def clear(self): self.Lx = 0.0 self.Ly = 0.0 self.Rx = 0.0 self.Ry = 0.0 def Print(self): print self.Lx, self.Ly, self.Rx, self.Ry #Set-Up RESOLUTION = (800, 600) TARGFPS = 60 #Create Camera (very basic for now) cam = Sh.Camera() #Create Renderer Object: Renderer(Camera,Resolution) rend = Rd.Renderer(cam, RESOLUTION) if False: #Create 4 points: Point(x,y,z,(R,G,B)) p1 = Sh.Point(-2, -2, 4, (0, 255, 255)) p2 = Sh.Point(4, 0.1, 4, (255, 255, 0)) p3 = Sh.Point(0.1, 4, 4, (255, 0, 0)) p4 = Sh.Point(-0.1, -0.1, 0, (100, 100, 100)) #Create a Tetrahedron TH1 = Sh.Tetra(p1, p2, p3, p4) #Create a Transformation Set TS1 = Tf.Transform() #Add several transformations to the set TS1.AddTransf(Tf.Rotation(130, 3))