コード例 #1
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 def on_text(self, text):
     if text == '\r':
         self.logger.debug(tr.lang('window', 'text.new_line'))
     else:
         self.logger.debug(tr.lang('window', 'text.input').format(text))
         if text == 't':
             self.input_box.enabled = True
コード例 #2
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 def __init__(self, net_mode='local'):
     start_time = time.time_ns()
     # logging
     self.logger = logging.getLogger('client')
     # config
     self.config = tools.load_file('./configs/main.toml')
     # value
     self.process_id = 'Client'
     self.process_name = 'Client process'
     self.process_pid = os.getpid()
     self.net_mode = net_mode
     self.caption = tools.name_handler(
         self.config['window']['caption'],
         {'version': self.config['runtime']['version']})
     self.window = ClientWindow(
         net_mode=self.net_mode,
         width=int(self.config['window']['width']),
         height=int(self.config['window']['height']),
         fullscreen=tools.format_bool(self.config['window']['full_screen']),
         caption=self.caption,
         resizable=tools.format_bool(self.config['window']['resizable']),
         visible=tools.format_bool(self.config['window']['visible']))
     self.logger.info(tr.lang('client', 'setup.done'))
     end_time = time.time_ns()
     self.use_time = end_time - start_time
     self.logger.info(
         tr.lang('client', 'setup.use_time').format(
             Decimal(self.use_time) / 1000000000))
     self.logger.debug(
         tr.lang('client', 'setup.use_time_ns').format(self.use_time))
コード例 #3
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 def on_close(self, source: str = 'window') -> None:
     self.logger.info(
         tr.lang('window', 'game.stop_get').format(
             tr.lang('window', f'game.{source}_stop')))
     self.logger.info(tr.lang('window', 'game.stop'))
     self.fps_log.check_list = False
     if self.run_input:
         self.run_input = False
     self.save_info()
     super().on_close()
     self.logger.info(tr.lang('window', 'game.end'))
コード例 #4
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 def on_key_press(self, symbol, modifiers) -> None:
     if symbol == key.ESCAPE and not (
             modifiers
             & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)):
         self.dispatch_event('on_close')
     self.logger.debug(
         tr.lang('window',
                 'key.press').format(key.symbol_string(symbol),
                                     key.modifiers_string(modifiers)))
コード例 #5
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 def __init__(self, net_mode='local', Dev: Delivery = Delivery):
     # father class __init__()
     # mp.Process.__init__(self)
     # logging
     self.logger = logging.getLogger('server')
     # value
     self.process_id = 'Server'
     self.process_name = 'server process'
     # config
     self.config = tools.load_file('configs/main.config')
     self.dev = Dev
     self.net_mode = net_mode
     self.logger.info(tr.lang('server', 'setup.done'))
コード例 #6
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 def on_command(self, command: line.CommandText):
     self.logger.info(tr.lang('window', 'command.text').format(command))
     if command.match('stop'):
         self.dispatch_event('on_exit')
         # platform_event_loop.stop()
         self.dispatch_event('on_close', 'command')  # source = command
     elif command.match('fps'):
         if command.match('log'):
             self.logger.debug(self.fps_log.fps_list)
         elif command.match('max'):
             self.logger.info(self.fps_log.max_fps)
             self.command.push_line(self.fps_log.max_fps, block_line=True)
         elif command.match('min'):
             self.logger.info(self.fps_log.min_fps)
             self.command.push_line(self.fps_log.min_fps, block_line=True)
     elif command.match('default'):
         self.set_size(int(self.main_config['window_default']['width']),
                       int(self.main_config['window_default']['height']))
     self.command_tree.parse(command.plain_command)
コード例 #7
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 def __init__(self, net_mode='local', *args, **kwargs):
     start_time = time.time_ns()
     super().__init__(*args, **kwargs)
     """
     :param dev_list: 共享内存
     :param dev_dic: 共享内存
     :param logger: logger
     :param net_mode: 网络模式 # local / ip
     """
     # logging
     self.logger = logging.getLogger('client')
     # value
     self.net_mode = net_mode
     self.run_input = False
     # configs
     pyglet.resource.path = ['/textures/']
     pyglet.resource.reindex()
     self.set_icon(pyglet.image.load('./textures/icon.png'))
     self.main_config = tools.load_file('./configs/main.toml')
     self.game_config = tools.load_file('./configs/game.config')
     # FPS
     self.FPS = Decimal(int(self.main_config['runtime']['fps']))
     self.SPF = Decimal('1') / self.FPS
     self.fps_log = FpsLogger(stable_fps=int(self.FPS))
     # batch
     self.part_batch = pyglet.graphics.Batch()
     self.label_batch = pyglet.graphics.Batch()
     # frame
     self.frame = pyglet.gui.Frame(self, order=20)
     self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL)
     # self.DRscreen = DRScreen(self)
     # setup
     self.setup()
     # 命令显示
     self.command_group = pyglet.graphics.Group(0)
     self.command_tree = tree.CommandTree(tree.DR_command)
     self.input_box = InputBox(x=50,
                               y=30,
                               width=300,
                               height=20,
                               batch=self.label_batch)  # 实例化
     self.push_handlers(self.input_box)
     self.input_box.enabled = True
     # fps显示
     self.fps_label = pyglet.text.Label(x=10,
                                        y=self.height - 10,
                                        width=self.width - 20,
                                        height=20,
                                        anchor_x='left',
                                        anchor_y='top',
                                        font_name=translate.微软等宽无线,
                                        font_size=20,
                                        multiline=True,
                                        batch=self.label_batch,
                                        group=self.command_group)
     # 设置刷新率
     pyglet.clock.schedule_interval(self.draw_update, float(self.SPF))
     # 完成设置后的信息输出
     self.logger.info(tr.lang('window', 'setup.done'))
     self.logger.info(
         tr.lang('window', 'os.pid_is').format(os.getpid(), os.getppid()))
     end_time = time.time_ns()
     self.use_time = end_time - start_time
     self.logger.info(
         tr.lang('window', 'setup.use_time').format(
             Decimal(self.use_time) / 1000000000))
     self.logger.debug(
         tr.lang('window', 'setup.use_time_ns').format(self.use_time))
     self.count = 0
コード例 #8
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 def on_text_motion_select(self, motion):
     motion_string = key.motion_string(motion)
     self.logger.debug(
         tr.lang('window', 'text.motion_select').format(motion_string))
コード例 #9
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 def on_key_release(self, symbol, modifiers) -> None:
     self.logger.debug(
         tr.lang('window',
                 'key.release').format(key.symbol_string(symbol),
                                       key.modifiers_string(modifiers)))
コード例 #10
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 def on_mouse_release(self, x, y, button, modifiers) -> None:
     self.logger.debug(
         tr.lang('window', 'mouse.release').format(
             [x, y],
             tr.lang('window',
                     'mouse.{}'.format(mouse.buttons_string(button)))))
コード例 #11
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 def on_message(self, message: line.CommandLine.text):
     self.logger.info(tr.lang('window', 'message.text').format(message))
コード例 #12
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 def run(self):
     self.logger.info(
         tr.lang('server', 'os.pid_is').format(os.getpid(), os.getppid()))