Esempio n. 1
0
class D25736_ThreeRoom_Enter_ToomuchMoney(TestCase):
    '''
    三人场进场
    金币过多
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15
    # pending = True

    def pre_test(self):
        self.common = Common()
        global mid,money
        money = 30000
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, money)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[2].click()
        self.start_step("查看房间列表")
        self.hall_page.screenshot("查看房间列表.png")
        elments = self.level_page.get_elements("房间列表")
        self.start_step("获取初级场底分")
        image_element = self.game_page.wait_element("场次底分")
        chujichangdifen = self.common.image_text(image_element)
        if chujichangdifen == '':
            chujichangdifen = '50'
        self.log_info("初级场底分:"+chujichangdifen)
        self.start_step("点击初级场房间")
        self.level_page.wait_element("房间列表").click()
        string = self.level_page.wait_element("金币超出文本").get_attribute("text")
        self.assert_equal("检查是否出现金币超出弹框",string.find("您的金币已超过本房间上限")!= -1)
        self.level_page.screenshot("金币超出.png")
        self.level_page.wait_element("去高级场").click()
        self.level_page.screenshot("高级场房间.png")
        elments1 = self.game_page.wait_element("房间底分")
        room = self.common.image_text(elments1)
        if room.isdigit():
            self.start_step("初级场底:%s,房间底分:%s,核对是否是高级场" %(chujichangdifen,room))
            self.assert_equal("进入了高级场",actual= int(room)>int(chujichangdifen))
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 3000)
        finally:
            self.common.closedriver()
Esempio n. 2
0
class D25758_FourRoom_Displays(TestCase):
    '''
    金币不足
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, 1000)
        self.hall_page = Hall_Page()
        self.level_page = Level_Page()
        self.game_page = Game_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去四人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments = self.hall_page.get_elements("游戏列表")
            elments[3].click()
        self.start_step("点击快速开始")
        self.level_page.wait_element("快速开始").click()
        self.level_page.screenshot("破产点击快速开始出现的界面.png")
        try:
            self.level_page.wait_element("关闭2").click()
        except:
            self.log_info("未出现此按钮")
        self.level_page.element_is_exist("立即购买")
        self.assert_equal(
            "检查是否出现立即购买",
            self.level_page.wait_element("立即购买文本").get_attribute("text") ==
            "立即购买")
        self.level_page.screenshot("立即购买")

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 5000)
        finally:
            self.common.closedriver()
Esempio n. 3
0
class D25703_LaiziRoom_Change_Table(TestCase):
    '''
    换桌
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表",1):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        time.sleep(6)
        self.game_page.wait_element("换桌").click()
        self.level_page.screenshot("换桌.png",sleeptime=0)
        self.level_page.screenshot("换桌1.png",sleeptime=1)
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
Esempio n. 4
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class D25774_FourRoom_Change_Table(TestCase):
    '''
    换桌
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        global mid, money
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, 5000)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去四人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[3].click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        time.sleep(6)
        self.game_page.wait_element("换桌").click()
        self.level_page.screenshot("换桌.png")
        self.level_page.screenshot("换桌1.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 5000)
        finally:
            self.common.closedriver()
Esempio n. 5
0
class D25753_ThreeRoom_Change_Table(TestCase):
    '''
    换桌
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[2].click()
        self.start_step("查看房间列表")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.game_page.wait_element("换桌").click()
        self.level_page.screenshot("换桌.png")
        self.level_page.screenshot("换桌1.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
Esempio n. 6
0
class D25754_ThreeRoom_Broke_Display(TestCase):
    '''
    结算触发封顶或破产
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 30

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=3000)

    def play_game(self):
        self.start_step("开始玩牌")
        i = 1
        while self.game_page.element_is_exist("破产对话框", 1) == False:
            while self.game_page.element_is_exist("开始"):
                self.game_page.wait_element("开始").click()
            while self.game_page.element_is_exist("继续游戏"):
                self.game_page.wait_element("继续游戏").click()
            self.start_step("开始玩第%s场牌" % i)
            starttime = time.time()
            while self.game_page.element_is_exist("正在配桌中", 1):
                time.sleep(1)
                self.log_info("正在配桌中,等待")
                endtime = time.time()
                time.sleep(3)
                try:
                    self.game_page.wait_element("换桌").click()
                except:
                    self.log_info("换桌失败")
                if (endtime - starttime) / 60 > self.timeout - 5:
                    self.game_page.is_in_gameroom(self.luadriver)
                    self.log_info("等待超时")
                    return
            while self.game_page.element_is_exist("出牌", 1) == False:
                list = ["抢地主", "叫地主", "加倍"]
                self.log_info("叫地主中")
                for name in list:
                    try:
                        self.game_page.wait_element(name, 1).click()
                    except:
                        self.log_info("未出现抢地主按钮")
                try:
                    self.game_page.wait_element("明牌X2", 2).click()
                except:
                    self.log_info("未出现明牌按钮")
                if self.game_page.element_is_exist("继续游戏", 1):
                    break
            if self.game_page.element_is_exist("机器人") == False:
                self.game_page.wait_element("托管").click()
            self.game_page.screenshot("第%s次托管玩牌.png" % i)
            while self.game_page.element_is_exist("继续游戏", 1) == False:
                time.sleep(1)
                self.log_info("正在游戏中")
            while self.game_page.element_is_exist("继续游戏", 1):
                self.game_page.screenshot("第%s次玩牌结算.png" % i)
                while self.game_page.element_is_exist("QQ分享", 1):
                    self.luadriver.keyevent(4)
                while self.game_page.element_is_exist("破产气泡"):
                    self.game_page.screenshot("三人场破产气泡.png")
                    return
                try:
                    string = "赢取达到携带金币上限"
                    string in self.game_page.wait_element(
                        "赢取达到携带金币上限").get_attribute("text")
                    self.game_page.screenshot("赢取达到携带金币上限气泡.png")
                    return
                except:
                    self.log_info("未出现气泡")
                self.game_page.wait_element("继续游戏").click()
            while self.game_page.element_is_exist("去底倍场", 1):
                self.game_page.screenshot("第%s次玩牌提示去底倍场.png" % i)
                self.game_page.wait_element("去底倍场").click()
            i += 1

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[2].click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.play_game()
        self.level_page.screenshot("破产界面.png")
        try:
            # self.game_page.wait_element("立即领取").click()
            self.assert_equal(
                "检查是否出现立即购买",
                self.level_page.wait_element("立即购买文本").get_attribute("text") ==
                "立即购买")
        except:
            self.log_info("未出现此按钮")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()