class Player(object): def __init__(self): self.sprite = PlayerSprite() def move(self, x_direction): self.sprite.move(x_direction) def check_any_collisions_with_blocks(self): if pygame.sprite.spritecollideany(self.sprite, SpriteGroups.blocks): pass def check_any_collisions_with_group(self, group): if pygame.sprite.spritecollideany(self.sprite, group): pass
def __init__(self): self.sprite = PlayerSprite()