コード例 #1
0
    def choose_song(self, song, start_end, key):
        self.data = SongData("annotations/" + song + "AnnotationFull.txt")
        if self.controller is None:
            print("BEING FIXED PLEASE")
            self.controller = AudioController("music/" + song)
        else:
            self.controller.song = song
            self.controller.mixer.remove(self.controller.bg)
            self.controller.bg = WaveGenerator(
                WaveFile("music/" + song + ".wav"), False)
            self.controller.mixer.add(self.controller.bg)

        self.color_mapping = {}
        self.chords = self.data.get_chords()
        for i in range(len(self.chords)):
            self.color_mapping[self.chords[i]] = colors[i]
        # print(self.color_mapping)
        self.detector = ChordDetector()

        #display, player for chord learning part

        self.start_section = start_end[0]
        self.end_section = start_end[1]
        print(self.start_section, self.end_section)
        self.key = key
コード例 #2
0
def process_track(track, date, year):
    global before_date

    song_name = track["song_name"]
    artist_name = track["artist_name"]
    album_name = track["album_name"]
    song_id = track["song_id"]
    artist_id = track["artist_id"]
    album_id = track["album_id"]
    rank = track["rank"]
    print("song_name: {}, artist_name: {}".format(song_name, artist_name))

    if song_id not in song_info.keys():
        song_release_date, genre, composer = get_song_detail(song_id)
        song_info[song_id] = {
            "song_release_date": song_release_date,
            "genre": genre,
            "composer": composer
        }
        print(song_info[song_id])
        time.sleep(1)
    if artist_id not in artist_info.keys():
        artist_activity_type, agency, year_gap = get_artist_info(
            artist_id, year)
        time.sleep(1)
        artist_sex = get_artist_sex(artist_name)
        time.sleep(1)
        artist_likes = get_artist_likes(artist_id)
        time.sleep(1)
        if agency not in agency_point.keys():
            agency_point[agency] = 0
        agency_point[agency] += artist_likes
        artist_info[artist_id] = {
            "artist_activity_type": artist_activity_type,
            "agency": agency,
            "artist_sex": artist_sex,
            "artist_likes": artist_likes,
            "year_gap": year_gap
        }
        print(artist_info[artist_id])

    if song_id not in before_chart.keys():
        sd = SongData(song_id, song_name, date, artist_name, album_name,
                      album_id, artist_id)
        sd.update_rank(rank)
        book[(song_id, date)] = sd
        current_chart[song_id] = date
    elif song_id in before_chart.keys():
        book[(song_id, before_chart[song_id])].update_rank(rank)
        current_chart[song_id] = before_chart[song_id]
コード例 #3
0
def get_durations(songs_data, tempo):
    durations = []
    
    for song_data in songs_data:
        durs = song_data.seg_durations

        for i in xrange(len(durs)):
            durations.append(str(SongData.get_duration(durs[i], tempo)))

    return durations
コード例 #4
0
def process_track(track, date, year):
    global before_date

    song_name = track["song_name"]
    artist_name = track["artist_name"]
    album_name = track["album_name"]
    song_id = track["song_id"]
    artist_id = track["artist_id"]
    album_id = track["album_id"]

    if song_id not in before_chart.keys():
        sd = SongData(song_id, song_name, date, artist_name, album_name,
                      album_id, artist_id)
        book[(song_id, date)] = sd
        current_chart[song_id] = date
    elif song_id in before_chart.keys():
        current_chart[song_id] = before_chart[song_id]
コード例 #5
0
def get_bars(songs_data):
    bars = []
    
    for song_data in songs_data:
        seg_starts = song_data.seg_starts
        bar_starts = song_data.bar_starts
        pitches = song_data.seg_pitches

        # Because of how the song data is being collected, these two
        # don't match up, even though they should
        pitches_and_segs = min(len(pitches), len(seg_starts)) - 1

        # The bars starts don't match exactly with the pitch starts,
        # hence this mess
        for i in xrange(pitches_and_segs):
            # The if should be true for bar_starts[len(bars)], but this
            # is to make sure.
            for j in range(len(bars), len(bar_starts)):
                if seg_starts[i] < bar_starts[j] < seg_starts[i+1]:
                    bars.append(str(Bar.Bar(SongData.get_pitch(pitches[i]))))
    
    return bars
コード例 #6
0
ファイル: CreateModel.py プロジェクト: ad8454/iMusic-Player
"""
Author: Ajinkya Dhaigude
Author: Kowsic Jayachandiran
"""
from __future__ import print_function
import librosa
import numpy as np
import pickle
from SongData import SongData
import os

num = 0

myData = SongData()
for songFile in os.listdir("songs/allSongs"):

    # if num < 101:
    #     continue

    if num > 0 and num % 50 == 0:
        print('saving' + 'songTuple' + str(num // 50) + '.pick')
        with open('songTuple' + str((num // 50) - 1) + '.pick', 'wb') as h:
            pickle.dump(myData, h)
        myData = SongData()

    print(str(num) + ' working on ' + songFile)
    y, sr = librosa.load("songs/allSongs/" + songFile, duration=120)

    mfccs = librosa.feature.mfcc(y=y, sr=sr, n_mfcc=20)

    thisMean = [0] * 20
コード例 #7
0
ファイル: DataReaders.py プロジェクト: AstromechZA/Accustik
 def __init__(self, filename):
     SongData.__init__(self)
     self.file = filename
コード例 #8
0
class MainWidget(BaseWidget):
    def __init__(self):
        super(MainWidget, self).__init__()
        self.controller = None
        self.playing = False
        self.started = False
        self.mainmenustarted = True
        self.section2_started = False
        self.endmenustarted = False
        self.streak = False
        self.anim = AnimGroup()
        self.EndMenu = None
        # self.choose_song(song, (12,23))

        self.MainMenu = MainMenuDisplay(self.choose_song)
        self.canvas.add(self.MainMenu)
        self.learning_started = False
        self.song_selected = False

    def load_main_menu(self):
        print('main menu')
        if self.EndMenu:
            self.EndMenu.cleanup()
        self.playing = False
        self.started = False
        self.mainmenustarted = True
        self.section2_started = False
        self.endmenustarted = False

        self.MainMenu = MainMenuDisplay(self.choose_song)
        self.canvas.add(self.MainMenu)

    def replay_song(self):
        print('replay song')
        self.canvas.remove(self.EndMenu)
        self.mainmenustarted = False
        self.endmenustarted = False
        self.init_section_2()
        self.canvas.add(self.display)
        self.controller.reset()
        self.player.reset()
        self.display.reset()
        self.playing = False
        self.started = False
        self.time = 0
        self.section2_started = True
        self.controller.set_start(0)
        self.controller.set_stop(999999)

    def quit(self):
        print('quit')
        raise Exception('App was quit')

    def restart(self):
        if self.EndMenu:
            self.EndMenu.cleanup()
        self.canvas.clear()
        self.playing = False
        self.started = False
        self.mainmenustarted = True
        self.section2_started = False
        self.endmenustarted = False
        self.streak = False
        self.anim = AnimGroup()
        self.learning_started = False
        self.midi.midiin.close_port()
        # self.choose_song(song, (12,23))

        self.song_selected = False

        self.MainMenu = MainMenuDisplay(self.choose_song)
        self.canvas.add(self.MainMenu)

    def choose_song(self, song, start_end, key):
        self.data = SongData("annotations/" + song + "AnnotationFull.txt")
        if self.controller is None:
            print("BEING FIXED PLEASE")
            self.controller = AudioController("music/" + song)
        else:
            self.controller.song = song
            self.controller.mixer.remove(self.controller.bg)
            self.controller.bg = WaveGenerator(
                WaveFile("music/" + song + ".wav"), False)
            self.controller.mixer.add(self.controller.bg)

        self.color_mapping = {}
        self.chords = self.data.get_chords()
        for i in range(len(self.chords)):
            self.color_mapping[self.chords[i]] = colors[i]
        # print(self.color_mapping)
        self.detector = ChordDetector()

        #display, player for chord learning part

        self.start_section = start_end[0]
        self.end_section = start_end[1]
        print(self.start_section, self.end_section)
        self.key = key
        #BrownEyedGirl 12 and 23
        #Riptide 92 108

    def draw_section_1(self):
        self.chordDisplay = ChordMatchDisplay(self.color_mapping, self.data,
                                              self.controller,
                                              self.start_section,
                                              self.end_section, self.key)
        self.canvas.add(self.chordDisplay)

        self.chordPlayer = ChordPlayer(self.chordDisplay, self.controller,
                                       self.detector, self.data,
                                       self.color_mapping, self)

        # self.progress_bar = ProgressBar(self.data.get_sections(), 92, 108, self.color_mapping, self.controller)
        self.controller.set_start(
            int(self.data.get_sections()[self.start_section][0]))
        self.controller.set_stop(
            int(self.data.get_sections()[self.end_section][0]))

        # self.canvas.add(self.progress_bar)
        self.objects = []

        self.title = TextLabel("Chord Learning",
                               pos=(50, Window.height - 40),
                               font=30)
        self.canvas.add(self.title)

        #added chords to both self.player and self.chordPlayer
        for chord in self.chords:
            # self.player.add_chord(chord)
            self.detector.add_chord(chord)
        print("midi init @@@@@@@@@@@@@@@@@@@@@@@@@@@@@")
        self.midi = MIDIInput(self.detector.on_strum,
                              self.chordDisplay.on_update_diagram,
                              self.controller.play_synth_note,
                              self.controller.note_off)
        #print("No MIDI inputs found! Please plug in MIDI device!")

        self.time = 0

    def modify_text(self, label, new_text):
        text_label = CoreLabel(text=new_text, font_size=20)
        text_label.refresh()
        label.texture = text_label.texture

    def init_section_2(self):
        self.time = 0
        self.pause_menu = TextLabel(
            "Press P to play/pause!\n\nPress BACKSPACE to return to MAIN MENU",
            pos=(Window.width / 2, Window.height / 2),
            align='center',
            font=25)
        self.canvas.add(self.pause_menu)
        self.display = BeatMatchDisplay(self.data, self.color_mapping)
        self.player = Player(self.data, self.display, self.controller,
                             self.color_mapping, self.detector, self)
        self.display.set_player(self.player)
        self.counting = False
        self.canvas.add(self.anim)

    def on_touch_down(self, touch):
        print(touch)
        if self.mainmenustarted:
            if self.MainMenu.on_touch_down(touch):
                self.song_selected = True

        elif not self.section2_started:
            if touch:
                self.chordDisplay.on_touch_down(touch)

        if self.endmenustarted:
            print('end', touch)
            self.EndMenu.on_touch_down(touch)

    def on_key_down(self, keycode, modifiers):
        if self.section2_started:
            self.handle_down_section2(keycode, modifiers)
        else:
            self.handle_down_section1(keycode, modifiers)

    def handle_down_section1(self, keycode, modifiers):
        if keycode[
                1] == "enter" and self.mainmenustarted and self.song_selected:
            self.mainmenustarted = False
            self.MainMenu.cleanup()
            self.canvas.remove(self.MainMenu)
            self.draw_section_1()
        if keycode[1] == "p":
            self.controller.toggle()

        if keycode[1] == "1":
            # only do when section 2 hasnt begun yet
            if not self.section2_started:
                for obj in self.objects:
                    self.canvas.remove(obj)
                self.init_section_2()
                self.canvas.add(self.display)
                #cleanup graphics
                self.chordDisplay.cleanup()
                # self.progress_bar.cleanup()
                self.canvas.remove(self.chordDisplay)
                # self.canvas.remove(self.progress_bar)
                self.controller.reset()
                self.player.reset()
                self.display.reset()
                self.playing = False
                self.started = False
                self.time = 0
                self.section2_started = True
                self.controller.set_start(0)
                self.controller.set_stop(999999)
                self.canvas.remove(self.title)
        if keycode[
                1] == "spacebar" and not self.mainmenustarted and not self.learning_started:
            self.chordPlayer.new_section()
            self.learning_started = True
        if keycode[1] == "r" and not self.mainmenustarted:
            self.chordPlayer.replay_section()

    def handle_down_section2(self, keycode, modifiers):
        # play / pause toggle
        if keycode[1] == 'p':

            if not self.playing and self.counting:
                self.canvas.remove(self.counter)
                self.canvas.add(self.pause_menu)
                self.counting = False
            elif self.playing:
                self.canvas.add(self.pause_menu)
                self.controller.toggle()
                self.player.toggle()
                self.playing = False
            else:
                self.canvas.remove(self.pause_menu)
                self.counting = True
                self.count_time = 0
                self.counter = TextLabel("3",
                                         pos=(Window.width / 2,
                                              Window.height / 2),
                                         align='center',
                                         font=100,
                                         anim=KFAnim(*count_anim))
                self.count = 3
                self.anim.add(self.counter)
            self.started = True

        # if keycode[1] == 'r':
        #     if not self.playing or self.player.get_done():
        #         self.controller.reset()
        #         self.player.reset()
        #         self.display.reset()
        #         self.playing = False
        #         self.started = False
        if keycode[1] == 'backspace' and not self.playing and not self.counting:
            self.restart()

        if keycode[1] == 'm':
            self.controller.set_mute(True)

        if keycode[1] == "enter" and self.endmenustarted:
            self.endmenustarted = False
            self.EndMenu.cleanup()
            self.canvas.remove(self.EndMenu)

    def count_down(self):
        self.add(self.counter)
        self.counting = True

    def on_key_up(self, keycode):
        pass

    def animate_streak(self):
        if not self.streak:
            self.ps1 = ParticleSystem('particle/particle.pex')
            self.ps1.emitter_x = 50.0
            self.ps1.emitter_y = 100.0
            self.ps1.start()
            self.add_widget(self.ps1)

            self.ps2 = ParticleSystem('particle/particle.pex')
            self.ps2.emitter_x = 550.0
            self.ps2.emitter_y = 100.0
            self.ps2.start()
            self.add_widget(self.ps2)

            self.streak = True

    def stop_streak(self):
        if self.streak:
            self.remove_widget(self.ps1)
            self.remove_widget(self.ps2)
            self.streak = False
            self.ps1.stop()
            self.ps2.stop()

    def on_update(self):
        if self.mainmenustarted or self.endmenustarted:
            return
        if self.section2_started:
            self.update_section2()
        else:
            self.update_section1()

    def update_section2(self):
        frame = self.controller.on_update()

        self.time = frame / 44100
        continue_flag = self.display.on_update(self.time)
        # song is over, display end menu
        if not continue_flag and self.started:
            print('end menu')
            self.canvas.clear()
            self.EndMenu = EndMenuDisplay(self.restart, self.replay_song,
                                          self.quit)
            self.playing = False
            self.started = False
            self.endmenustarted = True
            self.canvas.add(self.EndMenu)
            return
        self.player.on_update(self.time)
        if self.counting:
            self.count_time += kivyClock.frametime
            if self.count_time < 2 and self.count_time >= 1 and self.count == 3:
                self.counter = TextLabel("2",
                                         pos=(Window.width / 2,
                                              Window.height / 2),
                                         align='center',
                                         font=100,
                                         anim=KFAnim(*count_anim))
                self.anim.add(self.counter)
                self.count = 2
            elif self.count_time < 3 and self.count_time >= 2 and self.count == 2:
                self.counter = TextLabel("1",
                                         pos=(Window.width / 2,
                                              Window.height / 2),
                                         align='center',
                                         font=100,
                                         anim=KFAnim(*count_anim))
                self.anim.add(self.counter)
                self.count = 1
            elif self.count_time >= 3 and self.count == 1:
                self.controller.toggle()
                self.player.toggle()
                self.counting = False
                self.playing = not self.playing

        self.midi.on_update()
        self.anim.on_update()

    def updatemenu(self):
        self.MainMenu.on_update()

    def update_section1(self):
        # section 1 of the game updates
        frame = self.controller.on_update()
        self.midi.on_update()
        #print (self.midi.last_note)
        # self.label.text = '\n LEARNED CHORDS: ' + str(self.chordDisplay.chords)
        # if len(self.chordDisplay.chords) == 5:
        #     self.label.text += '\nDONE! Press 1 to continue to Chord Conqueror'
        self.time += kivyClock.frametime
        self.chordDisplay.on_update(frame)
        self.chordPlayer.on_update(self.time)