def __init__(self, parent=None, width=200, value=50, show_label=True): """ Constructs a new progress bar. If show_label is True, a label indicating the current progress is shown """ LUIObject.__init__(self) self.set_width(width) self._bg_layout = LUIHorizontalStretchedLayout(parent=self, prefix="ProgressbarBg", width="100%") self._fg_left = LUISprite(self, "ProgressbarFg_Left", "skin") self._fg_mid = LUISprite(self, "ProgressbarFg", "skin") self._fg_right = LUISprite(self, "ProgressbarFg_Right", "skin") self._fg_finish = LUISprite(self, "ProgressbarFg_Finish", "skin") self._show_label = show_label self._progress_pixel = 0 self._fg_finish.right = 0 if self._show_label: self._progress_label = LUILabel(parent=self, text=u"33 %") self._progress_label.centered = (True, True) self.set_value(value) self._update_progress() if parent is not None: self.parent = parent
def __init__(self, parent=None, width=200, placeholder=u"Enter some text ..", value=u"", **kwargs): """ Constructs a new input field. An input field always needs a width specified """ LUIObject.__init__(self, x=0, y=0, solid=True) self.set_width(width) self._layout = LUIHorizontalStretchedLayout(parent=self, prefix="InputField", width="100%") # Container for the text self._text_content = LUIObject(self) self._text_content.margin = (5, 7, 5, 7) self._text_content.clip_bounds = (0, 0, 0, 0) self._text_content.set_size("100%", "100%") # Scroller for the text, so we can move right and left self._text_scroller = LUIObject(parent=self._text_content) self._text_scroller.center_vertical = True self._text = LUILabel(parent=self._text_scroller, text=u"") # Cursor for the current position self._cursor = LUISprite(self._text_scroller, "blank", "skin", x=0, y=0, w=2, h=15) self._cursor.color = (0.5, 0.5, 0.5) self._cursor.margin.top = 2 self._cursor.z_offset = 20 self._cursor_index = 0 self._cursor.hide() self._value = value # Placeholder text, shown when out of focus and no value exists self._placeholder = LUILabel(parent=self._text_content, text=placeholder, shadow=False, center_vertical=True, alpha=0.2) # Various states self._tickrate = 1.0 self._tickstart = 0.0 self._render_text() if parent is not None: self.parent = parent LUIInitialState.init(self, kwargs)
def __init__(self, text=u"Button", template="ButtonDefault", **kwargs): """ Constructs a new button. The template controls which sprites to use. If the template is "ButtonDefault" for example, the sprites "ButtonDefault_Left", "ButtonDefault" and "ButtonDefault_Right" will be used. The sprites used when the button is pressed should be named "ButtonDefaultFocus_Left" and so on then. If an explicit width is set on the button, the button will stick to that width, otherwise it will automatically resize to fit the label """ LUIObject.__init__(self, x=0, y=0, solid=True) self._template = template self._layout = LUIHorizontalStretchedLayout(parent=self, prefix=self._template, width="100%") self._label = LUILabel(parent=self, text=text) self._label.z_offset = 1 self._label.center_vertical = True self._label.margin = 0, 20, 0, 20 self.margin.left = -1 LUIInitialState.init(self, kwargs)
def __init__(self, width=200, options=None, selected_option=None, **kwargs): """ Constructs a new selectbox with a given width """ LUIObject.__init__(self, x=0, y=0, w=width + 4, solid=True) LUIInitialState.init(self, kwargs) # The selectbox has a small border, to correct this we move it self.margin.left = -2 self._bg_layout = LUIHorizontalStretchedLayout(parent=self, prefix="Selectbox", width="100%") self._label_container = LUIObject(self, x=10, y=0) self._label_container.set_size("100%", "100%") self._label_container.clip_bounds = (0, 0, 0, 0) self._label = LUILabel(parent=self._label_container, text=u"Select an option ..") self._label.center_vertical = True self._drop_menu = LUISelectdrop(parent=self, width=width) self._drop_menu.top = self._bg_layout._sprite_right.height - 7 self._drop_menu.topmost = True self._drop_open = False self._drop_menu.hide() self._options = [] self._current_option_id = None if options is not None: self._options = options self._select_option(selected_option)
def __init__(self, parent=None, width=100, height=100, padding=10, **kwargs): LUIObject.__init__(self) self.set_size(width, height) self._content_parent = LUIObject(self) self._content_parent.set_size("100%", "100%") self._content_parent.clip_bounds = (0, 0, 0, 0) self._content_clip = LUIObject(self._content_parent, x=padding, y=padding) self._content_clip.set_size("100%", "100%") self._content_scroller = LUIObject(self._content_clip) self._content_scroller.width = "100%" self._scrollbar = LUIObject(self, x=0, y=0, w=20) self._scrollbar.height = "100%" self._scrollbar.right = -10 self._scrollbar_bg = LUISprite(self._scrollbar, "blank", "skin") self._scrollbar_bg.color = (1, 1, 1, 0.05) self._scrollbar_bg.set_size(3, "100%") self._scrollbar_bg.center_horizontal = True # Handle self._scrollbar_handle = LUIObject(self._scrollbar, x=5, y=0, w=10) self._scroll_handle_top = LUISprite(self._scrollbar_handle, "ScrollbarHandle_Top", "skin") self._scroll_handle_mid = LUISprite(self._scrollbar_handle, "ScrollbarHandle", "skin") self._scroll_handle_bottom = LUISprite(self._scrollbar_handle, "ScrollbarHandle_Bottom", "skin") self._scrollbar_handle.solid = True self._scrollbar.solid = True self._scrollbar_handle.bind("mousedown", self._start_scrolling) self._scrollbar_handle.bind("mouseup", self._stop_scrolling) self._scrollbar.bind("mousedown", self._on_bar_click) self._scrollbar.bind("mouseup", self._stop_scrolling) self._handle_dragging = False self._drag_start_y = 0 self._scroll_top_position = 0 self._content_height = 400 scroll_shadow_width = self.width - 10 # Scroll shadow self._scroll_shadow_top = LUIHorizontalStretchedLayout( parent=self, prefix="ScrollShadowTop", width="100%") self._scroll_shadow_bottom = LUIHorizontalStretchedLayout( parent=self, prefix="ScrollShadowBottom", width="100%") self._scroll_shadow_bottom.bottom = 0 self._handle_height = 100 if parent is not None: self.parent = parent LUIInitialState.init(self, kwargs) self.content_node = self._content_scroller taskMgr.doMethodLater(0.05, lambda task: self._update(), "update_scrollbar")
def __init__(self, parent=None, filled=True, min_value=0.0, max_value=1.0, width=100.0, value=None, **kwargs): """ Constructs a new slider. If filled is True, the part behind the knob will be solid """ LUIObject.__init__(self, x=0, y=0, solid=True) self.set_width(width) self._knob = LUISprite(self, "SliderKnob", "skin") self._knob.z_offset = 2 self._knob.solid = True # Construct the background self._slider_bg = LUIHorizontalStretchedLayout(parent=self, prefix="SliderBg", center_vertical=True, width="100%", margin=(-1, 0, 0, 0)) self._filled = filled self._min_value = min_value self._max_value = max_value self._side_margin = self._knob.width / 4 self._effective_width = self.width - 2 * self._side_margin if self._filled: self._slider_fill = LUIObject(self) self._fill_left = LUISprite(self._slider_fill, "SliderBgFill_Left", "skin") self._fill_mid = LUISprite(self._slider_fill, "SliderBgFill", "skin") self._fill_mid.left = self._fill_left.width self._slider_fill.z_offset = 1 self._slider_fill.center_vertical = True if parent is not None: self.parent = parent # Handle various events self._knob.bind("mousedown", self._start_drag) self._knob.bind("mousemove", self._update_drag) self._knob.bind("mouseup", self._stop_drag) self._knob.bind("keydown", self._on_keydown) self._knob.bind("blur", self._stop_drag) self._knob.bind("keyrepeat", self._on_keydown) self._drag_start_pos = None self._dragging = False self._drag_start_val = 0 self.current_val = 10 # Set initial value if value is None: self.set_value((self._min_value + self._max_value) / 2.0) else: self.set_value(value) self._update_knob() LUIInitialState.init(self, kwargs)