Exemplo n.º 1
0
class Player(object):
    def __init__(self):
        self.sprite = PlayerSprite()

    def move(self, x_direction):
        self.sprite.move(x_direction)

    def check_any_collisions_with_blocks(self):
        if pygame.sprite.spritecollideany(self.sprite, SpriteGroups.blocks):
            pass

    def check_any_collisions_with_group(self, group):
        if pygame.sprite.spritecollideany(self.sprite, group):
            pass
Exemplo n.º 2
0
class Player(object):
  def __init__(self):
    self.sprite = PlayerSprite()

  def move(self, x_direction):
    self.sprite.move(x_direction)

  def check_any_collisions_with_blocks(self):
    if pygame.sprite.spritecollideany(self.sprite, SpriteGroups.blocks):
      pass

  def check_any_collisions_with_group(self, group):
    if pygame.sprite.spritecollideany(self.sprite, group):
      pass
Exemplo n.º 3
0
 def __init__(self):
     self.sprite = PlayerSprite()
Exemplo n.º 4
0
 def __init__(self):
   self.sprite = PlayerSprite()