class D25736_ThreeRoom_Enter_ToomuchMoney(TestCase): ''' 三人场进场 金币过多 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 # pending = True def pre_test(self): self.common = Common() global mid,money money = 30000 mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, money) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[2].click() self.start_step("查看房间列表") self.hall_page.screenshot("查看房间列表.png") elments = self.level_page.get_elements("房间列表") self.start_step("获取初级场底分") image_element = self.game_page.wait_element("场次底分") chujichangdifen = self.common.image_text(image_element) if chujichangdifen == '': chujichangdifen = '50' self.log_info("初级场底分:"+chujichangdifen) self.start_step("点击初级场房间") self.level_page.wait_element("房间列表").click() string = self.level_page.wait_element("金币超出文本").get_attribute("text") self.assert_equal("检查是否出现金币超出弹框",string.find("您的金币已超过本房间上限")!= -1) self.level_page.screenshot("金币超出.png") self.level_page.wait_element("去高级场").click() self.level_page.screenshot("高级场房间.png") elments1 = self.game_page.wait_element("房间底分") room = self.common.image_text(elments1) if room.isdigit(): self.start_step("初级场底:%s,房间底分:%s,核对是否是高级场" %(chujichangdifen,room)) self.assert_equal("进入了高级场",actual= int(room)>int(chujichangdifen)) self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 3000) finally: self.common.closedriver()
class D25758_FourRoom_Displays(TestCase): ''' 金币不足 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() global mid mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 1000) self.hall_page = Hall_Page() self.level_page = Level_Page() self.game_page = Game_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去四人场") while self.hall_page.element_is_exist("游戏列表"): elments = self.hall_page.get_elements("游戏列表") elments[3].click() self.start_step("点击快速开始") self.level_page.wait_element("快速开始").click() self.level_page.screenshot("破产点击快速开始出现的界面.png") try: self.level_page.wait_element("关闭2").click() except: self.log_info("未出现此按钮") self.level_page.element_is_exist("立即购买") self.assert_equal( "检查是否出现立即购买", self.level_page.wait_element("立即购买文本").get_attribute("text") == "立即购买") self.level_page.screenshot("立即购买") def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D25703_LaiziRoom_Change_Table(TestCase): ''' 换桌 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去癞子场") while self.hall_page.element_is_exist("游戏列表",1): elments1 = self.hall_page.get_elements("游戏列表") elments1[1].click() self.game_page.wait_element("切换按钮").click() elments = self.game_page.get_elements("切换玩法") elments[0].click() # self.level_page.wait_element("快速开始").click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() time.sleep(6) self.game_page.wait_element("换桌").click() self.level_page.screenshot("换桌.png",sleeptime=0) self.level_page.screenshot("换桌1.png",sleeptime=1) self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25774_FourRoom_Change_Table(TestCase): ''' 换桌 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 5000) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去四人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[3].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() time.sleep(6) self.game_page.wait_element("换桌").click() self.level_page.screenshot("换桌.png") self.level_page.screenshot("换桌1.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D25753_ThreeRoom_Change_Table(TestCase): ''' 换桌 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[2].click() self.start_step("查看房间列表") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.game_page.wait_element("换桌").click() self.level_page.screenshot("换桌.png") self.level_page.screenshot("换桌1.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25754_ThreeRoom_Broke_Display(TestCase): ''' 结算触发封顶或破产 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 30 # pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=3000) def play_game(self): self.start_step("开始玩牌") i = 1 while self.game_page.element_is_exist("破产对话框", 1) == False: while self.game_page.element_is_exist("开始"): self.game_page.wait_element("开始").click() while self.game_page.element_is_exist("继续游戏"): self.game_page.wait_element("继续游戏").click() self.start_step("开始玩第%s场牌" % i) starttime = time.time() while self.game_page.element_is_exist("正在配桌中", 1): time.sleep(1) self.log_info("正在配桌中,等待") endtime = time.time() time.sleep(3) try: self.game_page.wait_element("换桌").click() except: self.log_info("换桌失败") if (endtime - starttime) / 60 > self.timeout - 5: self.game_page.is_in_gameroom(self.luadriver) self.log_info("等待超时") return while self.game_page.element_is_exist("出牌", 1) == False: list = ["抢地主", "叫地主", "加倍"] self.log_info("叫地主中") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现抢地主按钮") try: self.game_page.wait_element("明牌X2", 2).click() except: self.log_info("未出现明牌按钮") if self.game_page.element_is_exist("继续游戏", 1): break if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() self.game_page.screenshot("第%s次托管玩牌.png" % i) while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") while self.game_page.element_is_exist("继续游戏", 1): self.game_page.screenshot("第%s次玩牌结算.png" % i) while self.game_page.element_is_exist("QQ分享", 1): self.luadriver.keyevent(4) while self.game_page.element_is_exist("破产气泡"): self.game_page.screenshot("三人场破产气泡.png") return try: string = "赢取达到携带金币上限" string in self.game_page.wait_element( "赢取达到携带金币上限").get_attribute("text") self.game_page.screenshot("赢取达到携带金币上限气泡.png") return except: self.log_info("未出现气泡") self.game_page.wait_element("继续游戏").click() while self.game_page.element_is_exist("去底倍场", 1): self.game_page.screenshot("第%s次玩牌提示去底倍场.png" % i) self.game_page.wait_element("去底倍场").click() i += 1 def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[2].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.play_game() self.level_page.screenshot("破产界面.png") try: # self.game_page.wait_element("立即领取").click() self.assert_equal( "检查是否出现立即购买", self.level_page.wait_element("立即购买文本").get_attribute("text") == "立即购买") except: self.log_info("未出现此按钮") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()