Esempio n. 1
0
def bottom_left(monk: turtle.Turtle, size):
    monk.penup()
    monk.backward(size)
    monk.right(90)
    monk.forward(size)
    monk.left(90)
    monk.pendown()
Esempio n. 2
0
def draw_dotted_square(turtle: t.Turtle, space: float, number_of_points_per_side: int):
    for _ in range(number_of_points_per_side):
        draw_dotted_line(turtle, space, number_of_points_per_side)
        turtle.backward(space*number_of_points_per_side)
        turtle.left(90)
        turtle.forward(space)
        turtle.right(90)
Esempio n. 3
0
class Paddles:
    def __init__(self):
        self.t_1 = Turtle()
        self.t_1.shape('square')
        self.t_1.color('white')
        self.t_1.speed('fastest')
        self.t_1.penup()
        self.t_1.shapesize(1, 5)
        self.t_1.goto(-350, 0)
        self.t_2 = Turtle()
        self.t_2.shape('square')
        self.t_2.color('white')
        self.t_2.penup()
        self.t_2.speed('fastest')
        self.t_2.shapesize(1, 5)
        self.t_2.goto(350, 0)
        self.t_1.seth(90)
        self.t_2.seth(90)
        self.pad_1 = self.t_1.ycor()
        self.pad_2 = self.t_2.ycor()

    def move_up_1(self):
        self.t_1.forward(MOVE)

    def move_down_1(self):
        self.t_1.backward(MOVE)

    def move_up_2(self):
        self.t_2.forward(MOVE)

    def move_down_2(self):
        self.t_2.backward(MOVE)
Esempio n. 4
0
def fuck_you():
    window = Turtle().screen
    window.bgcolor('black')
    f = Turtle()
    f.color('white')
    f.left(90)
    f.forward(100)
    f.right(90)
    f.forward(50)

    u = Turtle()
    u.color('white')
    u.setpos(60.0, 100.0)
    u.clear()

    u.right(90)
    u.forward(100)
    u.left(90)
    u.forward(50)
    u.left(90)
    u.forward(100)

    c = Turtle()
    c.color('white')
    c.setpos(180.0, 100.0)
    c.clear()

    c.backward(50)
    c.left(-90)
    c.forward(100)
    c.left(90)
    c.forward(50)

    k = Turtle()
    k.color('white')
    k.setpos(200.0, 100.0)
    k.clear()

    k.right(90)
    k.forward(100)
    k.sety(50)
    k.right(-45)
    k.forward(50)
    k.backward(50)
    k.right(-90)
    k.forward(50)

    u2 = Turtle()
    u2.color('white')
    u2.setpos(300.0, 100.0)
    u2.clear()

    u2.right(90)
    u2.forward(100)
    u2.left(90)
    u2.forward(50)
    u2.left(90)
    u2.forward(100)

    window.exitonclick()
Esempio n. 5
0
def tree(branch, t: turtle.Turtle):
    time.sleep(0.0005)
    if branch > 3:
        if 8 <= branch <= 12:
            if random.randint(0, 2) == 0:
                t.color('snow')
            else:
                t.color('lightcoral')
            t.pensize(branch / 3)
        elif branch < 8:
            if random.randint(0, 1) == 0:
                t.color('snow')
            else:
                t.color('lightcoral')
            t.pensize(branch / 2)
        else:
            t.color('red')
            t.pensize(branch / 10)
        t.forward(branch)
        a = 1.5 * random.random()
        t.right(20 * a)
        b = 1.5 * random.random()
        tree(branch - 10 * b, t)
        t.left(40 * a)
        tree(branch - 10 * b, t)
        t.right(20 * a)
        t.up()
        t.backward(branch)
        t.down()
Esempio n. 6
0
def setup():
    A = Turtle()  # Draws Circle in A
    B = Turtle()  # Draws Circle in B
    X = Turtle()  # Text Below A
    Y = Turtle()  # Text Below B

    A.ht()
    B.ht()
    X.ht()
    Y.ht()

    A.speed(100)
    B.speed(100)
    X.speed(100)
    Y.speed(100)

    A.penup()
    B.penup()
    X.penup()
    Y.penup()

    A.setpos(-w / 4, -120)
    B.setpos(w / 4, -120)
    X.setpos(-w / 4, -200)
    Y.setpos(w / 4, -200)

    A.pendown()
    B.pendown()

    filler(A, Room_state['Limpo'], False)
    filler(B, Room_state['Limpo'], False)

    # Creates rooms and boundary
    t1 = Turtle()
    t1.ht()
    t1.speed(20)
    t1.penup()
    t1.setposition(w / 2, h / 2)
    t1.pendown()
    t1.pensize(10)
    t1.right(90)
    t1.forward(h)
    t1.right(90)
    t1.forward(w)
    t1.right(90)
    t1.forward(h)
    t1.right(90)
    t1.forward(w)
    t1.backward(w / 2)
    t1.right(90)
    t1.pensize(5)
    t1.forward(h - 90)
    t1.penup()
    t1.setpos(-w / 4, h / 2 - 70)
    t1.write("Lado A", align="center", font=("Arial", 20, "normal"))
    t1.setpos(w / 4, h / 2 - 70)
    t1.write("Lado B", align="center", font=("Arial", 20, "normal"))

    return A, B, X, Y
Esempio n. 7
0
def draw_star(t: turtle.Turtle, size):
    t.backward(size / 2)
    t.pendown()
    for side in range(5):
        t.forward(size)
        t.right(180 - 36)
    t.penup()
    t.forward(size / 2)
Esempio n. 8
0
def main():
	t = Turtle()
	my_win = Screen()
	t.left(90)
	t.up()
	t.backward(100)
	t.down()
	t.color("green")
	tree(35s, t)
	my_win.exitonclick()
Esempio n. 9
0
def main_tree():
        t = Turtle()
        window = Screen()
        t.left(90)
        t.up()
        t.backward(100)
        t.down()
        t.color('green')
        tree(75, t)
        window.exitonclick()
Esempio n. 10
0
def maketree():
    p = Turtle(shape="triangle", visible=False)
    p.setundobuffer(None)
    p.fillcolor("green")
    p.shapesize(0.4)
    p.speed(0)
    p.left(90)
    p.penup()
    p.backward(210)
    p.pendown()
    tree([p], 200, 65, 0.6375)
Esempio n. 11
0
 def winner(self, n):
     t = Turtle()
     t.color('white')
     t.penup()
     t.hideturtle()
     t.backward(60)
     t.write(f"Player {n} Win", font=FONT)
     time.sleep(1)
     t.clear()
     self.clear()
     self.score()
def maketree():
    p = Turtle(shape="triangle", visible=False)
    p.setundobuffer(None)
    p.fillcolor("green")
    p.shapesize(0.4)
    p.speed(0)
    p.left(90)
    p.penup()
    p.backward(210)
    p.pendown()
    tree([p], 200, 65, 0.6375)
Esempio n. 13
0
def tree(branchlen, t: turtle.Turtle, width):
    if branchlen > 5:
        width -= 0.4
        t.pen(pensize=width, pencolor='green')
        t.forward(branchlen)
        angle = random.randrange(15, 46)
        t.right(angle)
        tree(branchlen - random.randrange(10, 20), t, width)
        t.left(2 * angle)
        tree(branchlen - random.randrange(10, 20), t, width)
        t.right(angle)
        t.backward(branchlen)
Esempio n. 14
0
def draw_unsorted(data_list):
    tess = Turtle()           # create tess and set some attributes
    tess.color("blue")
    tess.fillcolor("red")
    tess.pensize(2)

    tess.penup()
    tess.backward(250)
    tess.pendown()

    for element in data_list:
        draw_bar(tess, element)
Esempio n. 15
0
def two(terpy: turtle.Turtle, place: int = 1):
    if place in (100, 1000):
        south(terpy)
    else:
        north(terpy)
    terpy.backward(50)
    if place in (10, 100):
        terpy.left(90)
    else:
        terpy.right(90)
    terpy.forward(50)
    go_home(terpy, place)
def tree(t: turtle.Turtle, branchLen: int):
    if branchLen > 5:
        t.forward(branchLen)

        t.right(20)
        tree(t, branchLen - 15)

        t.left(40)
        tree(t, branchLen - 15)

        t.right(20)
        t.backward(branchLen)
Esempio n. 17
0
def four(terpy: turtle.Turtle, place: int = 1):
    if place in (100, 1000):
        south(terpy)
    else:
        north(terpy)
    terpy.backward(50)
    if place in (10, 100):
        terpy.left(45)
    else:
        terpy.right(45)
    terpy.forward(hypotenuse)
    go_home(terpy, place)
Esempio n. 18
0
def draw_ch4(t: turtle.Turtle, size):
    size = size / 2
    t.pendown()
    t.right(90)
    for square in range(5):
        t.backward(size / 2)
        for side in range(4):
            t.forward(size)
            t.left(90)
        t.forward(size / 2)
        t.left(360 / 5)
    t.left(90)
    t.penup()
Esempio n. 19
0
def draw(yoshi: Turtle, length: int) -> None:
    """Draw a recursive tree pattern.
    """
    if length < 16:
        return

    yoshi.forward(length)
    yoshi.left(30)
    draw(yoshi, 3 * length // 4)
    yoshi.right(60)
    draw(yoshi, 3 * length // 4)
    yoshi.left(30)
    yoshi.backward(length)
class Player:
    def __init__(self):
        self.player = Turtle()
        self.player.shape('turtle')
        self.player.color('white')
        self.player.penup()
        self.player.goto(STARTING_POSITION)
        self.player.setheading(90)

    def move(self):
        self.player.forward(MOVE_DISTANCE)

    def move_back(self):
        self.player.backward(MOVE_DISTANCE)
Esempio n. 21
0
def petal(m, t: turtle.Turtle):
    for i in range(m):
        a = 200 - 400 * random.random()
        b = 10 - 20 * random.random()
        t.up()
        t.forward(b)
        t.left(90)
        t.forward(a)
        t.down()
        t.color('pink')
        t.circle(1)
        t.up()
        t.backward(a)
        t.right(90)
        t.backward(b)
Esempio n. 22
0
class Grapher:

   def __init__(self,Dim):
      self.T = Turtle(visible = False)
      self.T.speed('fastest')

      self.draw_axis(Dim)

   def axis(self,distance,tick):
      pos = self.T.position()
      self.T.pendown()

      for _ in range(0,abs(distance['upper']),tick):
         self.T.forward(tick)
         self.T.dot()

      self.T.setposition(pos)

      for _ in range(0,abs(distance['lower']),tick):
         self.T.backward(tick)
         self.T.dot()

      self.T.penup()
      

   def draw_axis(self,Dim):
      self.T.penup()
      self.T.home()

      self.axis(Dim['X'],1)
      self.T.penup()
      self.T.home()

      self.T.setheading(90)
      self.axis(Dim['Y'],1)

   def plot(self,region):
        self.T.speed('fast')
        self.T.penup()
        self.T.pencolor('blue')


        for p in region:
            self.T.goto(p)
            self.T.pendown()

        self.T.penup()
Esempio n. 23
0
def cube(startx, starty, colno):  #takes in start coords and the colour number
    c = Turtle()  #makes turtle
    c.hideturtle()  #hides it
    c.penup()
    c.goto(startx, starty)  #goes to aforementioned start coords
    c.speed(0)  #no animation
    c.right(30)

    c.color(colours[colno])  #first shade (index from first array)
    c.begin_fill()  #starts filling
    for i in range(6):  #main 'honeycomb' shape outline
        c.left(60)
        c.forward(50)
    c.end_fill()

    c.left(120)
    c.forward(100)

    c.color(colours2[colno])  #second shade for second visible face
    c.begin_fill()
    c.right(180)
    c.forward(50)
    c.left(120)
    c.forward(50)
    c.end_fill()

    c.backward(50)
    c.left(60)
    c.forward(50)
    c.begin_fill()
    c.left(180)
    c.forward(50)
    c.right(120)
    c.forward(50)
    c.end_fill()

    c.color(colours3[colno])  #third shade for final face
    c.begin_fill()
    c.backward(50)
    c.left(120)
    c.forward(50)
    c.right(120)
    c.forward(50)
    c.end_fill()
Esempio n. 24
0
class TurtleGTX:
      def __init__(self, name = ''):
      	  from turtle import Turtle
      	  self.odometer = 0
      	  self.name = name
      	  self.turtle = Turtle()
      def forward(self, distance):
      	  try:
      	      if self.odometer > 1000:
      	         raise ValueError("Need to switch for a new tyre")
      	      if distance > 0:
		 self.odometer += distance
		 self.turtle.forward(distance)
	      if distance < 0:
	      	 self.odometer += distance*(-1)
		 self.turtle.backward(distance*(-1))
      	  except:
      	  	 print("Need to switch for a new tyre")
      def  change_tyre(self):
      	   self.odometer = 0 
Esempio n. 25
0
class Racer:
    def __init__(self, order, count, xpos):
        self.order = order
        self.count = count
        self.xpos = xpos
        self.col = COLS[self.order]

        self.t = Turtle()
        self.t.penup()
        self.t.speed(4)
        self.t.color(self.col)
        self.t.shape("turtle")
        self.t.setpos(self.xpos[self.order], -240)
        self.t.left(90)
        self.t.pendown()

        # Write name (color)
        self.t.penup()
        self.t.backward(30)
        self.t.write(self.col.upper(), font=FONT, align="center")
        self.t.forward(30)
        self.t.pendown()

    def move(self):
        step = random.randint(0, self.count * 2)
        self.t.forward(step)
        return None

    def win(self):
        if self.t.pos()[1] >= 240:
            turtle.penup()
            turtle.setpos(0, 0)
            turtle.pendown()
            turtle.color(self.col)
            turtle.write(self.col.upper() + " WINS!",
                         font=TITLE_FONT,
                         align="center")

            self.t.setpos(self.xpos[self.order], 250)
            return True
Esempio n. 26
0
class new_turtle:
    def __init__(self, x=0, y=0):
        self.segments = []
        self.snappy = Turtle("square")
        self.snappy.penup()
        self.snappy.color("white")
        self.snappy.goto(x, y)

    def move_forward(self):
        self.snappy.forward(20)

    def turn_left(self):
        if self.head() != RIGHT:
            self.snappy.setheading(LEFT)

    def turn_right(self):
        if self.head() != LEFT:
            self.snappy.setheading(RIGHT)

    def up(self):
        if self.head() != DOWN:
            self.snappy.setheading(UP)

    def down(self):
        if self.head() != UP:
            print("Down")
            self.snappy.setheading(DOWN)

    def xy(self):
        return self.snappy.xcor(), self.snappy.ycor()

    def follow(self, a, b):
        self.snappy.goto(a, b)

    def move(self):
        self.snappy.backward(5)

    def head(self):
        self.snappy.heading()
Esempio n. 27
0
class TurtleGTX:
    def __init__(self, name=''):
        from turtle import Turtle
        self.odometer = 0
        self.name = name
        self.turtle = Turtle()

    def forward(self, distance):
        try:
            if self.odometer > 1000:
                raise ValueError("Need to switch for a new tyre")
            if distance > 0:
                self.odometer += distance
                self.turtle.forward(distance)
            if distance < 0:
                self.odometer += distance * (-1)
                self.turtle.backward(distance * (-1))
        except:
            print("Need to switch for a new tyre")

    def change_tyre(self):
        self.odometer = 0
Esempio n. 28
0
def draw_ocean_water(ocean_water: Turtle, x: float, y: float) -> None:
    """This function draws the ocean water."""
    colormode(255)
    ocean_water.penup()
    ocean_water.goto(x, y)
    ocean_water.setheading(0.0)
    ocean_water.pendown()
    ocean_water.color(0, 191, 255)
    ocean_water.speed(FASTEST_SPEED)
    ocean_water.begin_fill()
    i: int = 0
    while (i < 9):
        ocean_water.forward(41)
        ocean_water.left(20)
        ocean_water.forward(41)
        ocean_water.right(22.25)
        i = i + 1
    ocean_water.left(110)
    ocean_water.backward(260)
    ocean_water.left(90)
    ocean_water.forward(800)
    ocean_water.end_fill()
    return
Esempio n. 29
0
def main():
    wn = Screen()
    wn.setup(300, 300)
    wn.clear()
    #turtle.delay(0)
    travis = Turtle()
    travis.hideturtle()
    travis.speed(0)
    travis.penup()
    travis.goto(-150, 150)
    travis.pendown()
    travis.width(2)
    for x in range(-150, 150, 20):
        for y in range(-150, 150, 3):
            random_switch = random.randint(0, 1)
            if random_switch == 1:
                travis.forward(random.randint(5, 40))
                travis.right(90)
                travis.forward(random.randint(5, 10))
                travis.penup()
                travis.goto(x, y)
                travis.pendown()
            else:
                travis.backward(random.randint(5, 40))
                travis.left(90)
                travis.backward(random.randint(5, 10))
                travis.penup()
                travis.goto(x, y)
                travis.pendown()
        random_int = random.randint(0, 10)
        if random_int == 10:
            travis.color('red')
        else:
            travis.color('black')
    now = datetime.today().strftime('%Y-%m-%d-%H:%M:%S')
    turtle.getcanvas().postscript(file=f"circles_{now}.eps")
    wn.exitonclick()
from turtle import Turtle

def treeBuilder(branch,turtle):
    if branch > 5:
        turtle.forward(branch)
        turtle.right(20)
        treeBuilder(branch-5,turtle)
        turtle.left(40)
        treeBuilder(branch-5,turtle)
        turtle.right(20)
        turtle.backward(branch)
turtle = Turtle()
turtle.left(90)
turtle.up()
turtle.backward(100)
turtle.down()
turtle.color("blue")
treeBuilder(50,turtle)
Esempio n. 31
0
cursor.forward(100)
cursor.right(135)
cursor.forward(140)
cursor.left(135)
cursor.forward(100)
time.sleep(0.5)
cursor.clear()
 
 
cursor.penup()
cursor.setposition(-70,0)
cursor.color('black')
cursor.pendown()
cursor.right(90)
cursor.forward(100)
cursor.backward(50)
cursor.left(90)
cursor.forward(100)
cursor.left(90)
cursor.forward(50)
cursor.backward(100)
time.sleep(0.5)
cursor.clear()
 
cursor.penup()
cursor.right(180)
cursor.setposition(-300,0)
 
cursor.color('red')
cursor.pendown()
cursor.left(90)
Esempio n. 32
0
screen = Screen()
screen.title("Dino game in turtle")
screen.bgcolor('white')
screen.setup(width=WIDTH, height=HEIGHT)
screen.tracer(False)

ground = Turtle()
ground.hideturtle()

ground.penup()
ground.sety(BASELINE)
ground.pendown()

ground.forward(WIDTH / 2)
ground.backward(WIDTH)

dino = Turtle()
dino.shape('square')
dino.penup()
dino.goto(-WIDTH / 3, BASELINE + CURSOR_SIZE / 2)

cacti = []

for _ in range(NUMBER_CACTI):

    cactus = Turtle()
    cactus.shape('square')
    cactus.shapesize(CACTUS_HEIGHT / CURSOR_SIZE, CACTUS_WIDTH / CURSOR_SIZE)
    cactus.color('green')
Esempio n. 33
0
from turtle import Turtle
from random import random

def random_color():
    return (random(),random(),random())


artist = Turtle()
artist.penup()
artist.pensize(400)
artist.speed(7)
artist.hideturtle()
artist.backward(200)
artist.left(90)
artist.forward(200)
artist.right(90)
artist.pendown()

while True:
    for count in range(4):
        artist.pencolor(random_color())
        artist.forward(500)
        artist.right(90)

input()
Esempio n. 34
0
from turtle import Turtle, mainloop

raptor = Turtle()
raptor.pencolor("red")
raptor.backward(200)

duckbill = Turtle()
duckbill.pencolor("green")
duckbill.forward(200)

mainloop()
Esempio n. 35
0
tortuga.pencolor('red')
tortuga.pensize(5)
tortuga.circle(20)
tortuga.forward(50)
tortuga.pensize(4)
tortuga.left(20)
tortuga.circle(20)
tortuga.forward(50)
tortuga.pensize(3)
tortuga.left(20)
tortuga.circle(20)
tortuga.forward(50)
tortuga.pensize(2)
tortuga.left(20)
tortuga.circle(20)
tortuga.forward(50)
tortuga.pensize(1)
tortuga.left(20)
tortuga.circle(20)
tortuga.forward(50)

tortuga.penup()
tortuga.goto(0, -100)
tortuga.towards(0, 0)

tortuga.write('Hola.')
tortuga.backward(20)
tortuga.write('Adios.')

pantalla.exitonclick()
Esempio n. 36
0
class MazeGraphics(object):
    def __init__(self, config):
        self.width = config.getValueAsInt("maze", "maze_size")
        self.height = config.getValueAsInt("maze", "maze_size")
        self.bg_color = config.getValue("maze", "bg_color")
        self.line_color = config.getValue("maze", "line_color")
        self.line_centroid_color = config.getValue("maze", "line_centroid_color")
        self.forward_centroid_color = config.getValue("maze", "forward_centroid_color")
        self.reverse_centroid_color = config.getValue("maze", "reverse_centroid_color")
        self.path_color = config.getValue("maze", "path_color")
        self.screen = Screen()
        self.setupTurtle(self.width, self.height)

    def setupTurtle(self, width, height):
        self.screen.tracer(False)
        self.screen.screensize(width, height)
        # some basic turtle settings
        self.screen.setworldcoordinates(-1, -1, width + 1, height + 1)
        self.screen.title("Random Turtle Maze")
        self.screen.bgcolor(self.bg_color)
        self.screen.delay(None)
        self.designer = Turtle(visible=False)

    def drawGrid(self):
        for i in xrange(0, self.width + 1):
            self.drawXLines(i, self.width, self.line_color)
        for i in xrange(0, self.height + 1):
            self.drawYLines(i, self.width, self.line_color)
        self.screen.update()

    def drawXLines(self, position, width, color):
        self.drawLines(position, 0, width, color, 90)

    def drawYLines(self, position, width, color):
        self.drawLines(0, position, width, color, 0)

    def drawLines(self, xPosition, yPosition, width, color, heading):
        self.designer.up()
        self.designer.setposition(xPosition, yPosition)
        self.designer.color(color)
        self.designer.down()
        self.designer.setheading(heading)
        self.designer.forward(width)
        self.designer.up()

    def drawCentroid(self, cell, color):
        """
        Draw a centroid for animation purposes but then overwrite it.
        """
        self.designer.setposition(cell.centroid)
        self.designer.dot(5, color)
        self.screen.update()
        self.designer.dot(5, self.bg_color)

    def removeWall(self, posx, posy, heading, color):
        """
            We tear down walls to build the maze
        """
        self.designer.up()
        self.designer.setposition(posx, posy)
        self.designer.down()
        self.designer.color(color)
        self.designer.setheading(heading)
        self.designer.forward(1)
        self.designer.up()
        self.screen.update()

    def drawPath(self, cell1, cell2):
        """
            This draws a line for the solution as it's worked out.
        """
        self.designer.setposition(cell1.centroid)
        self.designer.color(self.path_color)
        direction = self.getDirection(cell1, cell2)
        if direction == "N":
            self.designer.setheading(90)
            self.designer.down()
            self.designer.forward(1)
            self.designer.up()
        elif direction == "S":
            self.designer.setheading(270)
            self.designer.down()
            self.designer.forward(1)
            self.designer.up()
        elif direction == "W":
            self.designer.setheading(0)
            self.designer.down()
            self.designer.forward(1)
            self.designer.up()
        elif direction == "E":
            self.designer.setheading(0)
            self.designer.down()
            self.designer.backward(1)
            self.designer.up()
        self.drawCentroid(cell2, self.line_centroid_color)
        self.screen.update()

    def getDirection(self, currCell, nextCell):
        direction = None
        if nextCell.x < currCell.x:
            direction = "E"
        elif nextCell.x > currCell.x:
            direction = "W"
        elif nextCell.y < currCell.y:
            direction = "S"
        elif nextCell.y > currCell.y:
            direction = "N"
        return direction
Esempio n. 37
0
            games. Bear in mind that the simplicity of the turtle library hurts its performance
             considerabily. Therefore is is seen as a stepping stone to other more powerful low-level
              libraries such as openGl, Vulkan and DirectX12
    -------------------------------------- Jonas -------------------- """

from turtle import Turtle, Screen

# --- Create objects---
screen = Screen()
tut1 = Turtle()
tut2 = Turtle()

# --- INIT turtles ---
tut1.speed(1)
tut1.penup()
tut1.shape("circle")
tut1.shapesize(5)
tut1.color("red")

tut2.speed(1)
tut2.penup()
tut2.shape("square")
tut2.shapesize(5)
tut2.color("blue")

# --- ACTION ---
tut1.forward(100)
tut2.backward(100)

screen.mainloop()
Esempio n. 38
0
from turtle import Turtle
from random import random

def random_color():
    return(random(),random(),random())

nibles = Turtle()
nibles.pensize(7)
nibles.speed(0)
for counter in range(1,200):
    nibles.pencolor(random_color())
    nibles.right(10)
    nibles.left(20)
    nibles.backward(1)
    nibles.forward(10)
    nibles.
    
Esempio n. 39
0
from turtle import Turtle
from random import random

def random_color():
    return(random(),random(),random())

MorganFreeman = Turtle()
MorganFreeman.pensize(9)
MorganFreeman.speed(0)

while True:
    for counter in range(50):
        MorganFreeman.pencolor(random_color())
        MorganFreeman.forward(counter)
        MorganFreeman.backward(counter+25)
        MorganFreeman.right(25)
    MorganFreeman.penup()
    MorganFreeman.right(90)
    MorganFreeman.forward(50)
    MorganFreeman.pendown()
    for counter in range(50):
        MorganFreeman.pencolor(random_color())
        MorganFreeman.forward(counter)
        MorganFreeman.backward(counter+25)
        MorganFreeman.left(25)


        
    
    
    
Esempio n. 40
0
from turtle import Turtle, Screen


def snowflake(t, iterations, size):
    if iterations == 0:  # Base Case
        t.forward(size)
    else:
        pass


atuin = Turtle()
window = Screen()

atuin.color("#FFFFFF")
window.bgcolor("#0191C8")

atuin.penup()
atuin.backward(50)
atuin.pendown()
atuin.pensize(4)

num_sides = 3
iterations = 0

for i in range(num_sides):
    snowflake(atuin, iterations, 100)
    atuin.right(360 / num_sides)

window.exitonclick()
Esempio n. 41
0
class ParsonTurtle(Turtle):
  def __init__(self):
    self._turtle = Turtle()
    self._turtle.shape('turtle')
    self._commands = []

  def forward(self, dist, log=True):
    self._turtle.forward(dist)
    if log:
      self._commands.append("fwd" + str(dist))
  def fd(self, dist, log=True):
    return self.forward(dist, log=log)


  def backward(self, dist, log=True):
    self._turtle.backward(dist)
    if log:
      self._commands.append("bwd" + str(dist))
  def back(self, dist, log=True):
    return self.backward(dist, log=log)
  def bk(self, dist, log=True):
    return self.backward(dist, log=log)

  def left(self, angle, log=True):
    self._turtle.left(angle)
    if log:
      self._commands.append("lt" + str(angle))
  def lt(self, angle, log=True):
    return self.left(angle, log=log)

  def right(self, angle, log=True):
    self._turtle.right(angle)
    if log:
      self._commands.append("rt" + str(angle))
  def rt(self, angle, log=True):
    return self.right(angle, log=log)

  def goto(self, nx, ny, log=True):
    self._turtle.goto(nx, ny)
    if log:
      self._commands.append("gt" + str(nx) + "-" + str(ny))

  def setposition(self, nx, ny, log=True):
    self._turtle.setposition(nx, ny)
    if log:
      self._commands.append("setpos" + str(nx) + "-" + str(ny))
  def setpos(self, nx, ny, log=True):
    return self.setposition(nx, ny, log=log)

  def setx(self, nx, log=True):
    self._turtle.setx(nx)
    if log:
      self._commands.append("setx" + str(nx))

  def sety(self, ny, log=True):
    self._turtle.sety(ny)
    if log:
      self._commands.append("sety" + str(ny))

  def dot(self, size, color, log=True):
    self._turtle.dot(size, color)
    if log:
      self._commands.append("dot" + str(size) + "-" + str(color))

  def circle(self, radius, extent, log=True):
    self._turtle.circle(radius, extent)
    if log:
      self._commands.append("circle" + str(radius) + "-" + str(extent))

  def up(self, log=True):
    self._turtle.up()
    if log:
      self._commands.append("up")
  def penup(self, log=True):
    return self.up(log=log)
  def pu(self, log=True):
    return self.up(log=log)

  def down(self, log=True):
    self._turtle.down()
    if log:
      self._commands.append("down")
  def pendown(self, log=True):
    return self.down(log=log)
  def pd(self, log=True):
    return self.down(log=log)

  def speed(self, spd):
    self._turtle.speed(spd)

  def _logColorChange(self, command, color, green, blue):
    if blue is not None:
      self._commands.append("%s(%d, %d, %d)"%(command, color, green, blue))
    else:
      self._commands.append("%s(%s)"%(command, color))

  def pencolor(self, color, green=None, blue=None, log=True):
    if blue is not None:
      self._turtle.pencolor(color, green, blue)
    else:
      self._turtle.pencolor(color)
    if log:
      self._logColorChange("pcolor", color, green, blue)

  def color(self, color, green=None, blue=None, log=True):
    if blue is not None:
      self._turtle.color(color, green, blue)
    else:
      self._turtle.color(color)
    if log:
      self._logColorChange("color", color, green, blue)

  def fillcolor(self, color, green=None, blue=None, log=True):
    if blue is not None:
      self._turtle.fillcolor(color, green, blue)
    else:
      self._turtle.fillcolor(color)
    if log:
      self._logColorChange("fcolor", color, green, blue)

  def width(self, size, log=True):
    self._turtle.pensize(size)
    if log:
      self._commands.append("width%d"%size)
  def pensize(self, size, log=True):
    return self.width(size, log=log)

  def commands(self):
    return ':'.join(self._commands)
def main():
    t = Turtle()
    my_win = Screen()
    t.width(12)
    t.speed(10)
    t.left(90)
    t.up()
    t.backward(100)
    t.down()
    t.color("brown")
    tree(75, t)
    my_win.exitonclick()