def addStackLog_FightDemo(svr_: UnityCSharpAnalyse): svr_.addRunningStackLog( assetsPath + "FightDemo/", [ "Plugins/ThirdParty/", # 排除 "HydroformDemo.cs" # 排除 ])
def addStackLog_MJ(svr_: UnityCSharpAnalyse): _targetFolder = "/Volumes/18604037792/develop/TuYoo/GIT/MJ/majiang3d_super/Assets/AssetsMJ/" svr_.addRunningStackLog( _targetFolder, [ "3rd/FindReference2/Editor/Script/FR2_Asset.cs", ] )
def addStackLog_DataUIBinder(svr_: UnityCSharpAnalyse): _baseFolderPath = "/Volumes/Files/develop/selfDevelop/Unity/DataCenter/DataCenter/Assets/" _folderPathList = [ "DataUIBinder/Test/", "DataUIBinder/UI/", ] for _idx in range(len(_folderPathList)): _targetFolder = _baseFolderPath + _folderPathList[_idx] svr_.addRunningStackLog(_targetFolder, [])
def addStackLog_Scripts(svr_: UnityCSharpAnalyse): svr_.addRunningStackLog( assetsPath + "Scripts/", [ "ThirdParty/", # XLua/Gen 等 "Framework/UI/Editor/", # 排除 "Pb/", # 排除 "Framework/ConfigManager/ConfigUtil/JSON/", "Framework/Lua/Editor/", "BabeltimeSDK/", ])
def addStackLog_BY(svr_: UnityCSharpAnalyse): _baseFolderPath = "/Volumes/18604037792/develop/TuYoo/GIT/MJ/majiang3d_super/Assets/AssetsFish/" _folderPathList = [ "Plugins/MotionFramework/", "MotionExtension/", ] for _idx in range(len(_folderPathList)): _targetFolder = _baseFolderPath + os.sep + _folderPathList[_idx] svr_.addRunningStackLog(_targetFolder, [])
def addStackLog_Plugins(svr_: UnityCSharpAnalyse): svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/URPWater/", []) svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/ProtobufDotNet/", []) svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/AVProVideo/", []) svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/StylizedWater2/", [])
def addStackLog_UI(svr_: UnityCSharpAnalyse): svr_.addRunningStackLog( assetsPath + "Scripts/Framework/UI/", [ "Scripts/Framework/UI/Editor/", # 排除 ])
def addStackLog_Addons(svr_: UnityCSharpAnalyse): svr_.addRunningStackLog(assetsPath + "Addons/", [])
def addStackLog_GameResources(svr_: UnityCSharpAnalyse): svr_.addRunningStackLog(assetsPath + "GameResources/", [])
def addStackLog_ScriptsPublic(svr_: UnityCSharpAnalyse): svr_.addRunningStackLog(assetsPath + "Scripts-Public/", ["Tools/SceneEditor/Editor/Lo"])
def addStackLog_AssetManager(svr_: UnityCSharpAnalyse): svr_.addRunningStackLog(assetsPath + "AssetManager/", [])