コード例 #1
0
    def gameOver(parentState=None):
        '''
        Handles what to do when a game ends (either if won, cap is reached, all
        states are investigated -- an almost impossibility --, or user quits via
        KeyboardInterrupt). If game is won, will display the game after every
        subsequent move till the end. If game is lost, will ask users if they
        would like to see the closest state to solved.
        '''

        isWon = True
        if not parentState:
            # only called with an argument when game is won (parentState=solve)
            print('Game could not be solved :(')
            toContinue = input('See the best the program could do? (y or n): ')
            if toContinue is not 'y':
                return None
            isWon = False
            parentState = S.findLowestState(statesToCheck.union\
                                              (statesChecked), S.hFunctionBasic)
            # search through set of states for one that produces lowest value
            # for a given function. Reduce is much more expensive for time.
            # Using hFunctionBasic will find state with most foundation cards
        answerLst = S.constructPath(parentState, parentAndPathDict)
        # take a state and a dictionary linking states to ancestors, produce a
        # list of all moves till parentState.
        totalTime = time() - timeA
        numOfMoves = len(answerLst)
        statesEval = counter
        S.remakeGame(firstState, answerLst)
        # plays a whole game given list of moves and initial state
        print(f'Number of moves in solution: {numOfMoves}')
        print(f'Total time: {totalTime} seconds')
        print(f'States evaluated: {counter}')
        return answerLst
コード例 #2
0
 def gameOver(parentState=None):
     isWon = True
     if not parentState:
         print('Game could not be solved :(')
         toContinue = input('See the best the program could do? (y or n): ')
         if toContinue is not 'y':
             return None
         isWon = False
         parentState = S.findLowestState(statesToCheck.union\
                                           (statesChecked), S.hFunctionBasic)
     answerLst = S.constructPath(parentState, parentAndPathDict)
     totalTime = time() - timeA
     numOfMoves = len(answerLst)
     statesEval = counter
     S.remakeGame(firstState, answerLst)
     print(f'Number of moves in solution: {numOfMoves}')
     print(f'Total time: {totalTime} seconds')
     print(f'States evaluated: {counter}')
     return answerLst