def __init__(self, player, contexts=None, actions=None, prio=0): if not contexts: contexts = [] if not actions: actions = {} NumberActionMap.__init__(self, contexts, actions, prio) self.player = player
def __init__(self, parent, context, actions, prio): alist = [] adict = {} for (action, funchelp) in actions.iteritems(): alist.append((action, funchelp[1])) adict[action] = funchelp[0] NumberActionMap.__init__(self, [context], adict, prio) parent.helpList.append((self, context, alist))
def __init__(self, player, contexts = [ ], actions = { }, prio=0): NumberActionMap.__init__(self, contexts, actions, prio) self.player = player
def __init__(self, menu, contexts = [], actions = {}, prio = -1): NumberActionMap.__init__(self, contexts, actions, prio) self.menu = menu
def __init__(self, menu, contexts=[], actions={}, prio=-1): NumberActionMap.__init__(self, contexts, actions, prio) self.menu = menu