def on_text(self, text): if text == '\r': self.logger.debug(tr.lang('window', 'text.new_line')) else: self.logger.debug(tr.lang('window', 'text.input').format(text)) if text == 't': self.input_box.enabled = True
def __init__(self, net_mode='local'): start_time = time.time_ns() # logging self.logger = logging.getLogger('client') # config self.config = tools.load_file('./configs/main.toml') # value self.process_id = 'Client' self.process_name = 'Client process' self.process_pid = os.getpid() self.net_mode = net_mode self.caption = tools.name_handler( self.config['window']['caption'], {'version': self.config['runtime']['version']}) self.window = ClientWindow( net_mode=self.net_mode, width=int(self.config['window']['width']), height=int(self.config['window']['height']), fullscreen=tools.format_bool(self.config['window']['full_screen']), caption=self.caption, resizable=tools.format_bool(self.config['window']['resizable']), visible=tools.format_bool(self.config['window']['visible'])) self.logger.info(tr.lang('client', 'setup.done')) end_time = time.time_ns() self.use_time = end_time - start_time self.logger.info( tr.lang('client', 'setup.use_time').format( Decimal(self.use_time) / 1000000000)) self.logger.debug( tr.lang('client', 'setup.use_time_ns').format(self.use_time))
def on_close(self, source: str = 'window') -> None: self.logger.info( tr.lang('window', 'game.stop_get').format( tr.lang('window', f'game.{source}_stop'))) self.logger.info(tr.lang('window', 'game.stop')) self.fps_log.check_list = False if self.run_input: self.run_input = False self.save_info() super().on_close() self.logger.info(tr.lang('window', 'game.end'))
def on_key_press(self, symbol, modifiers) -> None: if symbol == key.ESCAPE and not ( modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)): self.dispatch_event('on_close') self.logger.debug( tr.lang('window', 'key.press').format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
def __init__(self, net_mode='local', Dev: Delivery = Delivery): # father class __init__() # mp.Process.__init__(self) # logging self.logger = logging.getLogger('server') # value self.process_id = 'Server' self.process_name = 'server process' # config self.config = tools.load_file('configs/main.config') self.dev = Dev self.net_mode = net_mode self.logger.info(tr.lang('server', 'setup.done'))
def on_command(self, command: line.CommandText): self.logger.info(tr.lang('window', 'command.text').format(command)) if command.match('stop'): self.dispatch_event('on_exit') # platform_event_loop.stop() self.dispatch_event('on_close', 'command') # source = command elif command.match('fps'): if command.match('log'): self.logger.debug(self.fps_log.fps_list) elif command.match('max'): self.logger.info(self.fps_log.max_fps) self.command.push_line(self.fps_log.max_fps, block_line=True) elif command.match('min'): self.logger.info(self.fps_log.min_fps) self.command.push_line(self.fps_log.min_fps, block_line=True) elif command.match('default'): self.set_size(int(self.main_config['window_default']['width']), int(self.main_config['window_default']['height'])) self.command_tree.parse(command.plain_command)
def __init__(self, net_mode='local', *args, **kwargs): start_time = time.time_ns() super().__init__(*args, **kwargs) """ :param dev_list: 共享内存 :param dev_dic: 共享内存 :param logger: logger :param net_mode: 网络模式 # local / ip """ # logging self.logger = logging.getLogger('client') # value self.net_mode = net_mode self.run_input = False # configs pyglet.resource.path = ['/textures/'] pyglet.resource.reindex() self.set_icon(pyglet.image.load('./textures/icon.png')) self.main_config = tools.load_file('./configs/main.toml') self.game_config = tools.load_file('./configs/game.config') # FPS self.FPS = Decimal(int(self.main_config['runtime']['fps'])) self.SPF = Decimal('1') / self.FPS self.fps_log = FpsLogger(stable_fps=int(self.FPS)) # batch self.part_batch = pyglet.graphics.Batch() self.label_batch = pyglet.graphics.Batch() # frame self.frame = pyglet.gui.Frame(self, order=20) self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL) # self.DRscreen = DRScreen(self) # setup self.setup() # 命令显示 self.command_group = pyglet.graphics.Group(0) self.command_tree = tree.CommandTree(tree.DR_command) self.input_box = InputBox(x=50, y=30, width=300, height=20, batch=self.label_batch) # 实例化 self.push_handlers(self.input_box) self.input_box.enabled = True # fps显示 self.fps_label = pyglet.text.Label(x=10, y=self.height - 10, width=self.width - 20, height=20, anchor_x='left', anchor_y='top', font_name=translate.微软等宽无线, font_size=20, multiline=True, batch=self.label_batch, group=self.command_group) # 设置刷新率 pyglet.clock.schedule_interval(self.draw_update, float(self.SPF)) # 完成设置后的信息输出 self.logger.info(tr.lang('window', 'setup.done')) self.logger.info( tr.lang('window', 'os.pid_is').format(os.getpid(), os.getppid())) end_time = time.time_ns() self.use_time = end_time - start_time self.logger.info( tr.lang('window', 'setup.use_time').format( Decimal(self.use_time) / 1000000000)) self.logger.debug( tr.lang('window', 'setup.use_time_ns').format(self.use_time)) self.count = 0
def on_text_motion_select(self, motion): motion_string = key.motion_string(motion) self.logger.debug( tr.lang('window', 'text.motion_select').format(motion_string))
def on_key_release(self, symbol, modifiers) -> None: self.logger.debug( tr.lang('window', 'key.release').format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
def on_mouse_release(self, x, y, button, modifiers) -> None: self.logger.debug( tr.lang('window', 'mouse.release').format( [x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button)))))
def on_message(self, message: line.CommandLine.text): self.logger.info(tr.lang('window', 'message.text').format(message))
def run(self): self.logger.info( tr.lang('server', 'os.pid_is').format(os.getpid(), os.getppid()))