def createStartingDie(self, topNum, rightNum, playerStr): d = Die() die = [0] * 6 keyPiece = False # Die[top, bottom, left, right, front, back] # When creating a key piece set the keypiece bool to true if(topNum == 1 and rightNum == 1): die[0] = 1 die[1] = 1 die[2] = 1 die[3] = 1 die[4] = 1 die[5] = 1 keyPiece = True else: die[0] = topNum die[1] = 7 - topNum die[2] = 7 - rightNum die[3] = rightNum die[4] = 4 die[5] = 3 d.setDie(die) d.setKeyPiece(keyPiece) d.setPlayer(playerStr) return d