def select_scope(scope_name): """ Select Scope """ logger.info("Selecting scope %s :" % scope_name) navigate() CommonOperationScopes.select_scope(scope_name) VerifyScopes.verify_scope_created(scope_name) return True
def validate_resource_assigned_to_scope(*scopes_obj): """ validate resource Example: | `validate resource assigned to scope` | ${myScopeList} | """ logger.info("validate resource assigned to scope") navigate() if isinstance(scopes_obj, test_data.DataObj): scopes_obj = [scopes_obj] elif isinstance(scopes_obj, tuple): scopes_obj = list(scopes_obj[0]) # Scope category verify function map categories = {'Enclosures': VerifyEnclosures.verify_enclosure_exist, 'Server Hardware': VerifyHardware.verify_server_hardware_exist, 'Ethernet Networks': CommonOperationNetworks.verify_network_exist, 'Fibre Channel Networks': CommonOperationNetworks.verify_network_exist, 'FCoE Networks': CommonOperationNetworks.verify_network_exist, 'Network Sets': VerifyNetworkSets.verify_network_set_existed, 'Logical Interconnect Groups': VerifyLogicalInterconnectGroups.verify_lig_exist, 'Logical Interconnects': VerifyLogicalInterconnects.verify_logical_interconnect_exist, 'Interconnects': VerifyInterconnects.verify_interconnect_exist} # Scope category convert map get_category = {'Enclosures': 'enclosure', 'Server Hardware': 'server hardware', 'Ethernet Networks': 'ethernet network', 'Fibre Channel Networks': 'fibre channel network', 'FCoE Networks': 'fcoe network', 'Network Sets': 'network set', 'Logical Interconnect Groups': 'logical interconnect group', 'Logical Interconnects': 'logical interconnect', 'Interconnects': 'interconnect' } for scope in scopes_obj: if hasattr(scope, 'resources'): resource_categories = [] for n, resource in enumerate(scope.resources): if resource.category not in resource_categories: resource_categories.append(resource.category) for category in resource_categories: navigate() CommonOperationScopes.select_scope(scope.name) CommonOperationScopes.click_resource_link(get_category.get(category)) for n, resource in enumerate(scope.resources): if category == resource.category: categories.get(category)(resource.name, 20) return True
def create_scope(*scopes_obj): """ Create Scope Example: | `Create Scope` | ${myScopeList} | """ logger.info("Create Scope") navigate() if isinstance(scopes_obj, test_data.DataObj): scopes_obj = [scopes_obj] elif isinstance(scopes_obj, tuple): scopes_obj = list(scopes_obj[0]) fail_if_exist = 0 for scope in scopes_obj: if VerifyScopes.verify_scope_existed(scope.name, 5, False): fail_if_exist += 1 logger.warn("scope %s already exists" % scope.name) continue have_resource = False CreateScopes.click_create_scope_button() logger.info("Creating scope %s" % scope.name) CreateScopes.wait_create_scope_dialog_open() CreateScopes.input_name(scope.name) if hasattr(scope, 'description'): CreateScopes.input_description(scope.description) if hasattr(scope, 'resources'): for n, resource in enumerate(scope.resources): have_resource = True _Add_Resource_To_Scope_Add(resource) CreateScopes.click_create_plus_button() VerifyScopes.verify_create_plus_complete() CreateScopes.click_cancel_button() CreateScopes.wait_create_scope_dialog_close() FusionUIBase.show_activity_sidebar() FusionUIBase.wait_activity_action_ok(scope.name, 'Create', timeout=60, fail_if_false=True) if have_resource: FusionUIBase.wait_activity_action_ok(scope.name, 'Update Resource Assignments', timeout=60, fail_if_false=True) FusionUIBase.show_activity_sidebar() CommonOperationScopes.select_scope(scope.name) VerifyScopes.verify_scope_created(scope.name) if fail_if_exist > 0: return False return True
def assign_scope_bulk_networks(*scope_obj): """ Edit Scope """ logger.info("Edit Scope") navigate() if isinstance(scope_obj, test_data.DataObj): scope_obj = [scope_obj] elif isinstance(scope_obj, tuple): scope_obj = list(scope_obj[0]) fail_if_exist = 0 # Looping to edit all the resources present in the resources.txt file for scope in scope_obj: logger.info("Editing scope %s" % scope.name) if scope.has_property("new_name"): if scope.new_name != scope.name and VerifyScopes.verify_scope_existed(scope.new_name, 5, False): fail_if_exist += 1 logger.warn("scope %s already exists, can't edit scope" % scope.new_name) continue # Selecting the given scope if CommonOperationScopes.select_scope(scope.name): # Clicking on edit button and verifying the edit options page CommonOperationScopes.wait_for_scopes_load() EditScopes.click_edit_scope_button() EditScopes.wait_edit_scope_dialog_open() EditScopes.click_add_resources_button() EditScopes.wait_add_resources_dialog_open() EditScopes.input_and_select_resource_category(scope.category) CommonOperationScopes.load_bulk_enets() EditScopes.click_add_button() EditScopes.wait_add_resources_dialog_close() EditScopes.click_ok_button() EditScopes.wait_edit_scope_dialog_close() if fail_if_exist > 0: return FusionUIBase.fail_test_or_return_false("Failed to assign bulk resource") return True
def validate_resource_can_be_added_to_scope(*scope_obj): """ Validate Resource Can Be Added To Scope """ logger.info("Validate Resource Can Be Added To Scope") navigate() if isinstance(scope_obj, test_data.DataObj): scope_obj = [scope_obj] elif isinstance(scope_obj, tuple): scope_obj = list(scope_obj[0]) fail_if_exist = 0 # Looping to edit all the resourcs present in the resources.txt file for scope in scope_obj: logger.info("Editing scope %s" % scope.name) # Selecting the given scope if CommonOperationScopes.select_scope(scope.name): # Clicking on edit button and verifying the edit options page EditScopes.click_edit_scope_button() EditScopes.wait_edit_scope_dialog_open() # Verify resources if scope.has_property("resources"): _Add_Resource_To_Scope(scope.resources) EditScopes.click_cancel_button() EditScopes.wait_edit_scope_dialog_close() if fail_if_exist > 0: return False return True
def edit_scope(*scope_obj): """ Edit Scope """ logger.info("Edit Scope") navigate() if isinstance(scope_obj, test_data.DataObj): scope_obj = [scope_obj] elif isinstance(scope_obj, tuple): scope_obj = list(scope_obj[0]) fail_if_exist = 0 # Looping to edit all the resources present in the resources.txt file for scope in scope_obj: logger.info("Editing scope %s" % scope.name) if scope.has_property("new_name"): if scope.new_name != scope.name and VerifyScopes.verify_scope_existed(scope.new_name, 5, False): fail_if_exist += 1 logger.warn("scope %s already exists, can't edit scope" % scope.new_name) continue have_resource = False # Selecting the given scope if CommonOperationScopes.select_scope(scope.name): # Clicking on edit button and verifying the edit options page CommonOperationScopes.wait_for_scopes_load() EditScopes.click_edit_scope_button() EditScopes.wait_edit_scope_dialog_open() if scope.has_property("new_name"): data = _Verify_Parameter(scope.new_name, "Scope Name") if not (data == "none" or data == ""): EditScopes.input_name(data) # deleting resources if hasattr(scope, 'remove_resources'): for n, resource in enumerate(scope.remove_resources): have_resource = True logger.info("Deleting resource %s from scope" % resource.name) # EditScopes.remove_resources_by_name(resource.name) EditScopes.click_remove_resources_button() EditScopes.input_and_select_remove_resource_category(resource.category) EditScopes.click_remove_resources_button_from_scope() # EditScopes.click_ok_button() # VerifyScopes.verify_resource_deleted(resource.name) # add resources if hasattr(scope, 'add_resources'): for n, resource in enumerate(scope.add_resources): have_resource = _Add_Resource_To_Scope(resource) or have_resource EditScopes.click_ok_button() EditScopes.wait_edit_scope_dialog_close() if have_resource: FusionUIBase.show_activity_sidebar() FusionUIBase.wait_activity_action_ok(scope.name, 'Update', timeout=120, fail_if_false=True) FusionUIBase.show_activity_sidebar() if fail_if_exist > 0: return False return True
def edit_verify_scope(*scope_obj): """ Edit Scope """ logger.info("Edit and Verify Scope") navigate() if isinstance(scope_obj, test_data.DataObj): scope_obj = [scope_obj] elif isinstance(scope_obj, tuple): scope_obj = list(scope_obj[0]) fail_if_exist = 0 # Looping to edit all the resources present in the resources.txt file for scope in scope_obj: logger.info("Editing scope %s" % scope.name) if scope.has_property("new_name"): if scope.new_name != scope.name and VerifyScopes.verify_scope_existed(scope.new_name, 5, False): fail_if_exist += 1 logger.warn("scope %s already exists, can't edit scope" % scope.new_name) continue # Selecting the given scope if CommonOperationScopes.select_scope(scope.name): # Clicking on edit button and verifying the edit options page CommonOperationScopes.wait_for_scopes_load() EditScopes.click_edit_scope_button() EditScopes.wait_edit_scope_dialog_open() if scope.has_property("new_name"): data = _Verify_Parameter(scope.new_name, "Scope Name") if not (data == "none" or data == ""): EditScopes.input_name(data) EditScopes.click_ok_button() validate_msg = CommonOperationScopes.get_scopename_validate_message() EditScopes.click_cancel_button() EditScopes.wait_edit_scope_dialog_close() if validate_msg is None and fail_if_exist == 0: FusionUIBase.fail_test_or_return_false("Failed to find the required element") else: return validate_msg