Esempio n. 1
0
 def card012(self, ind):
     '''This function will be binded to all the 13 cards in the Graphical User Interface'''
     self.debug("!"*50 + "Card 0-12 Function" + "!"*50)
     self.out_card = self.p2_deck[ind]
     self.debug("Out_card:{}".format(self.out_card))
     self.debug("P2 deck:{}".format(self.p2_deck))
     self.debug("Index:{}, Card:{}".format(ind, self.p2_deck[ind]))
     self.p2_deck.pop(ind)
     self.debug("P2 deck:{}".format(self.p2_deck))
     self.p2_deck.sort()
     self.debug("P2 deck:{}".format(self.p2_deck))
     self.debug("Message:{}".format(self.message))
     for x in range(13):
         file = PhotoImage(file='/usr/lib/Joker3/NewImages/{}.png'.format(self.p2_deck[x]))
         self.main_list[x]['image'] = file
         self.main_list[x].image = file
         self.debug("{} >>> {}".format(str(self.main_list[x]), file.__repr__()))
     self.debug("Now p2_deck:{}\nLength{}".format(self.p2_deck, len(self.p2_deck)))
     img = PhotoImage(file='/usr/lib/Joker3/NewImages/{}.png'.format(self.out_card))
     self.other_cd['image'] = img
     self.other_cd.image = img
     self.debug("The image of other card is set to {}".format(img.__repr__()))
     self.xan.send(self.message.encode())
     self.xan.send(self.out_card.encode())
     self.debug("Message and out_card successfully sent.")
     self.debug("Thread_start function is started successully.")
     self.thread_start()
     self.button_over()
     self.debug("!" * 50 + "End Card 0-12 Function" + "!" * 50)
Esempio n. 2
0
 def deck2_but_func(self):
     '''This function is going to be binded with the deck button of the dealers desk deck.'''
     self.debug("<"*50 + "Deck 2 Button" + ">"*50)
     self.show['command'] = ''
     self.debug("Show command set to none.")
     self.trash.append(self.current_card)
     self.message = 'Player 2 goes for the deck'
     self.debug("Trash:{}\nLength{}".format(self.trash, len(self.trash)))
     self.current_card = self.deck_card
     self.debug("Current_card:{} is set to deck_card:{}".format(self.current_card, self.deck_card))
     img = PhotoImage(file='/usr/lib/Joker3/NewImages/{}.png'.format(self.current_card))
     self.deck_but['image'] = img
     self.deck_but.image = img
     self.debug("The image of deck button is set to {}".format(img.__repr__()))
     self.deck_but2['command'] = self.show['command'] = ''
     self.debug("The commands of deck_but2, four_but, show are set to ***None*** ")
     if self.permit == 1:
         self.four_but['command'] = self.four_but
         self.message += "Joker Revealed."
     else:
         self.four_but['command'] = ''
     self.deck_but['command'] = self.deck_but_func
     self.debug("The command of self.deck_but is set to self.deck_but_function.")
     self.throw['command'] = self.throw_func
     self.debug("The command of the throw button is set to throw function.")
     self.cur_but['image'] = self.bgc
     self.cur_but.image = self.bgc
     self.debug("The bg of current button is back ground.")
     self.cur_but['command'] = ''
     self.debug("The command of current button is set to ***None***")
     self.debug("<"*50 + "Deck 2 Button" + ">"*50)
Esempio n. 3
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 def receiving(self  ):
     self.debug("$"*50 + "Started Receiving" + "$"*50)
     self.four_but['command'] = self.four_sub
     print("Waiting for the card.")
     self.debug("Waiting for the card.")
     self.message = self.xan.recv(1024)
     self.current_card = self.xan.recv(1024)
     self.deck_card =self.xan.recv(1024)
     self.message = self.message.decode()
     self.current_card = self.current_card.decode()
     self.deck_card = self.deck_card.decode()
     self.debug("Successfully Received.\nMessage:{}\nCurrent Card:{}\nDeck Card:{}".format(self.message, self.current_card, self.deck_card))
     if self.message == 'SHOW':
         self.lose()
     img = PhotoImage(file='/usr/lib/Joker3/NewImages/{}.png'.format(self.current_card))
     self.cur_but['image'] = img
     self.cur_but.image = img
     self.mes_label['text'] = self.message
     self.debug("The image of the current button is set to {}".format(img.__repr__()))
     self.debug("The funcition initial is going to be executed next.")
     self.initial()
     self.show['command'] = self.show_func
     self.debug("$"*50 + "End of receiving method" + "$" * 50)
Esempio n. 4
0
 def throw_func(self):
     '''This function will be binded to the throw button of the dealer's desk'''
     self.debug("#"*50 + "Throw Function" + "#"*50)
     self.deck_but['command'] = self.deck_but2['command'] = self.four_but['command'] = self.show['command'] = ''
     self.debug("The commands of deck_but,deck_but2,four_but,show are set to ***None***")
     self.out_card = self.current_card
     self.debug("Out card:{} is set to current card:{}".format(self.out_card, self.current_card))
     self.deck_but['image'] = self.bgc
     self.deck_but.image = self.bgc
     self.debug("Message is set to::{}".format(self.message))
     self.deck_but['command'] = ''
     img = PhotoImage(file='/usr/lib/Joker3/NewImages/{}.png'.format(self.out_card))
     self.other_cd['image'] = img
     self.other_cd.image = img
     self.debug("Image of other card is set to {}".format(img.__repr__()))
     self.xan.send(self.message.encode())
     self.debug("Message is sent successfully.")
     self.xan.send(self.out_card.encode())
     self.debug("Out_card is sent successfully.")
     self.throw['command'] = ''
     self.debug("Throw command is set to ***None***")
     self.debug("Thread_start is going to be executed.")
     self.thread_start()
     self.debug("#"*50 + "End Throw Function" + "#"*50)
Esempio n. 5
0
 def gui(self):
     '''This method is contains the structure of the graphical user interface.'''
     self.debug("_"*50 + "GUI" + "_"*50)
     self.window = Toplevel()
     self.window.title('Xander Poker')
     self.window.config(bg='black')
     label = Label(self.window,
                   text='Enter your address:-',
                   bg='black',
                   fg='white',
                   font=('TlwgTypist', 13, 'bold'))
     label.pack()
     self.entry = Entry(self.window,
                        font=('TlwgTypist', 13),
                        bg='white',
                        fg='black')
     self.entry.pack()
     self.entry.focus()
     frame = Frame(self.window,
                   bg='black')
     frame.pack(pady=3)
     ok = Button(frame,
                 text='OK',
                 fg='white',
                 bg='black',
                 font=('TlwgTypist', 13, 'bold'),
                 command=self.ok_func)
     ok.pack(side=LEFT, padx=10)
     cancel = Button(frame,
                     text='Cancel',
                     fg='white',
                     bg='black',
                     font=('TlwgTypist', 13, 'bold'),
                     command=self.cancel_func)
     cancel.pack(side=LEFT)
     self.window.mainloop()
     self.win.attributes('-fullscreen', 'true')
     self.debug("Ipv4 address is taken {}.".format(self.ip))
     self.debug("self.socket method is going to be executed next")
     try:
         self.socket()
     except:
         print("entered")
         error_label = Label(self.win,
                             text='Network Error',
                             bg='lightgreen',
                             fg='red',
                             font=('TlwgTypist', 20, 'italic'))
         error_label.pack()
         steps = Label(self.win,
                       text='1.Check whether you if the server started or not.\n2.Try disconnecting and reconnecting to the network.\n3.Wait for sometime for the Server to Refresh.\n4.Check whether you entered correct IP address or not and try again.',
                       bg='lightgreen',
                       fg='black',
                       font=('Times', 13, 'italic'))
         steps.pack()
         quit = Button(self.win,
                       text='Quit',
                       bg='black',
                       fg='lightgreen',
                       font=('Times', 13, 'italic'),
                       command=self.win.destroy)
         quit.pack()
         return None
     self.heading = Label(self.win,
                          text = 'Start the Game',
                          font = ('URWGothic', 30, 'italic'),
                          bg = 'lightgreen',
                          fg = 'black',
                          cursor = 'hand1')
     self.debug("Heading 'Start the Game' is created and command set to self.receiving.")
     self.heading.pack(side = TOP)
     self.heading.bind('<Button-1>', self.head_func)
     self.heading.bind('<Enter>', self.head_enter)
     self.heading.bind('<Leave>', self.head_leave)
     # We have to create 13 buttons for 13 cards
     # First we will create a frame that contain thirteen cards and use grid layout to manage cards in the gui
     self.m_frame = Frame(self.win)  # This is the main frame we are talking about earlier
     self.m_frame.config(background='lightgreen')
     self.m_frame.pack(side='left', anchor=SW)
     self.debug("A main frame is created for the 13 cards.")
     # We just declared the buttons so that we can use them in loop
     self.b0 = Button(self.m_frame)
     self.b0.grid(row=0, column=0)
     self.b1 = Button(self.m_frame)
     self.b1.grid(row=1, column=0)
     self.b2 = Button(self.m_frame)
     self.b2.grid(row=2, column=0)
     self.b3 = Button(self.m_frame)
     self.b3.grid(row=0, column=1)
     self.b4 = Button(self.m_frame)
     self.b4.grid(row=1, column=1)
     self.b5 = Button(self.m_frame)
     self.b5.grid(row=2, column=1)
     self.b6 = Button(self.m_frame)
     self.b6.grid(row=0, column=2)
     self.b7 = Button(self.m_frame)
     self.b7.grid(row=1, column=2)
     self.b8 = Button(self.m_frame)
     self.b8.grid(row=2, column=2)
     self.b9 = Button(self.m_frame)
     self.b9.grid(row=0, column=3)
     self.b10 = Button(self.m_frame)
     self.b10.grid(row=1, column=3)
     self.b11 = Button(self.m_frame)
     self.b11.grid(row=2, column=3)
     self.b12 = Button(self.m_frame)
     self.b12.grid(row=1, column=4)
     self.debug("All the 13 buttons are created in the main frame.")
     self.main_list = [self.b0, self.b1, self.b2, self.b3, self.b4, self.b5, self.b6, self.b7, self.b8, self.b9,
                       self.b10, self.b11, self.b12]
     self.debug("Created a mainlist in which the buttons are appended {}".format(self.main_list))
     self.debug("P2 deck sorter method going to be executed next.")
     self.p2_deck.sort()
     for x in range(13):
         file = PhotoImage(file='/usr/lib/Joker3/NewImages/{}.png'.format(self.p2_deck[x]))
         self.main_list[x]['image'] = file
         self.main_list[x].image = file
         self.main_list[x]['bg'] = 'black'
         self.main_list[x]['bd'] = 8
         self.main_list[x]['relief'] = 'ridge'
         self.main_list[x]['activebackground'] = 'red'
         self.debug("{} >>> {}".format(str(self.main_list[x]), file.__repr__()))
     self.debug("Dealer's frame method is going to be executed next.")
     self.dealers_frame()
     self.debug("Waiting for the card.")
     self.current_card = self.xan.recv(1024)
     self.current_card = self.current_card.decode()
     self.debug("Received the card ***{}***".format(self.current_card))
     self.c_file = PhotoImage(file='/usr/lib/Joker3/NewImages/{}.png'.format(self.current_card))
     self.cur_but['image'] = self.ggc
     self.cur_but.image = self.ggc
     self.deck_but['image'] = self.bgc
     self.deck_but.image = self.bgc
     self.debug("The images of the current button and deck_button are set to the background images.")
     self.other_cd['image'] = self.c_file        # Trash cards is in this button
     self.debug("The image of the other card is set to the current card.")
     self.debug("_"*50 + "End GUI" + "_"*50)