class Clefairy(Pokemon): BASE_LIFE = 145 ATK = 71 DEF = 68 SP_ATK = 72 SP_DEF = 85 atk1 = atk_class.Tackle() atk2 = atk_class.Tackle() atk3 = atk_class.Tackle() atk4 = atk_class.Tackle() SPEED = 55 LVL = 50 ELEMENT_TYPE = 'fairy' default_name = 'Clefairy'
class Abra(Pokemon): BASE_LIFE = 100 ATK = 44 DEF = 35 SP_ATK = 112 SP_DEF = 75 atk1 = atk_class.Tackle() atk2 = atk_class.Tackle() atk3 = atk_class.Tackle() atk4 = atk_class.Tackle() SPEED = 110 LVL = 50 ELEMENT_TYPE = 'psychic' default_name = 'Abra'
class Ekans(Pokemon): BASE_LIFE = 110 ATK = 88 DEF = 64 SP_ATK = 54 SP_DEF = 74 atk1 = atk_class.Tackle() atk2 = atk_class.Tackle() atk3 = atk_class.Tackle() atk4 = atk_class.Tackle() SPEED = 75 LVL = 50 ELEMENT_TYPE = 'poison' default_name = 'Ekans'
class Pidgay(Pokemon): BASE_LIFE = 115 ATK = 71 DEF = 60 SP_ATK = 49 SP_DEF = 55 atk1 = atk_class.Tackle() atk2 = atk_class.Tackle() atk3 = atk_class.Tackle() atk4 = atk_class.Tackle() SPEED = 76 LVL = 50 ELEMENT_TYPE = 'flying' default_name = 'Pidgay'
class Zorua(Pokemon): BASE_LIFE = 115 ATK = 93 DEF = 60 SP_ATK = 90 SP_DEF = 60 atk1 = atk_class.Tackle() atk2 = atk_class.Tackle() atk3 = atk_class.Tackle() atk4 = atk_class.Tackle() SPEED = 85 LVL = 50 ELEMENT_TYPE = 'dark' default_name = 'mima'
class Pickachu(Pokemon): BASE_LIFE = 110 ATK = 82 DEF = 60 SP_ATK = 63 SP_DEF = 70 atk1 = atk_class.Tackle() atk2 = atk_class.Tackle() atk3 = atk_class.Tackle() atk4 = atk_class.Tackle() SPEED = 110 LVL = 50 ELEMENT_TYPE = 'electric' default_name = 'Pickachu'
class Squirtle(Pokemon): BASE_LIFE = 119 ATK = 74 DEF = 85 SP_ATK = 63 SP_DEF = 84 atk1 = atk_class.Tackle() atk2 = atk_class.Tackle() atk3 = atk_class.Tackle() atk4 = atk_class.Tackle() SPEED = 63 LVL = 50 ELEMENT_TYPE = 'water' default_name = 'Squirtle'
class Charmander(Pokemon): BASE_LIFE = 114 ATK = 79 DEF = 63 SP_ATK = 72 SP_DEF = 70 atk1 = atk_class.Tackle() atk2 = atk_class.Tackle() atk3 = atk_class.Tackle() atk4 = atk_class.Tackle() SPEED = 85 LVL = 50 ELEMENT_TYPE = 'fire' default_name = 'Charmander'
class Eevee(Pokemon): BASE_LIFE = 130 ATK = 82 DEF = 70 SP_ATK = 58 SP_DEF = 85 atk1 = atk_class.Tackle() atk2 = atk_class.Round() atk3 = atk_class.Triattack() atk4 = atk_class.Stomp() SPEED = 75 LVL = 50 ELEMENT_TYPE = 'normal' default_name = 'Eevee'
class Cubone(Pokemon): BASE_LIFE = 125 ATK = 77 DEF = 115 SP_ATK = 54 SP_DEF = 70 atk1 = atk_class.Bonemerang() atk2 = atk_class.Bugbuzz() atk3 = atk_class.Bugbite() atk4 = atk_class.Tackle() SPEED = 55 LVL = 50 ELEMENT_TYPE = 'ground' default_name = 'Cubone'