Esempio n. 1
0
 def test_uniform_array(self):
     shader = VertexShader("uniform float color[2];")
     uniforms = shader._get_uniforms()
     assert uniforms == [("color[0]", gl.GL_FLOAT),
                         ("color[1]", gl.GL_FLOAT)]
Esempio n. 2
0
 def test_uniform_vec4(self):
     shader = VertexShader("uniform vec4 color;")
     uniforms = shader._get_uniforms()
     assert uniforms == [("color", gl.GL_FLOAT_VEC4)]
Esempio n. 3
0
 def test_uniform_float(self):
     shader = VertexShader("uniform float color;")
     uniforms = shader._get_uniforms()
     assert uniforms == [("color", gl.GL_FLOAT)]
Esempio n. 4
0
 def test_uniform_array(self):
     shader = VertexShader("uniform float color[2];")
     uniforms=shader._get_uniforms()
     assert uniforms == [ ("color[0]", gl.GL_FLOAT),
                          ("color[1]", gl.GL_FLOAT)  ]
Esempio n. 5
0
 def test_uniform_vec4(self):
     shader = VertexShader("uniform vec4 color;")
     uniforms = shader._get_uniforms()
     assert uniforms == [ ("color", gl.GL_FLOAT_VEC4) ]
Esempio n. 6
0
 def test_uniform_float(self):
     shader = VertexShader("uniform float color;")
     uniforms = shader._get_uniforms()
     assert uniforms == [ ("color", gl.GL_FLOAT) ]