def exitGame(self):
     DistCogdoLevelGame.exitGame(self)
     self._physicsTask.remove()
Esempio n. 2
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 def exitGame(self):
     if __dev__:
         self.ignore(self._durationChangedEvent)
     DistCogdoLevelGame.exitGame(self)
     self._physicsTask.remove()
Esempio n. 3
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 def exitGame(self):
     if __dev__:
         self.ignore(self._durationChangedEvent)
     
     DistCogdoLevelGame.exitGame(self)
     self._physicsTask.remove()
    def exitGame(self):
        if __dev__:  # Seems like the devs had some developer checks, but for what?
            self.ignore(self._durationChangedEvent)

        DistCogdoLevelGame.exitGame(self)
        self._physicsTask.remove()
 def exitGame(self):
     DistCogdoLevelGame.exitGame(self)
     self._physicsTask.remove()