Exemplo n.º 1
0
 def __init__(self, position):
     pygame.sprite.Sprite.__init__(self) #call Sprite initializer
     self.tile_width = 24
     self.tile_height = 24
     self.tiles = load_tile_table("Explode1.bmp", 24, 24)
     self.position = position
     self.__set_image()
Exemplo n.º 2
0
from OneWayTrip.Utils import load_tile_table

__author__ = 'elleryaree'

import pygame
import pygame.locals

if __name__=='__main__':
    pygame.init()
    screen = pygame.display.set_mode((630, 590))
    screen.fill((255, 255, 255))
#    table = load_tile_table("scr4scifi.jpeg", 32, 32)
#    table = load_tile_table("scr3scifi.jpeg", 32, 32)
#    table = load_tile_table("fan.png", 32, 32)
#    table = load_tile_table("Explode1.bmp", 24, 24)
    table = load_tile_table("AbyssTileE.png", 32, 32)
    for x, row in enumerate(table):
        for y, tile in enumerate(row):
            screen.blit(tile, (x*37, y*37))
    pygame.display.flip()
    while pygame.event.wait().type != pygame.locals.QUIT:
        pass
Exemplo n.º 3
0
 def __init__(self, name):
     self.tile_width = 32
     self.tile_height = 32
     self.tiles = load_tile_table(name, 32, 32)
Exemplo n.º 4
0
 def __init__(self):
     self.tile_width = 32
     self.tile_height = 32
     self.tiles = load_tile_table("park_map_1", self.tile_width, self.tile_height)
Exemplo n.º 5
0
 def __init__(self):
     self.tile_width = 32
     self.tile_height = 32
     self.tiles = load_tile_table("scr3scifi.jpeg", self.tile_width, self.tile_height)