Exemplo n.º 1
0
class Clefairy(Pokemon):
    BASE_LIFE = 145
    ATK = 71
    DEF = 68
    SP_ATK = 72
    SP_DEF = 85
    atk1 = atk_class.Tackle()
    atk2 = atk_class.Tackle()
    atk3 = atk_class.Tackle()
    atk4 = atk_class.Tackle()
    SPEED = 55
    LVL = 50
    ELEMENT_TYPE = 'fairy'
    default_name = 'Clefairy'
Exemplo n.º 2
0
class Abra(Pokemon):
    BASE_LIFE = 100
    ATK = 44
    DEF = 35
    SP_ATK = 112
    SP_DEF = 75
    atk1 = atk_class.Tackle()
    atk2 = atk_class.Tackle()
    atk3 = atk_class.Tackle()
    atk4 = atk_class.Tackle()
    SPEED = 110
    LVL = 50
    ELEMENT_TYPE = 'psychic'
    default_name = 'Abra'
Exemplo n.º 3
0
class Ekans(Pokemon):
    BASE_LIFE = 110
    ATK = 88
    DEF = 64
    SP_ATK = 54
    SP_DEF = 74
    atk1 = atk_class.Tackle()
    atk2 = atk_class.Tackle()
    atk3 = atk_class.Tackle()
    atk4 = atk_class.Tackle()
    SPEED = 75
    LVL = 50
    ELEMENT_TYPE = 'poison'
    default_name = 'Ekans'
Exemplo n.º 4
0
class Pidgay(Pokemon):
    BASE_LIFE = 115
    ATK = 71
    DEF = 60
    SP_ATK = 49
    SP_DEF = 55
    atk1 = atk_class.Tackle()
    atk2 = atk_class.Tackle()
    atk3 = atk_class.Tackle()
    atk4 = atk_class.Tackle()
    SPEED = 76
    LVL = 50
    ELEMENT_TYPE = 'flying'
    default_name = 'Pidgay'
Exemplo n.º 5
0
class Zorua(Pokemon):
    BASE_LIFE = 115
    ATK = 93
    DEF = 60
    SP_ATK = 90
    SP_DEF = 60
    atk1 = atk_class.Tackle()
    atk2 = atk_class.Tackle()
    atk3 = atk_class.Tackle()
    atk4 = atk_class.Tackle()
    SPEED = 85
    LVL = 50
    ELEMENT_TYPE = 'dark'
    default_name = 'mima'
Exemplo n.º 6
0
class Pickachu(Pokemon):
    BASE_LIFE = 110
    ATK = 82
    DEF = 60
    SP_ATK = 63
    SP_DEF = 70
    atk1 = atk_class.Tackle()
    atk2 = atk_class.Tackle()
    atk3 = atk_class.Tackle()
    atk4 = atk_class.Tackle()
    SPEED = 110
    LVL = 50
    ELEMENT_TYPE = 'electric'
    default_name = 'Pickachu'
Exemplo n.º 7
0
class Squirtle(Pokemon):
    BASE_LIFE = 119
    ATK = 74
    DEF = 85
    SP_ATK = 63
    SP_DEF = 84
    atk1 = atk_class.Tackle()
    atk2 = atk_class.Tackle()
    atk3 = atk_class.Tackle()
    atk4 = atk_class.Tackle()
    SPEED = 63
    LVL = 50
    ELEMENT_TYPE = 'water'
    default_name = 'Squirtle'
Exemplo n.º 8
0
class Charmander(Pokemon):
    BASE_LIFE = 114
    ATK = 79
    DEF = 63
    SP_ATK = 72
    SP_DEF = 70
    atk1 = atk_class.Tackle()
    atk2 = atk_class.Tackle()
    atk3 = atk_class.Tackle()
    atk4 = atk_class.Tackle()
    SPEED = 85
    LVL = 50
    ELEMENT_TYPE = 'fire'
    default_name = 'Charmander'
Exemplo n.º 9
0
class Eevee(Pokemon):
    BASE_LIFE = 130
    ATK = 82
    DEF = 70
    SP_ATK = 58
    SP_DEF = 85
    atk1 = atk_class.Tackle()
    atk2 = atk_class.Round()
    atk3 = atk_class.Triattack()
    atk4 = atk_class.Stomp()
    SPEED = 75
    LVL = 50
    ELEMENT_TYPE = 'normal'
    default_name = 'Eevee'
Exemplo n.º 10
0
class Cubone(Pokemon):
    BASE_LIFE = 125
    ATK = 77
    DEF = 115
    SP_ATK = 54
    SP_DEF = 70
    atk1 = atk_class.Bonemerang()
    atk2 = atk_class.Bugbuzz()
    atk3 = atk_class.Bugbite()
    atk4 = atk_class.Tackle()
    SPEED = 55
    LVL = 50
    ELEMENT_TYPE = 'ground'
    default_name = 'Cubone'