hit_sfx = mixer.Sound("../Assets/hit.wav") laser_shot_sfx.set_volume(0.1) hit_sfx.set_volume(0.4) enemy_laser_sfx.set_volume(0.5) all_game_objects = list() ######################################################################################## # MAKE THE PLAYER player = GameObject() player.position.x = screen_size[0]/2.0 player.position.y = screen_size[1]/2.0 player.color = (255, 0, 0) player.boundingBox = Rect(player.position.to_tuple(), (12, 12)) all_game_objects.append(player) # Motion variables player_accel = 500.0 player_friction = 0.95 player_thrust_interval = 0.05 player_thrust_timer = 0.0 player_firing_interval = 0.1 player_firing_timer = 0.0 # Create enemy. enemy = EnemyGameObject(all_game_objects) enemy.position = Vector2(500, 50) enemy.velocity = Vector2(200, 0)