def __init__(self, position): pygame.sprite.Sprite.__init__(self) #call Sprite initializer self.tile_width = 24 self.tile_height = 24 self.tiles = load_tile_table("Explode1.bmp", 24, 24) self.position = position self.__set_image()
from OneWayTrip.Utils import load_tile_table __author__ = 'elleryaree' import pygame import pygame.locals if __name__=='__main__': pygame.init() screen = pygame.display.set_mode((630, 590)) screen.fill((255, 255, 255)) # table = load_tile_table("scr4scifi.jpeg", 32, 32) # table = load_tile_table("scr3scifi.jpeg", 32, 32) # table = load_tile_table("fan.png", 32, 32) # table = load_tile_table("Explode1.bmp", 24, 24) table = load_tile_table("AbyssTileE.png", 32, 32) for x, row in enumerate(table): for y, tile in enumerate(row): screen.blit(tile, (x*37, y*37)) pygame.display.flip() while pygame.event.wait().type != pygame.locals.QUIT: pass
def __init__(self, name): self.tile_width = 32 self.tile_height = 32 self.tiles = load_tile_table(name, 32, 32)
def __init__(self): self.tile_width = 32 self.tile_height = 32 self.tiles = load_tile_table("park_map_1", self.tile_width, self.tile_height)
def __init__(self): self.tile_width = 32 self.tile_height = 32 self.tiles = load_tile_table("scr3scifi.jpeg", self.tile_width, self.tile_height)