コード例 #1
0
ファイル: CLASSE.py プロジェクト: LTBS46/PERSONAGE
 def __init__(self):
     self.CLASSE = "Guerrier"
     self.PV = p.f_afine(2, 12)
     self.MANA = 0.5
     self.ARMOR = "H"
     self.EPEE1M = False
     self.LANCE = True
     self.BOUCLIER = False
     self.HACHE1M = False
     self.HACHE2M = True
     self.MARTEAU1M = False
     self.MARTEAU2M = True
     self.EPEE2M = True
     self.DAGUE = False
     self.BATON = False
     self.ARC = False
     self.ARBALLETTE = False
     self.ATTFOR = 9
     self.MODFOR = 3
     self.ATTEND = 6
     self.MODEND = 2
     self.ATTDEX = 6
     self.MODDEX = 3
     self.ATTSAG = 3
     self.MODSAG = 1
     self.ATTPER = 5
     self.MODPER = 2
     self.COMPBASE1 = COMP.PEAUDURE()
     self.COMPBASE2 = COMP.HEAVYSLASH()
     self.COMPBASE3 = COMP.ESQUIVE()
     self.COMPBASE4 = COMP.MINIMUMFOR()
コード例 #2
0
ファイル: CLASSE.py プロジェクト: LTBS46/PERSONAGE
 def __init__(self):
     self.CLASSE = "Chevalier"
     self.PV = p.f_afine(2, 16)
     self.MANA = 1
     self.ARMOR = "H"
     self.EPEE1M = True
     self.LANCE = True
     self.BOUCLIER = True
     self.HACHE1M = True
     self.HACHE2M = True
     self.MARTEAU1M = True
     self.MARTEAU2M = True
     self.EPEE2M = True
     self.DAGUE = False
     self.BATON = False
     self.ARC = False
     self.ARBALLETTE = True
     self.ATTFOR = 7
     self.MODFOR = 3
     self.ATTEND = 7
     self.MODEND = 3
     self.ATTDEX = 7
     self.MODDEX = 3
     self.ATTSAG = 4
     self.MODSAG = 1
     self.ATTPER = 5
     self.MODPER = 2
     self.COMPBASE1 = COMP.CHEVAL()
     self.COMPBASE2 = COMP.PEAUDURE()
     self.COMPBASE3 = COMP.ESQUIVE()
     self.COMPBASE4 = COMP.PLUSGROSPLUSBIEN()
コード例 #3
0
ファイル: CLASSE.py プロジェクト: LTBS46/PERSONAGE
 def __init__(self):
     self.CLASSE = "Chasseur"
     self.PV = p.f_afine(1, 10)
     self.MANA = 0.75
     self.ARMOR = "L"
     self.EPEE1M = True
     self.LANCE = False
     self.BOUCLIER = False
     self.HACHE1M = True
     self.HACHE2M = False
     self.MARTEAU1M = False
     self.MARTEAU2M = False
     self.EPEE2M = False
     self.DAGUE = True
     self.BATON = False
     self.ARC = True
     self.ARBALLETTE = True
     self.ATTFOR = 5
     self.MODFOR = 2
     self.ATTEND = 6
     self.MODEND = 2
     self.ATTDEX = 7
     self.MODDEX = 3
     self.ATTSAG = 5
     self.MODSAG = 2
     self.ATTPER = 7
     self.MODPER = 3
     self.COMPBASE1 = COMP.COMPAGNON()
     self.COMPBASE2 = COMP.CONNAISSANCEDEFORET()
     self.COMPBASE3 = COMP.ESQUIVE()
     self.COMPBASE4 = COMP.POISON()
コード例 #4
0
ファイル: CLASSE.py プロジェクト: LTBS46/PERSONAGE
 def __init__(self):
     self.CLASSE = "Sorcier"
     self.PV = p.f_afine(1, 7)
     self.MANA = 1.6
     self.ARMOR = "L"
     self.EPEE1M = False
     self.LANCE = False
     self.BOUCLIER = False
     self.HACHE1M = True
     self.HACHE2M = True
     self.MARTEAU1M = False
     self.MARTEAU2M = False
     self.EPEE2M = False
     self.DAGUE = False
     self.BATON = True
     self.ARC = False
     self.ARBALLETTE = False
     self.ATTFOR = 3
     self.MODFOR = 1
     self.ATTEND = 6
     self.MODEND = 2
     self.ATTDEX = 4
     self.MODDEX = 2
     self.ATTSAG = 8
     self.MODSAG = 3
     self.ATTPER = 8
     self.MODPER = 3
     self.COMPBASE1 = COMP.BOULEDENERGIE()
     self.COMPBASE2 = COMP.DRAINPV()
     self.COMPBASE3 = COMP.DRAINMANA()
     self.COMPBASE4 = COMP.POISON()
コード例 #5
0
ファイル: CLASSE.py プロジェクト: LTBS46/PERSONAGE
 def __init__(self):
     self.CLASSE = "Rodeur"
     self.PV = p.f_afine(2, 12)
     self.MANA = 0.6
     self.ARMOR = "L"
     self.EPEE1M = True
     self.LANCE = False
     self.BOUCLIER = False
     self.HACHE1M = True
     self.HACHE2M = False
     self.MARTEAU1M = False
     self.MARTEAU2M = False
     self.EPEE2M = True
     self.DAGUE = True
     self.BATON = True
     self.ARC = True
     self.ARBALLETTE = False
     self.ATTFOR = 6
     self.MODFOR = 2
     self.ATTEND = 7
     self.MODEND = 3
     self.ATTDEX = 6
     self.MODDEX = 3
     self.ATTSAG = 3
     self.MODSAG = 1
     self.ATTPER = 8
     self.MODPER = 3
     self.COMPBASE1 = COMP.POISON()
     self.COMPBASE2 = COMP.CONNAISSANCEDEFORET()
     self.COMPBASE3 = COMP.ESQUIVE()
     self.COMPBASE4 = COMP.MINIMUMDEX()
コード例 #6
0
ファイル: CLASSE.py プロジェクト: LTBS46/PERSONAGE
 def __init__(self):
     self.CLASSE = "Prêtre"
     self.PV = p.f_afine(1, 7)
     self.MANA = 1.6
     self.ARMOR = "C"
     self.EPEE1M = False
     self.LANCE = False
     self.BOUCLIER = True
     self.HACHE1M = True
     self.HACHE2M = False
     self.MARTEAU1M = False
     self.MARTEAU2M = False
     self.EPEE2M = False
     self.DAGUE = False
     self.BATON = True
     self.ARC = False
     self.ARBALLETTE = False
     self.ATTFOR = 3
     self.MODFOR = 1
     self.ATTEND = 4
     self.MODEND = 1
     self.ATTDEX = 5
     self.MODDEX = 2
     self.ATTSAG = 9
     self.MODSAG = 4
     self.ATTPER = 8
     self.MODPER = 3
     self.COMPBASE1 = COMP.SOIN()
     self.COMPBASE2 = COMP.BUFFATK()
     self.COMPBASE3 = COMP.BUFFDEF()
     self.COMPBASE4 = COMP.CURE()
コード例 #7
0
ファイル: CLASSE.py プロジェクト: LTBS46/PERSONAGE
 def __init__(self):
     self.CLASSE = "Paladin"
     self.PV = p.f_afine(3, 15)
     self.MANA = 1.5
     self.ARMOR = "H"
     self.EPEE1M = True
     self.LANCE = False
     self.BOUCLIER = True
     self.HACHE1M = False
     self.HACHE2M = False
     self.MARTEAU1M = False
     self.MARTEAU2M = True
     self.EPEE2M = True
     self.DAGUE = False
     self.BATON = False
     self.ARC = False
     self.ARBALLETTE = False
     self.ATTFOR = 7
     self.MODFOR = 2
     self.ATTEND = 9
     self.MODEND = 4
     self.ATTDEX = 5
     self.MODDEX = 2
     self.ATTSAG = 7
     self.MODSAG = 3
     self.ATTPER = 3
     self.MODPER = 1
     self.COMPBASE1 = COMP.SOIN()
     self.COMPBASE2 = COMP.PEAUDURE()
     self.COMPBASE3 = COMP.CHEVAL()
     self.COMPBASE4 = COMP.PLUSDARMURE()
コード例 #8
0
ファイル: CLASSE.py プロジェクト: LTBS46/PERSONAGE
 def __init__(self):
     self.CLASSE = "Mage"
     self.PV = p.f_afine(1, 7)
     self.MANA = 1.75
     self.ARMOR = "C"
     self.EPEE1M = False
     self.LANCE = False
     self.BOUCLIER = True
     self.HACHE1M = True
     self.HACHE2M = False
     self.MARTEAU1M = False
     self.MARTEAU2M = False
     self.EPEE2M = False
     self.DAGUE = True
     self.BATON = True
     self.ARC = False
     self.ARBALLETTE = False
     self.ATTFOR = 6
     self.MODFOR = 2
     self.ATTEND = 5
     self.MODEND = 2
     self.ATTDEX = 4
     self.MODDEX = 2
     self.ATTSAG = 8
     self.MODSAG = 3
     self.ATTPER = 7
     self.MODPER = 3
     self.COMPBASE1 = COMP.BOULEDENERGIE()
     self.COMPBASE2 = COMP.LANCEFLAMME()
     self.COMPBASE3 = COMP.GEL()
     self.COMPBASE4 = COMP.POISON()