def exitGame(self): DistCogdoLevelGame.exitGame(self) self._physicsTask.remove()
def exitGame(self): if __dev__: self.ignore(self._durationChangedEvent) DistCogdoLevelGame.exitGame(self) self._physicsTask.remove()
def exitGame(self): if __dev__: # Seems like the devs had some developer checks, but for what? self.ignore(self._durationChangedEvent) DistCogdoLevelGame.exitGame(self) self._physicsTask.remove()