def path_finder_test(): BasicClasses.pf_test() scene = BasicClasses.Scene() BasicClasses.Scene.scale_factor = 60 peds = [] scene.peds = peds ped1 = BasicClasses.Circle(1.0, 3.0, 2.0, 0.0, 80, scene) ped1.radius = 0.25 peds.append(ped1) scene.boxes = [] scene.boxes.append(BasicClasses.Box(0.0, 4.0, 5.0, 5.0)) scene.boxes.append(BasicClasses.Box(0.0, 0.0, 5.0, 1.0)) scene.boxes.append(BasicClasses.Box(5.0, 3.5, 6.0, 5.0)) scene.boxes.append(BasicClasses.Box(5.0, 0.0, 6.0, 1.5)) scene.boxes.append(BasicClasses.Box(3.0, 2.0, 4.0, 3.0)) # 障碍物 scene.dests = [] scene.dests.append(BasicClasses.Box(8.0, 0.0, 9.0, 1.0)) scene.border = BasicClasses.Vector2D(10.0, 6.0) SFM.QuickPathFinder.path_finder_init(scene) g_gui = SfmGui(scene, 10000)
import SFM.PathFinder if __name__ == '__main__': ''' boxes: 障碍物和墙们,Box类型的列表 dests: 目标位置们,Box类型的列表,可以包含在boxes中 peds: 行人们,Circle类型,可以是一个列表 ''' BasicClasses.pf_test() scene = BasicClasses.Scene() BasicClasses.Scene.scale_factor = 60 peds = [] scene.peds = peds ped1 = BasicClasses.Circle(1.0, 3.0, 2.0, 0.0, 80, scene) ped1.radius = 0.25 peds.append(ped1) scene.boxes = [] scene.boxes.append(BasicClasses.Box(0.0, 4.0, 5.0, 5.0)) scene.boxes.append(BasicClasses.Box(0.0, 0.0, 5.0, 1.0)) scene.boxes.append(BasicClasses.Box(5.0, 3.5, 6.0, 5.0)) scene.boxes.append(BasicClasses.Box(5.0, 0.0, 6.0, 1.5)) scene.boxes.append(BasicClasses.Box(3.0, 2.0, 4.0, 3.0)) # 障碍物 scene.dests = [] scene.dests.append(BasicClasses.Box(8.0, 0.0, 9.0, 1.0)) scene.border = BasicClasses.Vector2D(10.0, 6.0) SFM.PathFinder.path_finder_init(scene) g_gui = SfmGui(scene, 10000) g_gui.root.mainloop()