Esempio n. 1
0
def main():


    open_canvas()
    global mainback
    mainback = Mainback()
    global start
    start = False

    while(start == False):
        handle_events()
        clear_canvas()
        mainback.draw()
        update_canvas()
        delay(0.08)

    #클래스 선언
    global hero
    hero = Hero()
    rabbit = Rabbit()
    rabbit_group = [Rabbit() for i in range(600)]
    land = Land()
    wood = Wood()
    global torch
    torch = Torch()
    global fire
    fire = Fire()
    eskimo = Eskimo()
    attack_fire = Attack_fire()
    attack_fire_group = [Attack_fire() for i in range(100)]
    background = BackGround()
    global ui
    ui = Ui()
    firewood = Firewood()
    firewood_group = [Firewood() for i in range(600)]

    #변수 선언
    rabbit_group_counter = 0
    rabbit_group_collision_counter = 0
    attack_group_counter = 0
    attack_group_update_counter = 0
    attack_group_collision_counter = 0
    rabbit_alive_counter = 0
    attack_group_alive_check = False
    attack_group_alive_counter = 0
    attack_group_limit = 20
    rabbit_group_draw_counter = 0
    firewood_num_counter = 0
    firewood_num_update_counter = 0
    firewood_collide_counter = 0
    rabbit_group_counter2 = 0
    rabbit_jump = False
    rabbit_num = 10
    firewood_num = 10
    rack_block = 0
    eskimo_counter = 0


    global running
    running = True



    while running:
        #핸들 이벤트
        handle_events()

        #업데이트
        hero.update()
        background.update()
        land.update()
        wood.update()
        fire.update()
        torch.update()
        eskimo.update()
        ui.update(hero.x, hero.y, hero.ability)
        for rabbit in rabbit_group: # 토끼 업데이트
            if(rabbit_group_counter == rabbit_num):
                rabbit_group_counter = 0
                break
            if(rabbit.alive):
                rabbit.update()
            rabbit_group_counter += 1

        # for rabbit in rabbit_group: # 토끼 업데이트
        #     if(rabbit_group_counter2 == 1):
        #         print("%d" % rabbit.x)
        #         break
        #     rabbit_group_counter2 += 1

        for attack_fire in attack_fire_group: # 공격불 업데이트
            if(attack_group_update_counter == hero.attack_num):
                attack_fire.init_direction()
                attack_fire.alive = True # 공격불이 활성화 됨
                attack_fire.init_fire()
                attack_group_update_counter = 0
                break
            if(attack_fire.alive):
                attack_fire.update()
            attack_group_update_counter += 1

        for firewood in firewood_group: # 장작 업데이트
            if(firewood_num_update_counter == firewood_num):
                firewood_num_update_counter = 0
                break
            firewood.update()
            firewood_num_update_counter += 1

        #함수
        for rabbit in rabbit_group: #토끼와 히어로의 충돌체크
            if(rabbit_group_collision_counter == rabbit_num):
                rabbit_group_collision_counter = 0
                break
            if(collision(rabbit, hero)):
                rabbit.y += 50
                mainback.hero_die = True
                mainback.die_sound()
                running = False
            rabbit_group_collision_counter += 1

        for rabbit in rabbit_group: # 토끼와 공격불의 충돌체크
            if(rack_block == rabbit_num):
                rack_block = 0
                break
            for attack_fire in attack_fire_group:
                if(attack_group_collision_counter == hero.attack_num):
                    attack_group_collision_counter = 0
                    break
                if(collision(rabbit, attack_fire) and rabbit.alive and attack_fire.alive):
                    attack_fire.alive = False
                    rabbit.alive = False
                    rabbit.die = True
                    hero.kill += 1
                attack_fire.die = False
                attack_group_collision_counter += 1
            rack_block += 1

        for attack_fire in attack_fire_group:
            if(eskimo_counter == hero.attack_num):
                eskimo_counter = 0
                break
            if(collision(eskimo, attack_fire)):
                 attack_fire.alive = False
                 eskimo.x -= 10
                 eskimo.hp -= 1
                 if(eskimo.hp == 0):
                    mainback.eskimo_die = True
                    running = False
                    mainback.win_sound()
            attack_fire.die = False
            eskimo_counter += 1
        if(collision(wood, hero)): # 나무와 주인공 충돌체크
            fire.collide = True
            if(ui.firewood_num != 0):
                fire.life += ui.firewood_num*250
                ui.firewood_num = 0
        else:
            fire.collide = False


        if(collision(eskimo, hero)): # 주인공과 에스키모 충돌체크
            mainback.hero_die = True
            running = False
            mainback.die_sound()

        for firewood in firewood_group: # 장작과 주인공 충돌체크
            if(firewood_collide_counter == firewood_num):
                firewood_collide_counter = 0
                break
            if(collision(firewood, hero) and firewood.die == False):
                ui.firewood_num += 1
                firewood.die = True
            firewood_collide_counter += 1

        for rabbit in rabbit_group: # 토끼 출현!
            if(rabbit_alive_counter == rabbit_num):
                break
            if(rabbit.die == False):
                rabbit.alive = True
                rabbit_alive_counter += 1

        if(fire.die): # 불이 꺼지면 토끼들이 마구마구 몰려온다.
            rabbit_num = 500

        for attack_fire in attack_fire_group: # 불 스킬 존재 유무
            if(attack_fire.alive):
                attack_group_alive_counter = 0
                break
            attack_group_alive_counter += 1
            if(attack_group_alive_counter == hero.attack_num):
                hero.attack_num = 0


        for attack_fire in attack_fire_group: # 화면 밖을 벗어나면 불 스킬 사망 판정
            if(attack_fire.x >= 900 or attack_fire.x <= -100):
                attack_fire.alive = False
        print("stage = %d" % background.stage)
        #스테이지
        if(hero.kill == 10 and background.stage == 1):
            print("+++++++++++++++++++++++++++++++++++++++++++++++++++++++++")
            rabbit_num += 20
            hero.ability += 10
            firewood_num += 5
            background.stage = 2
        if(hero.kill == 30 and background.stage == 2):
            rabbit_num += 30
            firewood_num += 10
            hero.ability += 10
            background.stage = 3
            background.stage3_music()
        if(hero.kill == 60 and background.stage == 3):
            rabbit_num += 40
            firewood_num += 15
            hero.ability += 10
            background.stage = 4
        if(hero.kill == 80 and background.stage == 4):
            rabbit_num += 50
            firewood_num += 20
            hero.ability += 10
            background.stage = 5
            eskimo.alive = True
            background.stage5_music()
        if(background.stage == 5):
            rabbit_jump = True

        if(rabbit_jump):
             for rabbit in rabbit_group:
                 rabbit.y += 5

        # print("%d" % hero.attack_num)
        print("킬 수 : %d num : %d" % (hero.kill, rabbit_num))
        clear_canvas()


        #그리기
        background.draw()
        fire.draw()
        wood.draw()
        torch.draw()
        hero.draw()
        eskimo.draw()
        # eskimo.draw_bb()
        # hero.draw_bb()
        for rabbit in rabbit_group: # 적토끼 출력
            if(rabbit_group_draw_counter == rabbit_num):
                rabbit_group_draw_counter = 0
                break
            if(rabbit.alive):
                rabbit.draw()
            rabbit_group_draw_counter += 1
            # rabbit.draw_bb()
        for attack_fire in attack_fire_group: # 공격 불 출력
            if(attack_group_counter == hero.attack_num):
                attack_group_counter = 0
                break
            if(attack_fire.alive):
                attack_fire.draw()
            # attack_fire.draw_bb()
            attack_group_counter += 1
        for firewood in firewood_group: # 장작 출력
            if(firewood_num_counter == firewood_num):
                firewood_num_counter = 0
                break
            firewood.draw()
            firewood_num_counter += 1
        land.draw()
        ui.draw()



        update_canvas()

        delay(0.06)

    while(mainback.hero_die or mainback.eskimo_die):
        handle_events()
        clear_canvas()
        mainback.draw()
        update_canvas()
        delay(0.08)



    close_canvas()
Esempio n. 2
0
 def draw_matrix(self, matrix, offset):
     off_x, off_y  = offset
     for y, row in enumerate(matrix):
         for x, val in enumerate(row):
             if val:
                 Ui.draw(self.screen, colors[val], off_x + x, off_y + y, cell_size)