コード例 #1
0
    def initUI(self):
        grp = QGroupBox('Model')
        grplay = QGridLayout()

        name = QLineEdit()
        name.setText(self.mdl.name)
        name.textChanged.connect(self.name_changed)
        self.controls['name'] = name

        grplay.addWidget(QLabel('Name'), 0, 0)
        grplay.addWidget(name, 0, 1)

        parent = QLineEdit()
        parent.setText(self.mdl.parent_name)
        self.controls['parent'] = parent

        grplay.addWidget(QLabel('Parent'), 0, 2)
        grplay.addWidget(parent, 0, 3)

        type_ = QComboBox()
        type_.addItems(self.types)
        type_.setCurrentIndex(self.types2[self.mdl.model_type])
        self.controls['type'] = type_

        grplay.addWidget(QLabel('Type'), 1, 0)
        grplay.addWidget(type_, 1, 1)

        vis = QCheckBox()
        if self.mdl.vis:
            vis.toggle()
        self.controls['vis'] = vis

        grplay.addWidget(QLabel('Hidden'), 1, 2)
        grplay.addWidget(vis, 1, 3)

        buttonlay = QHBoxLayout()

        collprim = QPushButton('Collision Primitive')
        buttonlay.addWidget(collprim)
        collprim.clicked.connect(self.edit_collprim)

        deformers = QPushButton('Deformers')
        deformers.clicked.connect(self.edit_deformers)
        buttonlay.addWidget(deformers)

        bbox_btn = QPushButton('Bounding Box')
        bbox_btn.clicked.connect(self.edit_bbox)

        trans = QPushButton('Transform')
        trans.clicked.connect(self.edit_tran)

        buttonlay.addWidget(bbox_btn)
        buttonlay.addWidget(trans)

        buttonlay2 = QHBoxLayout()

        validate = QPushButton('Validate')
        validate.clicked.connect(self.validate)

        uvs = QPushButton('UVs')
        uvs.clicked.connect(self.show_uvs)

        buttonlay2.addWidget(validate)
        buttonlay2.addWidget(uvs)
        buttonlay2.addStretch()

        grplay.addLayout(buttonlay, 2, 0, 1, 4)
        grplay.addLayout(buttonlay2, 3, 0, 1, 4)
        grp.setLayout(grplay)

        geogrp = QGroupBox('Geometry')
        geolay = QHBoxLayout()

        self.geometries = QListWidget()
        self.geometries.addItems(['{0} - {1}'.format(ind, geo.classname) for ind, geo in enumerate(self.mdl.segments)])

        geolay.addStretch()
        geolay.addWidget(self.geometries)

        edit_geo = QPushButton('Edit')
        edit_geo.clicked.connect(self.edit_geo)

        geolay.addWidget(edit_geo)

        geogrp.setLayout(geolay)

        btns = QHBoxLayout()

        save = QPushButton('Save')
        save.clicked.connect(self.save)
        cancel = QPushButton('Cancel')
        cancel.clicked.connect(self.close)
        self.status = QLabel('Model Edit Mode')

        btns.addWidget(self.status)
        btns.addStretch()
        btns.addWidget(save)
        btns.addWidget(cancel)

        mainlay = QVBoxLayout()
        mainlay.addWidget(grp)
        mainlay.addWidget(geogrp)
        mainlay.addLayout(btns)

        self.setLayout(mainlay)
        self.setGeometry(340, 340, 400, 200)
        self.setWindowTitle('MSH Suite - {0}'.format(self.mdl.name))
        self.show()
コード例 #2
0
    def initUI(self):
        grp = QGroupBox('Material')
        grplay = QGridLayout()

        name = QLineEdit()
        name.setText(self.mat.name)
        self.controls['name'] = name

        tex0 = QLineEdit()
        tex0.setText(self.mat.tex0)
        self.controls['tex0'] = tex0

        tex1 = QLineEdit()
        tex1.setText(self.mat.tex1)
        self.controls['tex1'] = tex1

        tex2 = QLineEdit()
        tex2.setText(self.mat.tex2)
        self.controls['tex2'] = tex2

        tex3 = QLineEdit()
        tex3.setText(self.mat.tex3)
        self.controls['tex3'] = tex3

        flags = QGroupBox('Flags')
        fllay = QGridLayout()

        for ind, flag in enumerate(self.mat.flags):
            fllay.addWidget(QLabel(self.pretty_flags[flag[0]]), ind, 0)
            box = QCheckBox()
            fllay.addWidget(box, ind, 1)
            if flag[1]:
                box.toggle()
            self.controls[flag[0]] = box

        fllay.addWidget(QLabel('<b>RenderType</b>'), 8, 0)
        numbox = QComboBox()
        numbox.addItems(self.render_types)
        numbox.setCurrentIndex(self.mat.render_type)
        fllay.addWidget(numbox)
        self.controls['render_type'] = numbox

        fllay.addWidget(QLabel('<b>Data0</b>'), 9, 0)
        d0 = QSpinBox()
        d0.setValue(self.mat.data0)
        d0.setMinimum(0)
        d0.setMaximum(255)
        fllay.addWidget(d0)
        self.controls['data0'] = d0

        fllay.addWidget(QLabel('<b>Data1</b>'), 10, 0)
        d1 = QSpinBox()
        d1.setValue(self.mat.data1)
        d1.setMinimum(0)
        d1.setMaximum(255)
        fllay.addWidget(d1)
        self.controls['data1'] = d1

        flags.setLayout(fllay)

        colors = QGroupBox('Colors')
        collay = QGridLayout()

        self.add_color('<b>Diffuse</b>', self.mat.diff_color, collay, 3)
        self.add_color('<b>Specular</b>', self.mat.spec_color, collay, 4)
        self.add_color('<b>Ambient</b>', self.mat.ambt_color, collay, 5)

        colors.setLayout(collay)

        grplay.addWidget(QLabel('<b>Name</b>'), 0, 0)
        grplay.addWidget(name, 0, 1)

        grplay.addWidget(QLabel('<b>Texture0</b>'), 1, 0)
        grplay.addWidget(tex0, 1, 1)
        grplay.addWidget(QLabel('<b>Texture1</b>'), 1, 2)
        grplay.addWidget(tex1, 1, 3)

        grplay.addWidget(QLabel('<b>Texture2</b>'), 2, 0)
        grplay.addWidget(tex2, 2, 1)
        grplay.addWidget(QLabel('<b>Texture3</b>'), 2, 2)
        grplay.addWidget(tex3, 2, 3)

        grplay.addWidget(QLabel('<b>Gloss</b>'), 3, 0)
        gloss = QDoubleSpinBox()
        gloss.setValue(self.mat.gloss)
        grplay.addWidget(gloss, 3, 1)
        self.controls['gloss'] = gloss

        grplay.addWidget(colors, 4, 0, 1, 5)
        grplay.addWidget(flags, 5, 0, 1, 3)

        grp.setLayout(grplay)

        btns = QHBoxLayout()

        save = QPushButton('Save')
        save.clicked.connect(self.save)
        cancel = QPushButton('Cancel')
        cancel.clicked.connect(self.close)

        btns.addStretch()
        btns.addWidget(save)
        btns.addWidget(cancel)

        mainlay = QVBoxLayout()
        mainlay.addWidget(grp)
        mainlay.addLayout(btns)

        self.setLayout(mainlay)
        self.setGeometry(340, 340, 440, 200)
        self.setWindowTitle('MSH Suite - {0}'.format(self.mat.name))
        self.show()
コード例 #3
0
    def initUI(self):
        grp = QGroupBox('Collision Primitive')
        grplay = QGridLayout()
        grp.setLayout(grplay)

        enabled = QCheckBox()
        benable = False
        if self.mdl.collprim:
            enabled.toggle()
            benable = True
        enabled.stateChanged.connect(self.enabled_changed)
        self.controls['collprim'] = enabled
        grplay.addWidget(QLabel('Enabled'), 0, 0)
        grplay.addWidget(enabled, 0, 1)

        widthl = QLabel('Dflt')
        grplay.addWidget(widthl, 1, 0)
        width = QDoubleSpinBox()
        width.setEnabled(benable)
        width.setValue(self.mdl.primitive[1])
        grplay.addWidget(width, 1, 1)
        self.controls['width'] = width
        self.controls['widthl'] = widthl

        heightl = QLabel('Dflt')
        grplay.addWidget(heightl, 1, 2)
        height = QDoubleSpinBox()
        height.setEnabled(benable)
        height.setValue(self.mdl.primitive[2])
        grplay.addWidget(height, 1, 3)
        self.controls['height'] = height
        self.controls['heightl'] = heightl

        depthl = QLabel('Dflt')
        grplay.addWidget(depthl, 1, 4)
        depth = QDoubleSpinBox()
        depth.setEnabled(benable)
        depth.setValue(self.mdl.primitive[3])
        grplay.addWidget(depth, 1, 5)
        self.controls['depth'] = depth
        self.controls['depthl'] = depthl

        numbox = QComboBox()
        numbox.addItems(self.mdl.collprim_by_name.keys())
        numbox.currentIndexChanged.connect(self.type_changed)
        numbox.setEnabled(benable)
        grplay.addWidget(QLabel('Type'), 0, 2)
        grplay.addWidget(numbox, 0, 3)
        self.controls['collprimtype'] = numbox
        if self.mdl.primitive[0] == 0:
            numbox.setCurrentIndex(0)
        elif self.mdl.primitive[0] == 1:
            numbox.setCurrentIndex(0)
        elif self.mdl.primitive[0] == 2:
            numbox.setCurrentIndex(1)
        elif self.mdl.primitive[0] == 4:
            numbox.setCurrentIndex(2)

        mainlay = QVBoxLayout()
        mainlay.addWidget(grp)

        btns = QHBoxLayout()
        btns.addStretch()

        save = QPushButton('Save')
        save.clicked.connect(self.save)
        close = QPushButton('Close')
        close.clicked.connect(self.close)

        btns.addWidget(save)
        btns.addWidget(close)

        mainlay.addLayout(btns)

        self.setLayout(mainlay)
        self.setGeometry(340, 340, 200, 120)
        self.setWindowTitle('MSH Suite - {0} Collision Primitive'.format(self.mdl.name))
        self.update_labels()
        self.show()