示例#1
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 def test_uniform_array(self):
     shader = VertexShader("uniform float color[2];")
     uniforms = shader._get_uniforms()
     assert uniforms == [("color[0]", gl.GL_FLOAT),
                         ("color[1]", gl.GL_FLOAT)]
示例#2
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 def test_uniform_vec4(self):
     shader = VertexShader("uniform vec4 color;")
     uniforms = shader._get_uniforms()
     assert uniforms == [("color", gl.GL_FLOAT_VEC4)]
示例#3
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 def test_uniform_float(self):
     shader = VertexShader("uniform float color;")
     uniforms = shader._get_uniforms()
     assert uniforms == [("color", gl.GL_FLOAT)]
示例#4
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 def test_uniform_array(self):
     shader = VertexShader("uniform float color[2];")
     uniforms=shader._get_uniforms()
     assert uniforms == [ ("color[0]", gl.GL_FLOAT),
                          ("color[1]", gl.GL_FLOAT)  ]
示例#5
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 def test_uniform_vec4(self):
     shader = VertexShader("uniform vec4 color;")
     uniforms = shader._get_uniforms()
     assert uniforms == [ ("color", gl.GL_FLOAT_VEC4) ]
示例#6
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 def test_uniform_float(self):
     shader = VertexShader("uniform float color;")
     uniforms = shader._get_uniforms()
     assert uniforms == [ ("color", gl.GL_FLOAT) ]