def _createTargetHud(self): for el in self._hud.elements.iterkeys(): hudElement = GUI.BombMultyViewHud() hudElement.materialIntensity = 25.0 settings = eHudElem.all_elements.get(el) if settings is not None: for state, resource in settings.resource.iteritems(): hudElement.addViewState(state, resource) hudElement.bombMP = settings.matrix(self._matrixProvider) self._hud.elements[el] = hudElement return