コード例 #1
0
def verify_error_msg_for_duplicate_scope(*scopes_obj):

    logger.info("Create and verify Scope")
    navigate()
    if isinstance(scopes_obj, test_data.DataObj):
        scopes_obj = [scopes_obj]
    elif isinstance(scopes_obj, tuple):
        scopes_obj = list(scopes_obj[0])
    for scope in scopes_obj:
        have_resource = False
        CreateScopes.click_create_scope_button()
        logger.info("Creating scope %s" % scope.name)
        CreateScopes.wait_create_scope_dialog_open()
        CreateScopes.input_name(scope.name)
        if hasattr(scope, 'description'):
            CreateScopes.input_description(scope.description)
        if hasattr(scope, 'resources'):
            for resource in enumerate(scope.resources):
                have_resource = True
                _Add_Resource_To_Scope_Add(resource)
        CreateScopes.click_create_plus_button()

        validate_msg = CommonOperationScopes.get_scopename_validate_message()
        err_msg = CommonOperationScopes.get_scope_error_message()
        CreateScopes.click_cancel_button()
        CreateScopes.wait_create_scope_dialog_close()
        if validate_msg is not None:
            return validate_msg
        if err_msg is not None:
            return err_msg
        else:
            return FusionUIBase.fail_test_or_return_false("Failed to find the element")
コード例 #2
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def assign_scope_bulk_networks(*scope_obj):
    """ Edit Scope    """
    logger.info("Edit Scope")
    navigate()
    if isinstance(scope_obj, test_data.DataObj):
        scope_obj = [scope_obj]
    elif isinstance(scope_obj, tuple):
        scope_obj = list(scope_obj[0])
    fail_if_exist = 0
    #    Looping to edit all the resources present in the resources.txt file
    for scope in scope_obj:
        logger.info("Editing scope %s" % scope.name)
        if scope.has_property("new_name"):
            if scope.new_name != scope.name and VerifyScopes.verify_scope_existed(scope.new_name, 5, False):
                fail_if_exist += 1
                logger.warn("scope %s already exists, can't edit scope" % scope.new_name)
                continue

        #    Selecting the given scope
        if CommonOperationScopes.select_scope(scope.name):
            #    Clicking on edit button and verifying the edit options page
            CommonOperationScopes.wait_for_scopes_load()
            EditScopes.click_edit_scope_button()
            EditScopes.wait_edit_scope_dialog_open()
            EditScopes.click_add_resources_button()
            EditScopes.wait_add_resources_dialog_open()
            EditScopes.input_and_select_resource_category(scope.category)
            CommonOperationScopes.load_bulk_enets()
            EditScopes.click_add_button()
            EditScopes.wait_add_resources_dialog_close()
            EditScopes.click_ok_button()
            EditScopes.wait_edit_scope_dialog_close()
    if fail_if_exist > 0:
        return FusionUIBase.fail_test_or_return_false("Failed to assign bulk resource")
    return True
コード例 #3
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def select_scope(scope_name):
    """ Select Scope  """
    logger.info("Selecting scope %s :" % scope_name)
    navigate()
    CommonOperationScopes.select_scope(scope_name)
    VerifyScopes.verify_scope_created(scope_name)
    return True
コード例 #4
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def edit_scope(*scope_obj):
    """ Edit Scope    """
    logger.info("Edit Scope")
    navigate()
    if isinstance(scope_obj, test_data.DataObj):
        scope_obj = [scope_obj]
    elif isinstance(scope_obj, tuple):
        scope_obj = list(scope_obj[0])
    fail_if_exist = 0
    #    Looping to edit all the resources present in the resources.txt file
    for scope in scope_obj:
        logger.info("Editing scope %s" % scope.name)
        if scope.has_property("new_name"):
            if scope.new_name != scope.name and VerifyScopes.verify_scope_existed(scope.new_name, 5, False):
                fail_if_exist += 1
                logger.warn("scope %s already exists, can't edit scope" % scope.new_name)
                continue

        have_resource = False
        #    Selecting the given scope
        if CommonOperationScopes.select_scope(scope.name):
            #    Clicking on edit button and verifying the edit options page
            CommonOperationScopes.wait_for_scopes_load()
            EditScopes.click_edit_scope_button()
            EditScopes.wait_edit_scope_dialog_open()
            if scope.has_property("new_name"):
                data = _Verify_Parameter(scope.new_name, "Scope Name")
                if not (data == "none" or data == ""):
                    EditScopes.input_name(data)
            #    deleting resources
            if hasattr(scope, 'remove_resources'):
                for n, resource in enumerate(scope.remove_resources):
                    have_resource = True
                    logger.info("Deleting resource %s from scope" % resource.name)
                    #   EditScopes.remove_resources_by_name(resource.name)
                    EditScopes.click_remove_resources_button()
                    EditScopes.input_and_select_remove_resource_category(resource.category)
                    EditScopes.click_remove_resources_button_from_scope()
                    #   EditScopes.click_ok_button()
                    #   VerifyScopes.verify_resource_deleted(resource.name)
            #    add resources
            if hasattr(scope, 'add_resources'):
                for n, resource in enumerate(scope.add_resources):
                    have_resource = _Add_Resource_To_Scope(resource) or have_resource
            EditScopes.click_ok_button()
            EditScopes.wait_edit_scope_dialog_close()

        if have_resource:
            FusionUIBase.show_activity_sidebar()
            FusionUIBase.wait_activity_action_ok(scope.name, 'Update', timeout=120, fail_if_false=True)
            FusionUIBase.show_activity_sidebar()

    if fail_if_exist > 0:
        return False
    return True
コード例 #5
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def validate_bulk_resource_list(*scope_obj):

    logger.info("get resources list by scope name")
    navigate()
    if CommonOperationScopes.wait_for_scope_bulk_assign(*scope_obj):
        navigate()
        resource = CommonOperationScopes.verify_bulk_resource(*scope_obj)
        resource_list = resource[0].split('\n')
        return resource_list
    else:
        FusionUIBase.fail_test_or_return_false("Failed to wait for assignment of resources")
コード例 #6
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def validate_resource_assigned_to_scope(*scopes_obj):
    """ validate resource
        Example:
        | `validate resource assigned to scope`      | ${myScopeList}    |
    """

    logger.info("validate resource assigned to scope")
    navigate()
    if isinstance(scopes_obj, test_data.DataObj):
        scopes_obj = [scopes_obj]
    elif isinstance(scopes_obj, tuple):
        scopes_obj = list(scopes_obj[0])

    #    Scope category verify function map
    categories = {'Enclosures': VerifyEnclosures.verify_enclosure_exist,
                  'Server Hardware': VerifyHardware.verify_server_hardware_exist,
                  'Ethernet Networks': CommonOperationNetworks.verify_network_exist,
                  'Fibre Channel Networks': CommonOperationNetworks.verify_network_exist,
                  'FCoE Networks': CommonOperationNetworks.verify_network_exist,
                  'Network Sets': VerifyNetworkSets.verify_network_set_existed,
                  'Logical Interconnect Groups': VerifyLogicalInterconnectGroups.verify_lig_exist,
                  'Logical Interconnects': VerifyLogicalInterconnects.verify_logical_interconnect_exist,
                  'Interconnects': VerifyInterconnects.verify_interconnect_exist}

    #    Scope category convert map
    get_category = {'Enclosures': 'enclosure',
                    'Server Hardware': 'server hardware',
                    'Ethernet Networks': 'ethernet network',
                    'Fibre Channel Networks': 'fibre channel network',
                    'FCoE Networks': 'fcoe network',
                    'Network Sets': 'network set',
                    'Logical Interconnect Groups': 'logical interconnect group',
                    'Logical Interconnects': 'logical interconnect',
                    'Interconnects': 'interconnect'
                    }

    for scope in scopes_obj:
        if hasattr(scope, 'resources'):
            resource_categories = []
            for n, resource in enumerate(scope.resources):
                if resource.category not in resource_categories:
                    resource_categories.append(resource.category)

            for category in resource_categories:
                navigate()
                CommonOperationScopes.select_scope(scope.name)
                CommonOperationScopes.click_resource_link(get_category.get(category))

                for n, resource in enumerate(scope.resources):
                    if category == resource.category:
                        categories.get(category)(resource.name, 20)

    return True
コード例 #7
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def filter_by_scope(xpath_id, *scope_obj):
    """ Filters the resources by scope name
    """
    logger.info("Scope parameter for grouping ")
    if isinstance(scope_obj, test_data.DataObj):
        scope_obj = [scope_obj]
    elif isinstance(scope_obj, tuple):
        scope_obj = list(scope_obj[0])
    #    Looping to edit all the resourcs present in the resources.txt file
    for scope in scope_obj:
        logger.info("Filtering scope %s" % scope.name)
        CommonOperationScopes.verify_filter_by_scope(xpath_id, scope.name)

    return True
コード例 #8
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def create_scope(*scopes_obj):
    """ Create Scope
        Example:
        | `Create Scope`      | ${myScopeList}    |
    """

    logger.info("Create Scope")
    navigate()
    if isinstance(scopes_obj, test_data.DataObj):
        scopes_obj = [scopes_obj]
    elif isinstance(scopes_obj, tuple):
        scopes_obj = list(scopes_obj[0])

    fail_if_exist = 0

    for scope in scopes_obj:
        if VerifyScopes.verify_scope_existed(scope.name, 5, False):
            fail_if_exist += 1
            logger.warn("scope %s already exists" % scope.name)
            continue
        have_resource = False
        CreateScopes.click_create_scope_button()
        logger.info("Creating scope %s" % scope.name)
        CreateScopes.wait_create_scope_dialog_open()
        CreateScopes.input_name(scope.name)
        if hasattr(scope, 'description'):
            CreateScopes.input_description(scope.description)
        if hasattr(scope, 'resources'):
            for n, resource in enumerate(scope.resources):
                have_resource = True
                _Add_Resource_To_Scope_Add(resource)
        CreateScopes.click_create_plus_button()
        VerifyScopes.verify_create_plus_complete()
        CreateScopes.click_cancel_button()
        CreateScopes.wait_create_scope_dialog_close()

        FusionUIBase.show_activity_sidebar()
        FusionUIBase.wait_activity_action_ok(scope.name, 'Create', timeout=60, fail_if_false=True)
        if have_resource:
            FusionUIBase.wait_activity_action_ok(scope.name, 'Update Resource Assignments', timeout=60, fail_if_false=True)
        FusionUIBase.show_activity_sidebar()

        CommonOperationScopes.select_scope(scope.name)
        VerifyScopes.verify_scope_created(scope.name)

    if fail_if_exist > 0:
        return False
    return True
コード例 #9
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def validate_resource_can_be_added_to_scope(*scope_obj):
    """ Validate Resource Can Be Added To Scope    """
    logger.info("Validate Resource Can Be Added To Scope")
    navigate()
    if isinstance(scope_obj, test_data.DataObj):
        scope_obj = [scope_obj]
    elif isinstance(scope_obj, tuple):
        scope_obj = list(scope_obj[0])
    fail_if_exist = 0
    #    Looping to edit all the resourcs present in the resources.txt file
    for scope in scope_obj:
        logger.info("Editing scope %s" % scope.name)
        #    Selecting the given scope
        if CommonOperationScopes.select_scope(scope.name):
            #    Clicking on edit button and verifying the edit options page
            EditScopes.click_edit_scope_button()
            EditScopes.wait_edit_scope_dialog_open()
            #    Verify resources
            if scope.has_property("resources"):
                _Add_Resource_To_Scope(scope.resources)
            EditScopes.click_cancel_button()
            EditScopes.wait_edit_scope_dialog_close()
    if fail_if_exist > 0:
        return False
    return True
コード例 #10
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def filter_by_any_scope(xpath_id, *scope_obj):
    """ Filter the Resources by All Scopes
    :param scope_obj:
    :Return:
    """
    logger.info("Scope parameter for grouping ")
    if isinstance(scope_obj, test_data.DataObj):
        scope_obj = [scope_obj]
    elif isinstance(scope_obj, tuple):
        scope_obj = list(scope_obj[0])

    #    Looping to edit all the resourcs present in the resources.txt file
    for scope in scope_obj:
        logger.info("Filtering scope %s" % scope.name)
        CommonOperationScopes.verify_filter_by_any_scope(xpath_id, scope.name)
    validate_resource_assigned_for_two_scopes(scope_obj)
    return True
コード例 #11
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def delete_all_scopes():
    """ Remove All Scopes    """
    logger.info("Remove All Scopes")
    navigate()
    #    get the list of scopes
    if not CommonOperationScopes.wait_for_scopes_load():
        logger.info("There is no scopes")
        return True
    scopes = CommonOperationScopes.get_scope_list()
    for scope in scopes:
        if VerifyScopes.verify_scope_existed(scope, 5, False) is True:
            select_scope(scope)
            DeleteScopes.click_delete_scope_button()
            DeleteScopes.click_yes_delete_button()
            DeleteScopes.wait_delete_scope_dialog_close()
            #    VerifyScopes.verify_scope_deleted(scope)
            VerifyScopes.verify_scope_not_existed(scope)
    return True
コード例 #12
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def edit_verify_scope(*scope_obj):
    """ Edit Scope    """
    logger.info("Edit and Verify Scope")
    navigate()
    if isinstance(scope_obj, test_data.DataObj):
        scope_obj = [scope_obj]
    elif isinstance(scope_obj, tuple):
        scope_obj = list(scope_obj[0])
    fail_if_exist = 0
    #    Looping to edit all the resources present in the resources.txt file
    for scope in scope_obj:
        logger.info("Editing scope %s" % scope.name)
        if scope.has_property("new_name"):
            if scope.new_name != scope.name and VerifyScopes.verify_scope_existed(scope.new_name, 5, False):
                fail_if_exist += 1
                logger.warn("scope %s already exists, can't edit scope" % scope.new_name)
                continue
        #    Selecting the given scope
        if CommonOperationScopes.select_scope(scope.name):
            #    Clicking on edit button and verifying the edit options page
            CommonOperationScopes.wait_for_scopes_load()
            EditScopes.click_edit_scope_button()
            EditScopes.wait_edit_scope_dialog_open()
            if scope.has_property("new_name"):
                data = _Verify_Parameter(scope.new_name, "Scope Name")
                if not (data == "none" or data == ""):
                    EditScopes.input_name(data)
    EditScopes.click_ok_button()

    validate_msg = CommonOperationScopes.get_scopename_validate_message()
    EditScopes.click_cancel_button()
    EditScopes.wait_edit_scope_dialog_close()
    if validate_msg is None and fail_if_exist == 0:
        FusionUIBase.fail_test_or_return_false("Failed to find the required element")
    else:
        return validate_msg
コード例 #13
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def verify_is_on_scopes_page():
    if CommonOperationScopes.is_on_scopes_page() is True:
        return True
    else:
        return FusionUIBase.fail_test_or_return_false("Failed to find the required eleemnt")
コード例 #14
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def get_scopes_list():
    logger.info("Getting all scopes list")
    navigate()
    return CommonOperationScopes.get_scope_list()
コード例 #15
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def get_appliance_state_for_scope():
    logger.info("verify Appliance State")
    return CommonOperationScopes.get_appliance_state_scope()
コード例 #16
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def validate_networksetsscopes_each_element():
    """ Navigate to Networksets Page """
    logger.info("validate_networksetscopes")
    return CommonOperationScopes.verify_networkset_scopes()
コード例 #17
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def click_settings_link():
    """ Click Settings Link
        Example:
        | `Click Settings Link` |
    """
    CommonOperationScopes.click_settings_link()
コード例 #18
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def select_scopes_dropdown():
    return CommonOperationScopes.select_scopes_from_dropdown()
コード例 #19
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def get_scope_description():
    return CommonOperationScopes.get_scope_description()
コード例 #20
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def get_scope_count():
    return CommonOperationScopes.get_scope_count()
コード例 #21
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def validate_scopes_page_buttons():
    navigate()
    return CommonOperationScopes.verify_scopes_page_buttons()
コード例 #22
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def get_scope_name():
    return CommonOperationScopes.get_scope_name()
コード例 #23
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def validate_enclosurescopes_each_element():
    """ Navigate to enclsoures Page """
    logger.info("validate_enclosurescopes")
    return CommonOperationScopes.verify_enclosure_scopes()
コード例 #24
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def validate_interconnectsscopes_each_element():
    """ Navigate to Interconnects Page """
    logger.info("validate_Interconnectscopes")
    return CommonOperationScopes.verify_interconnects_scopes()
コード例 #25
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def navigate():
    if CommonOperationScopes.is_on_scopes_page() is False:
        FusionUIBase.navigate_to_section(SectionType.SETTINGS, time_for_loading=3)
        FusionUIBase.navigate_to_section_by_link(SubSectionType.Settings.SCOPES[0], SubSectionType.Settings.SCOPES[1], time_for_loading=3, sub_section=True)
コード例 #26
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def validate_serverhwscopes_each_element():
    """ Navigate to SH Page """
    logger.info("validate_ServerHwScopes")
    return CommonOperationScopes.verify_serverhw_scopes()
コード例 #27
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def validate_liscopes_each_element():
    """ Navigate to LI Page """
    logger.info("validate_LogicalInterconnectscopes")
    return CommonOperationScopes.verify_li_scopes()