Esempio n. 1
0
def tunnel_x(length, size, pos=None):
    if pos is None:
        pos = mc.player.getPos()
    x, y, z = pos
    points = taxicab_circle_x(size)
    for i in range(length):
        new_points = translate_points(points, x + i, y, z)
        set_points(new_points, mc, 17)
def tunnel_x(length, size, pos=None):
    if pos is None:
        pos = mc.player.getPos()
    x,y,z = pos
    points = taxicab_circle_x(size)
    for i in range(length):
        new_points = translate_points(points, x+i, y, z)
        set_points(new_points, mc, 17)
Esempio n. 3
0
def tunnel_y(height, size, pos=None):
    if pos is None:
        pos = mc.player.getPos()
    x, y, z = pos
    points = taxicab_circle_y(size)
    for i in range(height):
        new_points = translate_points(points, x, y + i, z)
        set_points(new_points, mc, 17)
def tunnel_y(height, size, pos=None):
    if pos is None:
        pos = mc.player.getPos()
    x,y,z = pos
    points = taxicab_circle_y(size)
    for i in range(height):
        new_points = translate_points(points, x, y+i, z)
        set_points(new_points, mc, 17)