def goalieStateChoice(player): ball = player.brain.ball # for simplicity to start off with we just want the goalie to chase # the ball as long as it is close enough and it isnt dangerous if player.isChasing: if goalTran.shouldStopChase(player): return "goaliePosition" else: return player.currentState if player.isPositioning: if goalTran.outOfPosition(player): return player.currentState elif goalTran.shouldChase(player): return "goalieChase" return player.currentState
def goaliePositionBallFar(player): nav = player.brain.nav player.brain.tracker.activeLoc() if helper.outOfPosition(player): player.goLater('goalieOutOfPosition') #elif not nav.atHeading(NogginConstants.OPP_GOAL_HEADING): # return player.goLater('goalieSpinToPosition') elif helper.useLeftStrafeFarSpeed(player): helper.strafeLeftSpeed(player) elif helper.useRightStrafeFarSpeed(player): helper.strafeRightSpeed(player) else: player.stopWalking() #Don't switch out if we don't see the ball if helper.useClosePosition(player): return player.goLater('goaliePositionBallClose') return player.stay()