_list = gridlib.Grid(self.panel)
        self.grid_money_list.CreateGrid(1, setting.MEMBER)
        for i in range(0, setting.MEMBER):
            self.grid_money_list.SetColLabelValue(i, str(i+1) + "位")
            self.grid_money_list.SetCellValue(0, i, "")
        self.grid_money_list.SetRowLabelSize(0)
        self.grid_money_list.AutoSize()
        self.sizer_3rd.Add(self.grid_money_list, flag=wx.TOP | wx.ALIGN_CENTER)

        # 4th Column
        ## Shuffle Button
        self.btn_quiz = wx.Button(self.panel)
        self.btn_quiz.SetLabel("Shuffle")
        self.btn_quiz.Bind(wx.EVT_BUTTON, self.on_shuffle)
        self.sizer_4th.Add(self.btn_quiz, 0, flag=wx.TOP | wx.ALIGN_CENTER)

        self.frm_main.Show()

    def on_shuffle(self, event):
        # Get Value from text_ctrl
        setting.MEMBER = int( self.combo_number.GetValue() )
        setting.MAX_QUIZ_NUM = int( self.txt_max_quiz.GetValue() )
        setting.RATE = int( self.txt_rate.GetValue() )

        # Next Quiz
        self.selector.shuffle()
        self.txt_quiz_number.SetLabel(str(self.selector.quiz))
        self.txt_total_money.SetLabel(str(self.selector.total_money))

        # Reset Grid
        self.grid_money_list.ClearGrid()
        w = self.grid_money_list.GetNumberCols()
        diff = setting.MEMBER - w
        if diff > 0:
            self.grid_money_list.AppendCols(diff)
        elif diff < 0:
            self.grid_money_list.DeleteCols(0, abs(diff))
        self.grid_money_list.SetSize( (1, setting.MEMBER) )
        for i in range(0, setting.MEMBER):
            self.grid_money_list.SetColLabelValue(i, str(i+1) + "位")
            self.grid_money_list.SetCellValue(0, i
                , str(self.selector.money_list[i]))
        self.grid_money_list.AutoSize()
Esempio n. 49
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  def __init__(self, connection):
    self.connection = connection
    self._lock = self.connection._lock

    self._selector = Selector.default()
    self.reset()
Esempio n. 50
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class Reactor(object):

    def __init__(self, redis, events, periodics=[], select=[]):
        self.logger = logging.getLogger('reactor')
        self.selector = Selector(select)
        self.db = ReactorDB(redis)
        self.mapper = dict(self.mapper_gen(events))

        self.periodics = periodics
        self.timeline = SortedDict()

        self.load()

    def time(self):
        return itime()

    def mapper_gen(self, events):
        for event in events:
            yield event.type(), event

    def __getitem__(self, name):
        return self.selector.get(name)

    def add_to_queue(self, event, time):
        self.selector.process(event)
        self.get(time).append(event)

    def load(self):
        for time, event_queue in self.db.event_models:
            for event_db in event_queue:
                event = self.mapper.get(event_db.type.get())
                if event:
                    self.add_to_queue(event(**event_db.params.get()), time=time)

    def flush(self):
        self.timeline.clear()
        self.selector.clear()

    def get(self, time):
        queue = self.timeline.get(time)
        if queue is None:
            queue = self.timeline[time] = []
        return queue

    def append(self, event, tdelta=None, time=None):
        time = time or self.time() + tdelta
        self.add_to_queue(event, time)
        self.db.dump(time, event)
        return time

    def wait_for_calc(self, time):
        done = False
        while self.timeline and not done:
            smallest_time, events = self.timeline.smallest_item()
            if smallest_time <= time:
                yield smallest_time, events
            else:
                done = True

    def remove_events(self, time):
        if time in self.timeline:
            del self.timeline[time]
        self.db.remove_item(time)

    def execute(self, event, time):
        try:
            event.do(self, time)
        except Exception:
            self.logger.error('%s executing at %s' % (event, time), exc_info=1)

    def calc(self, time=None):
        time = time or self.time()

        for event in self.periodics:
            self.execute(event, time)

        for expected_time, events in self.wait_for_calc(time):
            for event in events:
                self.execute(event, time)
                self.selector.remove(event)
            self.remove_events(expected_time)
Esempio n. 51
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class GameBasic():
    """
    classe qui gère tout le jeu.
    """

    def __init__(self, surfaceDest, gravityDir=DOWN, tutorialScheduler=None):
        """
        constructeur. (thx captain obvious)

        entrée :
            surfaceDest : Surface principale de l'écran, sur laquelle s'affiche le jeu.
        """
        self.initCommonStuff(surfaceDest, gravityDir, tutorialScheduler)

        self.arena = ArenaBasic(surfaceDest, self.posPixelArena, ARENA_SIZE, 2)
        self.selectorPlayerOne = Selector(self.arena, 0)

        self.populateArena()
        self.arena.draw()
        pygame.display.flip()


    def populateArena(self):
        """ à overrider. On initialise l'arena avec les chips que l'on veut, si on veut. """
        pass


    def execStimTutoNext(self):
        securedPrint(u"next tutorialization")
        # TRODO : un tutorial qui ne fait rien ? Ce qui permettrait d'éviter
        # ces tests de is None à chaque fois ?
        if self.tutorialScheduler is None:
            return
        if self.tutorialScheduler.takeStimTutoNext():
            self.showCurrentTutoStep()
            if self.tutorialScheduler.getCurrentTellObjective():
                zapValidatorDescrip = self.zapValidatorBase.getListStrDescription()
                param = (zapValidatorDescrip, COLOR_ZAP_OBJECTIVE)
                self.console.addListTextAndDisplay(*param)
        else:
            # re-blink, si le tuto n'avance pas, et que y'a des trucs à blinker.
            # comme ça le joueur revoit les blinks si il a pas eu le temps de les voir.
            # ATTENTION : code ajouté à l'arrache suite à reprise du projet à l'arrache.
            listPosBlink = self.tutorialScheduler.getCurrentBlink()
            if len(listPosBlink) and self.blinker is not None:
                self.blinker.startBlink(listPosBlink)


    def initCommonStuff(self, surfaceDest, gravityDir, tutorialScheduler=None):
        """ zob
        TRODO : c'est un peu le bordel d'avoir foutu ça là.
        Du coup, quand on regarde dans l'init, on se rend pas compte que y'a
        toutes ces variables membres. donc, c'est mal de faire ça.
        """
        self.surfaceDest = surfaceDest
        self.blinker = None
        self.tutorialScheduler = tutorialScheduler
        self.console = Console(self.surfaceDest, pyRect(400, 10, 235, 460), nbCharMax=25)
        self.console.addText(language.TEXT_HELLO[language.languageCurrent])
        self.console.refresh()
        self.console.display()
        self.manual = ManualInGame(
            self.surfaceDest,
            pyRect(10, 340, 400, 130),
            self.tutorialScheduler)
        self.manual.refresh()
        self.manual.display()

        self.posPixelArena = pyRect(10, 10)

        param = (self.posPixelArena, ARENA_SIZE, TILE_PIXEL_SIZE)
        self.stimuliStocker = StimuliStockerForGame(*param)

        #Ca c'est le putain d'objet qui permet de maîtriser le temps !!!
        #Talaaaa, je suis le maître du temps. et des frames par secondes aussi.
        self.clock = pygame.time.Clock()

        if gravityDir is None:
            self.crawlerGrav = None
            self.gravityMovements = None
            self.crawlerRegen = None
        else:
            (gravPrimDir, gravSecDir, primCoordIsX, gravIncsCoord,
             regenPrimDir, regenSecDir) = DICT_GRAVITY_CONFIG[gravityDir]
            self.crawlerGrav = ArenaCrawler(ARENA_SIZE)
            self.crawlerGrav.config(gravPrimDir, gravSecDir)
            param = (gravityDir, primCoordIsX, gravIncsCoord)
            self.gravityMovements = GravityMovements(*param)
            self.crawlerRegen = ArenaCrawler(ARENA_SIZE)
            self.crawlerRegen.config(regenPrimDir, regenSecDir)
            #print "self.crawlerRegen.secMove :", self.crawlerRegen.secMove


    def respawnZapValidator(self):
        """ redéfinit self.zapValidatorBase (qui n'est pas bien nommé, au passage) """
        param = (self.arena, random.randrange(7, 23), random.randrange(3))
        self.zapValidatorBase = ZapValidatorBase(*param)


    def tryToZap(self):
        """ zob """
        selPath = self.selectorPlayerOne.selPath
        selSuppl = self.selectorPlayerOne.selSuppl

        if self.zapValidatorBase.validateZap(selPath, selSuppl, []):

            # gestion du tutorial, si y'en a un.
            if self.tutorialScheduler is not None:
                param = (selPath, selSuppl)
                if self.tutorialScheduler.takeStimTileSelected(*param):
                    self.showCurrentTutoStep()
                if self.tutorialScheduler.totallyFailed:
                    listTextFail = self.tutorialScheduler.getFailText()
                    self.console.addListTextAndDisplay(listTextFail)

            self.zapWin()
            self.respawnZapValidator()

            self.arena.zapSelection(selPath, selSuppl)
            self.selectorPlayerOne.cancelAllSelection()

            if self.needStabilization():
                self.gravityCounter = DELAY_GRAVITY
                self.selectorPlayerOne.setStimuliLock(True)

            if ((self.tutorialScheduler is None) or
               (self.tutorialScheduler.getCurrentTellObjective())):
                zapValidatorDescrip = self.zapValidatorBase.getListStrDescription()
                self.console.addListTextAndDisplay(zapValidatorDescrip, COLOR_ZAP_OBJECTIVE)

        else:
            lastTryDescrip = self.zapValidatorBase.getListStrLastTry()
            textFail = language.TEXT_FAIL[language.languageCurrent]
            self.console.addListTextAndDisplay(lastTryDescrip + (textFail, ))


    def zapWin(self):
        """ à overrider """
        textYeah = language.TEXT_YEAH[language.languageCurrent]
        self.console.addListTextAndDisplay((textYeah, ))

    def periodicAction(self):
        """ à overrider """
        pass


    def applyGravity(self):
        """ zonc """
        param = (self.crawlerGrav, self.gravityMovements, self.crawlerRegen)
        self.arena.applyGravity(*param)
        self.arena.regenerateAllChipsAfterOneGravity(self.crawlerRegen)

    def needStabilization(self):
        """ zob
        """
        param = (self.crawlerGrav, self.gravityMovements)
        self.gravityMovements = self.arena.determineGravity(*param)
        if (self.gravityMovements is not None
            and len(self.gravityMovements.dicMovement) > 0
        ):
            return True
        if self.arena.hasChipToRegenerate(self.crawlerRegen):
            return True
        return False


    def handleGravity(self):
        self.applyGravity()
        if self.needStabilization():
            self.gravityCounter = DELAY_GRAVITY
        else:
            #arrache un peu no ? Réponse : oui. double-arrache.
            if (self.tutorialScheduler is None
                or not self.tutorialScheduler.mustLockGameStimuli()
            ):
                self.selectorPlayerOne.setStimuliLock(False)


    def gameStimuliInteractiveTouch(self):
        """ à overrider """
        pass
        # debug à l'arrache
        if False:
            if hasattr(self.arena, "listBigObj"):
                for bigObject in self.arena.listBigObj:
                    securedPrint(u"bigobj : %s" % unicode(bigObject.posTopLeft))
                    securedPrint(u"       listPosArena : %s" % bigObject.listPosArena)
            for line in self.arena.matrixTile:
                for tile in line:
                    if tile.chip.getBrouzouf() == 10:
                        print "10 ",
                    elif tile.chip.getBrouzouf() > 0:
                        print " " + str(tile.chip.getBrouzouf()) + " ",
                    elif tile.chip.getSugar() > 0:
                        print " S ",
                    elif tile.chip.getChipType() == 4:
                        print " B ",
                    elif tile.chip.getChipType() == 1:
                        print " 0 ",
                    else:
                        print "?" + str(tile.chip.getChipType()) + " ",

                print ""



    def showCurrentTutoStep(self):
        """
        """
        if self.tutorialScheduler is None:
            return
        listTextDescrip = self.tutorialScheduler.getCurrentText()
        if len(listTextDescrip):
            securedPrint(unicode(listTextDescrip))
            param = (listTextDescrip, COLOR_TUTORIAL)
            self.console.addListTextAndDisplay(*param)
        # sound
        soundTuto = self.tutorialScheduler.getCurrentSound()
        if soundTuto is not None:
            pygame.mixer.stop()
            soundTuto.play()
        #blink
        listPosBlink = self.tutorialScheduler.getCurrentBlink()
        if len(listPosBlink) and self.blinker is not None:
            self.blinker.startBlink(listPosBlink)
        #lock
        if self.tutorialScheduler.mustLockGameStimuli():
            securedPrint("locked !!!")
            self.selectorPlayerOne.setStimuliLock(True)
        else:
            # Euh... Faut délocker ou rien faire ? Bonne question.
            self.selectorPlayerOne.setStimuliLock(False)

    def playOneGame(self):
        """
        zob
        """
        # TRODO : pourquoi y'a du code d'init ici ?
        self.gravityCounter = 0
        self.respawnZapValidator()
        self.showCurrentTutoStep()

        if ((self.tutorialScheduler is None) or
           (self.tutorialScheduler.getCurrentTellObjective())):
            zapValidatorDescrip = self.zapValidatorBase.getListStrDescription()
            self.console.addListTextAndDisplay(zapValidatorDescrip, COLOR_ZAP_OBJECTIVE)

        while True: #ça, c'est la classe, déjà pour commencer.

            #Le jeu va s'auto-ralentir pour atteindre le nombre de FPS spécifié
            self.clock.tick(FRAME_PER_SECOND)

            self.stimuliStocker.resetStimuli()
            self.stimuliStocker.takeEventsFromMouseAndKeyboard()

            #TRODO : une sorte de mapping ?

            if self.stimuliStocker.stimuliQuitGame:
                return

            if self.stimuliStocker.mustStandBy:
                self.selectorPlayerOne.takeStimuliStandBy()

            for posSelected in self.stimuliStocker.listPosArenaToActivate:
                securedPrint(unicode(posSelected))
                self.selectorPlayerOne.takeStimuliActivateTile(posSelected)

            if self.stimuliStocker.stimuliTryZap:
                # TRODO condition foutue à l'arrache.
                # Faut rendre le stimuliStocker configurable. On y locke/délocke des trucs
                if (self.tutorialScheduler is None
                   or not self.tutorialScheduler.mustLockGameStimuli()):
                    self.tryToZap()

            if self.stimuliStocker.stimuliEmptySelection:
                self.selectorPlayerOne.cancelAllSelection()

            if self.stimuliStocker.stimuliChangeZapConstraint:
                self.respawnZapValidator()
                zapValidatorDescrip = self.zapValidatorBase.getListStrDescription()
                self.console.addListTextAndDisplay(zapValidatorDescrip, COLOR_ZAP_OBJECTIVE)

            if self.stimuliStocker.stimuliConsoleScrollUp:
                self.console.moveCursorText(-1)
                self.console.refresh()
                self.console.display()

            if self.stimuliStocker.stimuliConsoleScrollDown:
                self.console.moveCursorText(+1)
                self.console.refresh()
                self.console.display()

            if self.stimuliStocker.stimTutoNext:
                self.execStimTutoNext()

            if self.stimuliStocker.stimReblink:
                # TODO : il aurait vraiment fallu un tutorialScheduler par
                # défaut, bidon, qui ne fait rien. Là on s'en sort pas à le
                # tester à chaque fois si il existe.
                if self.tutorialScheduler is not None:
                    listPosBlink = self.tutorialScheduler.getCurrentBlink()
                else:
                    listPosBlink = []
                if len(listPosBlink) and self.blinker is not None:
                    self.blinker.startBlink(listPosBlink)

                 # Je ne sais plus pourquoi je raconte ça ici, ni ce que ça veut dire.
                 #
                 #si stand by : stand by
                 #si activate. on chope la coord.
                 #    si coord none. : stan by. Et previous = None
                 #    sinon :
                 #        si previous = None. On active et c'est tout.
                 #        sinon : on active tout le chemin entre previous et actuel
                 #        previous = actuel

            posInteract = self.stimuliStocker.posArenaToInteractTouch
            if posInteract is not None:
                # ça faut le foutre dans la fonction qu'on override.
                # C'est peut être mieux non ?
                if self.arena.stimuliInteractiveTouch(posInteract):
                    self.selectorPlayerOne.cancelAllSelection()
                    if self.needStabilization():
                        self.selectorPlayerOne.setStimuliLock(True)
                        self.gravityCounter = DELAY_GRAVITY
                    if (self.tutorialScheduler is not None and
                        self.tutorialScheduler.takeStimInteractiveTouch()):
                        self.showCurrentTutoStep()
                # c'est de cette fonction là que je parle.
                self.gameStimuliInteractiveTouch()

            #TRODO : faudra une 'tite classe pour les compteurs.
            if self.gravityCounter:

                self.gravityCounter -= 1

                if not self.gravityCounter:
                    self.handleGravity()

            self.periodicAction()
            if self.blinker is not None:
                self.blinker.advanceTimerAndHandle()

            #TRODO : optimiser ça. Pas de refresh géant à chaque frame.
            self.arena.draw()
            pygame.display.flip()
Esempio n. 52
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def main():
  app = Selector(wrap=Yaro)  
  app.add('401', GET=get_401)  
  app.add('', GET=get_index)  
  app.add('/', GET=get_index)  
  app.add('/items.json', GET=get_items_json)  
  app.add('/items', GET=get_item)  
  app.add('/item/{id}', GET=get_item)  
  app.add('/dropbox', POST=post_to_dropbox,GET=get_dropbox)  
  app.add('/notes', POST=post_to_notes,GET=get_notes)  
  app.add('/note/{id}', DELETE=delete_note)  
  app.add('/dropbox/{id}', GET=get_dropbox_item)  
  app.add('/thumbnail/{blob_key}', GET=get_thumbnail)  
  app.add('/serve/{blob_key}', GET=serve_blob)  
  app.add('/attributes', GET=get_attributes,POST=post_to_attributes)  
  app.add('/attribute/{ascii_id}', GET=get_attribute,DELETE=delete_attribute)  
  app.add('/upload/{user_id}', POST=process_upload)  
  app.add('/formupload/{user_id}', POST=process_formupload)  
  app.add('/upload_url', GET=get_upload_url)  
  run_wsgi_app(app)
Esempio n. 53
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class GameTouillette(GameBasic):
    """
    classe qui gère tout le jeu.
    """

    def __init__(self, surfaceDest, gravityDir=DOWN, tutorialScheduler=None,
                 xyFirstTouillette=(2, 5)):
        """
        constructeur. (thx captain obvious)

        entrée :
            surfaceDest : Surface principale de l'écran, sur laquelle s'affiche le jeu.
        """
        self.initCommonStuff(surfaceDest, gravityDir, tutorialScheduler)
        self.nbTouilletteToRemove = 2
        self.mustDisplayRemoving = False

        self.arena = ArenaTouillette(surfaceDest, self.posPixelArena,
                                     ARENA_SIZE, 2, LIST_CHIP_GENERATION)

        self.selectorPlayerOne = Selector(self.arena, 0)

        self.populateArena()
        self.arena.addBigObject(Touillette, pyRectTuple(xyFirstTouillette))
        self.arena.draw()
        pygame.display.flip()


    def periodicAction(self):
        """ à overrider """
        # À priori, ce genre de truc n'a rien à foutre dans une "periodicAction".
        # On n'a besoin de le tester uniquement quand une touillette
        # est arrivée en bas de l'écran.
        if self.mustDisplayRemoving:
            securedPrint(u"blorp")

            nbTouRemoved = self.arena.nbTouilletteRemoved
            nbTouToRem = self.nbTouilletteToRemove
            self.mustDisplayRemoving = False

            if nbTouRemoved == nbTouToRem:
                listTextWin = language.LIST_TEXTS_WIN[language.languageCurrent]
                self.console.addListTextAndDisplay(listTextWin, COLOR_WIN)
            else:
                strBla = u"%d/%d" % (nbTouRemoved, nbTouToRem)
                textTouy = language.TEXT_TOUY[language.languageCurrent]
                self.console.addListTextAndDisplay((textTouy, strBla))


    def handleGravity(self):
        securedPrint(u"handleGravity")
        if self.arena.removeBottomTouillette():
            touilletteRemoved = True
            self.mustDisplayRemoving = True
        else:
            touilletteRemoved = False
        self.applyGravity()
        if self.needStabilization() or touilletteRemoved or self.arena.hasTouilletteInBottom():
            securedPrint(u"there is still gravity.")
            self.gravityCounter = DELAY_GRAVITY
        else:
            securedPrint(u"lock set to false.")
            self.selectorPlayerOne.setStimuliLock(False)
Esempio n. 54
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import barrel.cooper
import static
import json
from selector import Selector
from unipath import FSPath as Path

app = Selector()
base = Path(__file__).parent
for course in base.listdir(filter=Path.isdir):
    subapp = static.Cling(course.child('html'))
    if course.child('auth.json').exists():
        users = json.load(open(course.child('auth.json')))
        auth = barrel.cooper.basicauth(users=users, realm="Course Material")    # FIXME: worth allowing customization here?
        subapp = auth(subapp)
    app.add("/%s|" % course.name, GET=subapp)
Esempio n. 55
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# guess what - don't change this unless you're running this out of
# something less like gunicorn/etc.  Oh... You're welcome.
__all__ = ['application']

def say_hello(environ, start_response):
    """
    Test app...
    """
    args, kwargs = environ['wsgiorg.routing_args']
    print args
    start_response("200 OK", [('Content-type', 'text/plain')])
    return ["Hello, %s!" % kwargs['name']]

# I know - a long variable name, but don't change it - see the above
# message above ``__all__`` for more context...
application = Selector()

# include for smoke testing
application.add('/hello/{name}', GET=say_hello)
application.add(ENDPT_PREFIX + '/hello/{name}', GET=say_hello)

# Change to include a version number as a prefix
application.add(ENDPT_PREFIX + '/lookup[/]', GET=lookup)
application.add(ENDPT_PREFIX +
    '/register/{object_id:word}/{object_name:segment}/' +
    '{object_desc:segment[/{parent_uuid:word}][/]', POST=register)
application.add(ENDPT_PREFIX +
    '/provenance/{uuid:word}/{username}/{service_name}/' +
    '{event_name}/{category_name}[/]', POST=provenance)
application.add(ENDPT_PREFIX +
    '/provenance/{service_name}/{event_name}/{category_name}[/]',