示例#1
0
def addStackLog_FightDemo(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(
        assetsPath + "FightDemo/",
        [
            "Plugins/ThirdParty/",  # 排除
            "HydroformDemo.cs"  # 排除
        ])
示例#2
0
def addStackLog_MJ(svr_: UnityCSharpAnalyse):
    _targetFolder = "/Volumes/18604037792/develop/TuYoo/GIT/MJ/majiang3d_super/Assets/AssetsMJ/"
    svr_.addRunningStackLog(
        _targetFolder, [
            "3rd/FindReference2/Editor/Script/FR2_Asset.cs",
        ]
    )
示例#3
0
def addStackLog_DataUIBinder(svr_: UnityCSharpAnalyse):
    _baseFolderPath = "/Volumes/Files/develop/selfDevelop/Unity/DataCenter/DataCenter/Assets/"
    _folderPathList = [
        "DataUIBinder/Test/",
        "DataUIBinder/UI/",
    ]

    for _idx in range(len(_folderPathList)):
        _targetFolder = _baseFolderPath + _folderPathList[_idx]
        svr_.addRunningStackLog(_targetFolder, [])
示例#4
0
def addStackLog_Scripts(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(
        assetsPath + "Scripts/",
        [
            "ThirdParty/",  # XLua/Gen 等
            "Framework/UI/Editor/",  # 排除
            "Pb/",  # 排除
            "Framework/ConfigManager/ConfigUtil/JSON/",
            "Framework/Lua/Editor/",
            "BabeltimeSDK/",
        ])
示例#5
0
def addStackLog_BY(svr_: UnityCSharpAnalyse):
    _baseFolderPath = "/Volumes/18604037792/develop/TuYoo/GIT/MJ/majiang3d_super/Assets/AssetsFish/"

    _folderPathList = [
        "Plugins/MotionFramework/",
        "MotionExtension/",
    ]

    for _idx in range(len(_folderPathList)):
        _targetFolder = _baseFolderPath + os.sep + _folderPathList[_idx]
        svr_.addRunningStackLog(_targetFolder, [])
示例#6
0
def addStackLog_Plugins(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/URPWater/", [])

    svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/ProtobufDotNet/",
                            [])

    svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/AVProVideo/", [])

    svr_.addRunningStackLog(assetsPath + "Plugins/ThirdParty/StylizedWater2/",
                            [])
示例#7
0
def addStackLog_UI(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(
        assetsPath + "Scripts/Framework/UI/",
        [
            "Scripts/Framework/UI/Editor/",  # 排除
        ])
示例#8
0
def addStackLog_Addons(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(assetsPath + "Addons/", [])
示例#9
0
def addStackLog_GameResources(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(assetsPath + "GameResources/", [])
示例#10
0
def addStackLog_ScriptsPublic(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(assetsPath + "Scripts-Public/",
                            ["Tools/SceneEditor/Editor/Lo"])
示例#11
0
def addStackLog_AssetManager(svr_: UnityCSharpAnalyse):
    svr_.addRunningStackLog(assetsPath + "AssetManager/", [])