Пример #1
0
 def onDialogClose(self, _):
     if self.__altVoiceSetting.isOptionEnabled():
         self.__altVoiceSetting.revert()
     if not g_battleContext.isInBattle:
         SoundGroups.g_instance.enableVoiceSounds(False)
     elif hasattr(BigWorld.player(), 'vehicle'):
         SoundGroups.g_instance.soundModes.setCurrentNation(nations.NAMES[BigWorld.player().vehicle.typeDescriptor.type.id[0]])
     g_settingsCore.clearStorages()
     if self.__settingsUI:
         self.__settingsUI.script = None
         self.__settingsUI = None
     return
Пример #2
0
 def onDialogClose(self, _):
     if self.__altVoiceSetting.isOptionEnabled():
         self.__altVoiceSetting.revert()
     if not g_battleContext.isInBattle:
         SoundGroups.g_instance.enableVoiceSounds(False)
     elif hasattr(BigWorld.player(), 'vehicle'):
         SoundGroups.g_instance.soundModes.setCurrentNation(nations.NAMES[
             BigWorld.player().vehicle.typeDescriptor.type.id[0]])
     g_settingsCore.clearStorages()
     if self.__settingsUI:
         self.__settingsUI.script = None
         self.__settingsUI = None
     return
Пример #3
0
 def revert(self):
     self.SETTINGS.revert()
     g_settingsCore.clearStorages()