def __init__(self): Ui.initialise(self) self.width = cell_size*(cols+6) self.height = cell_size*rows self.rlim = cell_size*cols self.bground_grid = [[ 8 if x%2==y%2 else 0 for x in range(cols)] for y in range(rows)] self.screen = Ui.get_screen(self.width, self.height) self.next_stone = engine.get_new_piece() self.init_game()