def _drawMesh(self): alpha = 1.0 - self._configuration['common']['transparency'] if alpha < 0: alpha = 0 elif alpha >= 1.0: alpha = 255 else: alpha = int(255 * alpha) self.pixmap[:, 3] = alpha shape = self._imageData.shape self._imageData.shape = -1,1 if DRAW_MODES[self._configuration['common']['mode']] == "POINT": if False: Object3DCTools.drawXYZPoints(self.vertices, self.pixmap) else: Object3DCTools.draw2DGridPoints(self._xValues, self._yValues, self._zValues, self.pixmap) elif DRAW_MODES[self._configuration['common']['mode']] == "WIRE": Object3DCTools.draw2DGridLines(self._xValues, self._yValues, self._zValues, self.pixmap) elif DRAW_MODES[self._configuration['common']['mode']] == "SURFACE": Object3DCTools.draw2DGridQuads(self._xValues, self._yValues, self._zValues, self.pixmap) self._imageData.shape = shape
def _drawMesh(self): alpha = 1.0 - self._configuration['common']['transparency'] if alpha < 0: alpha = 0 elif alpha >= 1.0: alpha = 255 else: alpha = int(255 * alpha) self.pixmap[:, 3] = alpha shape = self._imageData.shape self._imageData.shape = -1, 1 if DRAW_MODES[self._configuration['common']['mode']] == "POINT": if False: Object3DCTools.drawXYZPoints(self.vertices, self.pixmap) else: Object3DCTools.draw2DGridPoints(self._xValues, self._yValues, self._zValues, self.pixmap) elif DRAW_MODES[self._configuration['common']['mode']] == "WIRE": Object3DCTools.draw2DGridLines(self._xValues, self._yValues, self._zValues, self.pixmap) elif DRAW_MODES[self._configuration['common']['mode']] == "SURFACE": Object3DCTools.draw2DGridQuads(self._xValues, self._yValues, self._zValues, self.pixmap) self._imageData.shape = shape
def buildPointList(self, selection=False): if selection: if self.vertexSelectionColors is None: self._getVertexSelectionColors() if self.__flat: if self._configuration['private']['colorfilter']: tinyNumber = 1.0e-10 minValue = self._configuration['common']['colormap'][ 2] + tinyNumber maxValue = self._configuration['common']['colormap'][ 3] - tinyNumber Object3DCTools.draw3DGridPoints(self._x, self._y, self._z, self.vertexSelectionColors, self.values, 0, [1, minValue, maxValue]) else: Object3DCTools.draw3DGridPoints( self._x, self._y, self._z, self.vertexSelectionColors, self.values, 0, self._configuration['private']['useminmax']) else: #if self._configuration['private']['colorfilter'] is selected # I should get the min and max values of the colormap ... if self._configuration['private']['colorfilter']: tinyNumber = 1.0e-10 minValue = self._configuration['common']['colormap'][ 2] + tinyNumber maxValue = self._configuration['common']['colormap'][ 3] - tinyNumber Object3DCTools.draw2DGridPoints(self._x, self._y, self._z, self.vertexSelectionColors, self.values, 0, [1, minValue, maxValue]) else: Object3DCTools.draw2DGridPoints( self._x, self._y, self._z, self.vertexSelectionColors, self.values, 0, self._configuration['private']['useminmax']) else: if self.__flat: Object3DCTools.draw3DGridPoints( self._x, self._y, self._z, self.vertexColors, self.values, self._configuration['private']['colorfilter'], self._configuration['private']['useminmax']) else: Object3DCTools.draw2DGridPoints( self._x, self._y, self._z, self.vertexColors, self.values, self._configuration['private']['colorfilter'], self._configuration['private']['useminmax'])
def buildPointList(self, selection=False): if selection: if self.vertexSelectionColors is None: self._getVertexSelectionColors() if self.__flat: if self._configuration['private']['colorfilter']: tinyNumber = 1.0e-10 minValue = self._configuration['common']['colormap'][2] + tinyNumber maxValue = self._configuration['common']['colormap'][3] - tinyNumber Object3DCTools.draw3DGridPoints(self._x, self._y, self._z, self.vertexSelectionColors, self.values, 0, [1, minValue, maxValue]) else: Object3DCTools.draw3DGridPoints(self._x, self._y, self._z, self.vertexSelectionColors, self.values, 0, self._configuration['private']['useminmax']) else: #if self._configuration['private']['colorfilter'] is selected # I should get the min and max values of the colormap ... if self._configuration['private']['colorfilter']: tinyNumber = 1.0e-10 minValue = self._configuration['common']['colormap'][2] + tinyNumber maxValue = self._configuration['common']['colormap'][3] - tinyNumber Object3DCTools.draw2DGridPoints(self._x, self._y, self._z, self.vertexSelectionColors, self.values, 0, [1, minValue, maxValue]) else: Object3DCTools.draw2DGridPoints(self._x, self._y, self._z, self.vertexSelectionColors, self.values, 0, self._configuration['private']['useminmax']) else: if self.__flat: Object3DCTools.draw3DGridPoints(self._x, self._y, self._z, self.vertexColors, self.values, self._configuration['private']['colorfilter'], self._configuration['private']['useminmax']) else: Object3DCTools.draw2DGridPoints(self._x, self._y, self._z, self.vertexColors, self.values, self._configuration['private']['colorfilter'], self._configuration['private']['useminmax'])