def __init__(self): super(GameScene, self).__init__() # Play a Sound pygame.mixer.music.play() self.paused = False self.titles = ("Map", "Inventory", "Quests", "Menu", "pups", "Astrid") self.buttons = GUI.ButtonGrid(self.titles, 75, "Bottom") # Group for all Sprites self.all_sprites = pygame.sprite.Group() self.player = Player() self.all_sprites.add(self.player)