def onDialogClose(self, _): if self.__altVoiceSetting.isOptionEnabled(): self.__altVoiceSetting.revert() if not g_battleContext.isInBattle: SoundGroups.g_instance.enableVoiceSounds(False) elif hasattr(BigWorld.player(), 'vehicle'): SoundGroups.g_instance.soundModes.setCurrentNation(nations.NAMES[BigWorld.player().vehicle.typeDescriptor.type.id[0]]) g_settingsCore.clearStorages() if self.__settingsUI: self.__settingsUI.script = None self.__settingsUI = None return
def onDialogClose(self, _): if self.__altVoiceSetting.isOptionEnabled(): self.__altVoiceSetting.revert() if not g_battleContext.isInBattle: SoundGroups.g_instance.enableVoiceSounds(False) elif hasattr(BigWorld.player(), 'vehicle'): SoundGroups.g_instance.soundModes.setCurrentNation(nations.NAMES[ BigWorld.player().vehicle.typeDescriptor.type.id[0]]) g_settingsCore.clearStorages() if self.__settingsUI: self.__settingsUI.script = None self.__settingsUI = None return
def revert(self): self.SETTINGS.revert() g_settingsCore.clearStorages()