def on_place(self, pos): game_vars.write_block_data(pos, bytearray(4))
def on_inv_pickup(self): game_vars.write_block_data(self.block_pos, self.inv.write())
def process_events(self, events, mouse, keys): if self.click_inventories(mouse): game_vars.write_block_data(self.block_pos, self.inv.write())
def on_place(self, pos): from Player.Inventory import new_inventory game_vars.write_block_data(pos, new_inventory(self.INV_DIM))