class Button(GeneralObject): def __init__(self, x, y, w, h, button_color_dict, text, text_color, on_click=lambda x: None, key=None): GeneralObject.__init__(self, x, y, w, h) self.state = 'normal' self.button_color_dict = button_color_dict self.on_click = on_click self.text_color = text_color self.key = key self.text = TextObject(self.centerx, self.centery, lambda: text, self.text_color, c.button_font_name, c.button_font_size, True) def draw(self, surface): pygame.draw.rect(surface, self.back_color, self.rect) self.text.draw(surface) def handle_mouse_event(self, type, pos): if type == pygame.MOUSEMOTION: self.handle_mouse_move(pos) elif type == pygame.MOUSEBUTTONDOWN: self.handle_mouse_down(pos) elif type == pygame.MOUSEBUTTONUP: self.handle_mouse_up(pos) def handle_mouse_move(self, pos): if self.rect.collidepoint(pos): if self.state != 'pressed': self.state = 'hover' else: self.state = 'normal' def handle_mouse_down(self, pos): if self.rect.collidepoint(pos): self.state = 'pressed' def handle_mouse_up(self, pos): if self.state == 'pressed': if self.key is not None: self.on_click(self, self.key) else: self.on_click(self) self.state = 'hover' @property def back_color(self): return self.button_color_dict[self.state]
class Button(GameObject): def __init__(self, x, y, w, h, text, on_click=lambda x: None, padding=0, size=cfg.font_size): super().__init__(x, y, w, h) self.state = 'normal' self.on_click = on_click self.text = TextObject(x + padding, y + padding, text, color=cfg.button_text_color, font_size=size) self.text_easy = text @property def back_color(self): return dict(normal=cfg.button_normal_back_color, hover=cfg.button_hover_back_color, pressed=cfg.button_pressed_back_color)[self.state] def draw(self, surface): pygame.draw.rect(surface, self.back_color, self.bound) pygame.draw.rect(surface, cfg.BLACK, self.bound, 1) self.text.draw(surface) def handle_mouse_event(self, type, pos): if type == pygame.MOUSEMOTION: self.handle_mouse_move(pos) elif type == pygame.MOUSEBUTTONDOWN: self.handle_mouse_down(pos) elif type == pygame.MOUSEBUTTONUP: self.handle_mouse_up(pos) def handle_mouse_move(self, pos): if self.bound.collidepoint(pos): if self.state != 'pressed': self.state = 'hover' else: self.state = 'normal' def handle_mouse_down(self, pos): if self.bound.collidepoint(pos): self.state = 'pressed' def handle_mouse_up(self, pos): if self.state == 'pressed': self.on_click(self) self.state = 'hover'
class Button(GameObject): def __init__(self, x, y, w, h, text, button_type): super().__init__(x, y, w, h) self.type = button_type self.text = TextObject(x + 1, y + 10, lambda: text, config.BUTTON_TEXT_COLOR, config.BUTTON_FONT, config.BUTTON_SIZE) def draw(self, surface): draw.rect(surface, config.BUTTON_COLOR, self.bounds) self.text.draw(surface)
def show_message(self, text, color=colors.WHITE, font_name='Arial', font_size=20, centralized=False): message = TextObject(c.screen_width // 2, c.screen_height // 2, lambda: text, color, font_name, font_size) self.draw() message.draw(self.surface, centralized) pygame.display.update() time.sleep(c.message_duration)
def show_message(self, text, color=cfg.text_color, font_name=cfg.font_name, font_size=cfg.font_size): message = TextObject(cfg.screen_width // 2 - 40, (cfg.screen_height // 2) - 40, text, font_size, color, font_name) self.draw() message.draw(self.surface) pygame.display.update() time.sleep(3)
def show_message(self, text, color=colors.GRAY24, font_name='Century', font_size=20, centralized=False): message = TextObject(c.w_x_size // 2, c.w_y_size // 2, lambda: text, color, font_name, font_size, True) self.draw() message.draw(self.surface) pygame.display.update() time.sleep(c.message_duration)
def draw_menu(self): w, h = pygame.display.get_surface().get_size() exit_button = TextObject(610, 630, "Exit(Esc)", c.font_color, c.font_name, c.font_size) help_button = TextObject(380, 630, "Help(H)", c.font_color, c.font_name, c.font_size) reset_button = TextObject(510, 710, "New Game(N)", c.font_color, c.font_name, c.font_size) exit_button.draw(self.surface) help_button.draw(self.surface) reset_button.draw(self.surface) if self.help_opened: self.draw_help() if self.game_over: self.draw_victory()
class Button: def __init__(self, x, y, w, h, text, on_click=lambda x: None, padding=0): self.bounds = pygame.Rect(x, y, w, h) # прямоугольный объект self.x = x self.y = y self.w = w self.h = h self.padding = padding self.state = 'normal' self.on_click = on_click self.text = TextObject(x + padding, y + padding, lambda: text, c.button_text_color, c.font_name, c.font_size) @property def back_color(self): return dict(normal=c.button_normal_back_color, hover=c.button_hover_back_color, pressed=c.button_pressed_back_color)[self.state] def draw(self, surface): pygame.draw.rect(surface, self.back_color, self.bounds) self.text.draw(surface) def update(self): pass def handle_mouse_event(self, type, pos): if type == pygame.MOUSEMOTION: self.handle_mouse_move(pos) elif type == pygame.MOUSEBUTTONDOWN: self.handle_mouse_down(pos) elif type == pygame.MOUSEBUTTONUP: self.handle_mouse_up(pos) def handle_mouse_move(self, pos): if self.bounds.collidepoint(pos): if self.state != 'pressed': self.size_button(self.state) self.state = 'hover' else: self.size_button(self.state) self.state = 'normal' def handle_mouse_down(self, pos): if self.bounds.collidepoint(pos): self.size_button(self.state) self.state = 'pressed' def handle_mouse_up(self, pos): if self.state == 'pressed': self.size_button(self.state) self.on_click(self) self.state = 'hover' def size_button(self, state): if self.state != 'normal': self.bounds.height = self.h + c.button_loop_h self.bounds.width = self.w + c.button_loop_w self.bounds.x = self.x - c.button_loop_w // 2 self.bounds.y = self.y - c.button_loop_h // 2 self.text.change_font( c.font_size_loop, (self.bounds.x + self.padding, self.bounds.y + self.padding)) else: self.bounds.height = self.h self.bounds.width = self.w self.bounds.x = self.x self.bounds.y = self.y self.text.change_font( c.font_size, (self.bounds.x + self.padding, self.bounds.y + self.padding))
def draw_victory(self): victory_content = TextObject(500, 30, "YOU WON! CONGRATULATIONS!", c.font_color, c.font_name, c.font_size) victory_content.draw(self.surface)